]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/q2map/brushbsp.c
my own uncrustify run
[xonotic/netradiant.git] / tools / quake2 / q2map / brushbsp.c
index 63f861b72ab7d359ff5c9ff5067c4b8d944021f9..022db65329568a419d21041338024d46bd55f9a2 100644 (file)
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "qbsp.h"
 
 
-int            c_nodes;
-int            c_nonvis;
-int            c_active_brushes;
+int c_nodes;
+int c_nonvis;
+int c_active_brushes;
 
 // if a brush just barely pokes onto the other side,
 // let it slide by without chopping
-#define        PLANESIDE_EPSILON       0.001
+#define PLANESIDE_EPSILON   0.001
 //0.1
 
-#define        PSIDE_FRONT                     1
-#define        PSIDE_BACK                      2
-#define        PSIDE_BOTH                      (PSIDE_FRONT|PSIDE_BACK)
-#define        PSIDE_FACING            4
+#define PSIDE_FRONT         1
+#define PSIDE_BACK          2
+#define PSIDE_BOTH          ( PSIDE_FRONT | PSIDE_BACK )
+#define PSIDE_FACING        4
 
 
-void FindBrushInTree (node_t *node, int brushnum)
-{
-       bspbrush_t      *b;
+void FindBrushInTree( node_t *node, int brushnum ){
+       bspbrush_t  *b;
 
-       if (node->planenum == PLANENUM_LEAF)
-       {
-               for (b=node->brushlist ; b ; b=b->next)
-                       if (b->original->brushnum == brushnum)
-                               Sys_Printf ("here\n");
+       if ( node->planenum == PLANENUM_LEAF ) {
+               for ( b = node->brushlist ; b ; b = b->next )
+                       if ( b->original->brushnum == brushnum ) {
+                               Sys_Printf( "here\n" );
+                       }
                return;
        }
-       FindBrushInTree (node->children[0], brushnum);
-       FindBrushInTree (node->children[1], brushnum);
+       FindBrushInTree( node->children[0], brushnum );
+       FindBrushInTree( node->children[1], brushnum );
 }
 
 //==================================================
 
 /*
-================
-DrawBrushList
-================
-*/
-void DrawBrushList (bspbrush_t *brush, node_t *node)
-{
-       int             i;
-       side_t  *s;
-
-       GLS_BeginScene ();
-       for ( ; brush ; brush=brush->next)
+   ================
+   DrawBrushList
+   ================
+ */
+void DrawBrushList( bspbrush_t *brush, node_t *node ){
+       int i;
+       side_t  *s;
+
+       GLS_BeginScene();
+       for ( ; brush ; brush = brush->next )
        {
-               for (i=0 ; i<brush->numsides ; i++)
+               for ( i = 0 ; i < brush->numsides ; i++ )
                {
                        s = &brush->sides[i];
-                       if (!s->winding)
+                       if ( !s->winding ) {
                                continue;
-                       if (s->texinfo == TEXINFO_NODE)
-                               GLS_Winding (s->winding, 1);
-                       else if (!s->visible)
-                               GLS_Winding (s->winding, 2);
-                       else
-                               GLS_Winding (s->winding, 0);
+                       }
+                       if ( s->texinfo == TEXINFO_NODE ) {
+                               GLS_Winding( s->winding, 1 );
+                       }
+                       else if ( !s->visible ) {
+                               GLS_Winding( s->winding, 2 );
+                       }
+                       else{
+                               GLS_Winding( s->winding, 0 );
+                       }
                }
        }
-       GLS_EndScene ();
+       GLS_EndScene();
 }
 
 /*
-================
-WriteBrushList
-================
-*/
-void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
-{
-       int             i;
-       side_t  *s;
-       FILE    *f;
-
-       Sys_FPrintf( SYS_VRB, "writing %s\n", name);
-       f = SafeOpenWrite (name);
-
-       for ( ; brush ; brush=brush->next)
+   ================
+   WriteBrushList
+   ================
+ */
+void WriteBrushList( char *name, bspbrush_t *brush, qboolean onlyvis ){
+       int i;
+       side_t  *s;
+       FILE    *f;
+
+       Sys_FPrintf( SYS_VRB, "writing %s\n", name );
+       f = SafeOpenWrite( name );
+
+       for ( ; brush ; brush = brush->next )
        {
-               for (i=0 ; i<brush->numsides ; i++)
+               for ( i = 0 ; i < brush->numsides ; i++ )
                {
                        s = &brush->sides[i];
-                       if (!s->winding)
+                       if ( !s->winding ) {
                                continue;
-                       if (onlyvis && !s->visible)
+                       }
+                       if ( onlyvis && !s->visible ) {
                                continue;
-                       OutputWinding (brush->sides[i].winding, f);
+                       }
+                       OutputWinding( brush->sides[i].winding, f );
                }
        }
 
-       fclose (f);
+       fclose( f );
 }
 
-void PrintBrush (bspbrush_t *brush)
-{
-       int             i;
+void PrintBrush( bspbrush_t *brush ){
+       int i;
 
-       Sys_Printf ("brush: %p\n", brush);
-       for (i=0;i<brush->numsides ; i++)
+       Sys_Printf( "brush: %p\n", brush );
+       for ( i = 0; i < brush->numsides ; i++ )
        {
-               pw(brush->sides[i].winding);
-               Sys_Printf ("\n");
+               pw( brush->sides[i].winding );
+               Sys_Printf( "\n" );
        }
 }
 
 /*
-==================
-BoundBrush
-
-Sets the mins/maxs based on the windings
-==================
-*/
-void BoundBrush (bspbrush_t *brush)
-{
-       int                     i, j;
-       winding_t       *w;
-
-       ClearBounds (brush->mins, brush->maxs);
-       for (i=0 ; i<brush->numsides ; i++)
+   ==================
+   BoundBrush
+
+   Sets the mins/maxs based on the windings
+   ==================
+ */
+void BoundBrush( bspbrush_t *brush ){
+       int i, j;
+       winding_t   *w;
+
+       ClearBounds( brush->mins, brush->maxs );
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                w = brush->sides[i].winding;
-               if (!w)
+               if ( !w ) {
                        continue;
-               for (j=0 ; j<w->numpoints ; j++)
-                       AddPointToBounds (w->p[j], brush->mins, brush->maxs);
+               }
+               for ( j = 0 ; j < w->numpoints ; j++ )
+                       AddPointToBounds( w->p[j], brush->mins, brush->maxs );
        }
 }
 
 /*
-==================
-CreateBrushWindings
-
-==================
-*/
-void CreateBrushWindings (bspbrush_t *brush)
-{
-       int                     i, j;
-       winding_t       *w;
-       side_t          *side;
-       plane_t         *plane;
-
-       for (i=0 ; i<brush->numsides ; i++)
+   ==================
+   CreateBrushWindings
+
+   ==================
+ */
+void CreateBrushWindings( bspbrush_t *brush ){
+       int i, j;
+       winding_t   *w;
+       side_t      *side;
+       plane_t     *plane;
+
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                side = &brush->sides[i];
                plane = &mapplanes[side->planenum];
-               w = BaseWindingForPlane (plane->normal, plane->dist);
-               for (j=0 ; j<brush->numsides && w; j++)
+               w = BaseWindingForPlane( plane->normal, plane->dist );
+               for ( j = 0 ; j < brush->numsides && w; j++ )
                {
-                       if (i == j)
+                       if ( i == j ) {
                                continue;
-                       if (brush->sides[j].bevel)
+                       }
+                       if ( brush->sides[j].bevel ) {
                                continue;
-                       plane = &mapplanes[brush->sides[j].planenum^1];
-                       ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
+                       }
+                       plane = &mapplanes[brush->sides[j].planenum ^ 1];
+                       ChopWindingInPlace( &w, plane->normal, plane->dist, 0 ); //CLIP_EPSILON);
                }
 
                side->winding = w;
        }
 
-       BoundBrush (brush);
+       BoundBrush( brush );
 }
 
 /*
-==================
-BrushFromBounds
-
-Creates a new axial brush
-==================
-*/
-bspbrush_t     *BrushFromBounds (vec3_t mins, vec3_t maxs)
-{
-       bspbrush_t      *b;
-       int                     i;
-       vec3_t          normal;
-       vec_t           dist;
-
-       b = AllocBrush (6);
+   ==================
+   BrushFromBounds
+
+   Creates a new axial brush
+   ==================
+ */
+bspbrush_t  *BrushFromBounds( vec3_t mins, vec3_t maxs ){
+       bspbrush_t  *b;
+       int i;
+       vec3_t normal;
+       vec_t dist;
+
+       b = AllocBrush( 6 );
        b->numsides = 6;
-       for (i=0 ; i<3 ; i++)
+       for ( i = 0 ; i < 3 ; i++ )
        {
-               VectorClear (normal);
+               VectorClear( normal );
                normal[i] = 1;
                dist = maxs[i];
-               b->sides[i].planenum = FindFloatPlane (normal, dist);
+               b->sides[i].planenum = FindFloatPlane( normal, dist );
 
                normal[i] = -1;
                dist = -mins[i];
-               b->sides[3+i].planenum = FindFloatPlane (normal, dist);
+               b->sides[3 + i].planenum = FindFloatPlane( normal, dist );
        }
 
-       CreateBrushWindings (b);
+       CreateBrushWindings( b );
 
        return b;
 }
 
 /*
-==================
-BrushVolume
-
-==================
-*/
-vec_t BrushVolume (bspbrush_t *brush)
-{
-       int                     i;
-       winding_t       *w;
-       vec3_t          corner;
-       vec_t           d, area, volume;
-       plane_t         *plane;
-
-       if (!brush)
+   ==================
+   BrushVolume
+
+   ==================
+ */
+vec_t BrushVolume( bspbrush_t *brush ){
+       int i;
+       winding_t   *w;
+       vec3_t corner;
+       vec_t d, area, volume;
+       plane_t     *plane;
+
+       if ( !brush ) {
                return 0;
+       }
 
        // grab the first valid point as the corner
 
        w = NULL;
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                w = brush->sides[i].winding;
-               if (w)
+               if ( w ) {
                        break;
+               }
        }
-       if (!w)
+       if ( !w ) {
                return 0;
-       VectorCopy (w->p[0], corner);
+       }
+       VectorCopy( w->p[0], corner );
 
        // make tetrahedrons to all other faces
 
        volume = 0;
-       for ( ; i<brush->numsides ; i++)
+       for ( ; i < brush->numsides ; i++ )
        {
                w = brush->sides[i].winding;
-               if (!w)
+               if ( !w ) {
                        continue;
+               }
                plane = &mapplanes[brush->sides[i].planenum];
-               d = -(DotProduct (corner, plane->normal) - plane->dist);
-               area = WindingArea (w);
-               volume += d*area;
+               d = -( DotProduct( corner, plane->normal ) - plane->dist );
+               area = WindingArea( w );
+               volume += d * area;
        }
 
        volume /= 3;
@@ -264,127 +269,124 @@ vec_t BrushVolume (bspbrush_t *brush)
 }
 
 /*
-================
-CountBrushList
-================
-*/
-int    CountBrushList (bspbrush_t *brushes)
-{
-       int     c;
+   ================
+   CountBrushList
+   ================
+ */
+int CountBrushList( bspbrush_t *brushes ){
+       int c;
 
        c = 0;
-       for ( ; brushes ; brushes = brushes->next)
+       for ( ; brushes ; brushes = brushes->next )
                c++;
        return c;
 }
 
 /*
-================
-AllocTree
-================
-*/
-tree_t *AllocTree (void)
-{
-       tree_t  *tree;
-
-       tree = malloc(sizeof(*tree));
-       memset (tree, 0, sizeof(*tree));
-       ClearBounds (tree->mins, tree->maxs);
+   ================
+   AllocTree
+   ================
+ */
+tree_t *AllocTree( void ){
+       tree_t  *tree;
+
+       tree = malloc( sizeof( *tree ) );
+       memset( tree, 0, sizeof( *tree ) );
+       ClearBounds( tree->mins, tree->maxs );
 
        return tree;
 }
 
 /*
-================
-AllocNode
-================
-*/
-node_t *AllocNode (void)
-{
-       node_t  *node;
+   ================
+   AllocNode
+   ================
+ */
+node_t *AllocNode( void ){
+       node_t  *node;
 
-       node = malloc(sizeof(*node));
-       memset (node, 0, sizeof(*node));
+       node = malloc( sizeof( *node ) );
+       memset( node, 0, sizeof( *node ) );
 
        return node;
 }
 
 
 /*
-================
-AllocBrush
-================
-*/
-bspbrush_t *AllocBrush (int numsides)
-{
-       bspbrush_t      *bb;
-       int                     c;
-
-       c = (int)&(((bspbrush_t *)0)->sides[numsides]);
-       bb = malloc(c);
-       memset (bb, 0, c);
-       if (numthreads == 1)
+   ================
+   AllocBrush
+   ================
+ */
+bspbrush_t *AllocBrush( int numsides ){
+       bspbrush_t  *bb;
+       int c;
+
+       c = (int)&( ( (bspbrush_t *)0 )->sides[numsides] );
+       bb = malloc( c );
+       memset( bb, 0, c );
+       if ( numthreads == 1 ) {
                c_active_brushes++;
+       }
        return bb;
 }
 
 /*
-================
-FreeBrush
-================
-*/
-void FreeBrush (bspbrush_t *brushes)
-{
-       int                     i;
-
-       for (i=0 ; i<brushes->numsides ; i++)
-               if (brushes->sides[i].winding)
-                       FreeWinding(brushes->sides[i].winding);
-       free (brushes);
-       if (numthreads == 1)
+   ================
+   FreeBrush
+   ================
+ */
+void FreeBrush( bspbrush_t *brushes ){
+       int i;
+
+       for ( i = 0 ; i < brushes->numsides ; i++ )
+               if ( brushes->sides[i].winding ) {
+                       FreeWinding( brushes->sides[i].winding );
+               }
+       free( brushes );
+       if ( numthreads == 1 ) {
                c_active_brushes--;
+       }
 }
 
 
 /*
-================
-FreeBrushList
-================
-*/
-void FreeBrushList (bspbrush_t *brushes)
-{
-       bspbrush_t      *next;
-
-       for ( ; brushes ; brushes = next)
+   ================
+   FreeBrushList
+   ================
+ */
+void FreeBrushList( bspbrush_t *brushes ){
+       bspbrush_t  *next;
+
+       for ( ; brushes ; brushes = next )
        {
                next = brushes->next;
 
-               FreeBrush (brushes);
-       }               
+               FreeBrush( brushes );
+       }
 }
 
 /*
-==================
-CopyBrush
-
-Duplicates the brush, the sides, and the windings
-==================
-*/
-bspbrush_t *CopyBrush (bspbrush_t *brush)
-{
+   ==================
+   CopyBrush
+
+   Duplicates the brush, the sides, and the windings
+   ==================
+ */
+bspbrush_t *CopyBrush( bspbrush_t *brush ){
        bspbrush_t *newbrush;
-       int                     size;
-       int                     i;
-       
-       size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
+       int size;
+       int i;
 
-       newbrush = AllocBrush (brush->numsides);
-       memcpy (newbrush, brush, size);
+       size = (int)&( ( (bspbrush_t *)0 )->sides[brush->numsides] );
 
-       for (i=0 ; i<brush->numsides ; i++)
+       newbrush = AllocBrush( brush->numsides );
+       memcpy( newbrush, brush, size );
+
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
-               if (brush->sides[i].winding)
-                       newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
+               if ( brush->sides[i].winding ) {
+                       newbrush->sides[i].winding = CopyWinding( brush->sides[i].winding );
+               }
        }
 
        return newbrush;
@@ -392,24 +394,25 @@ bspbrush_t *CopyBrush (bspbrush_t *brush)
 
 
 /*
-==================
-PointInLeaf
+   ==================
+   PointInLeaf
 
-==================
-*/
-node_t *PointInLeaf (node_t *node, vec3_t point)
-{
-       vec_t           d;
-       plane_t         *plane;
+   ==================
+ */
+node_t  *PointInLeaf( node_t *node, vec3_t point ){
+       vec_t d;
+       plane_t     *plane;
 
-       while (node->planenum != PLANENUM_LEAF)
+       while ( node->planenum != PLANENUM_LEAF )
        {
                plane = &mapplanes[node->planenum];
-               d = DotProduct (point, plane->normal) - plane->dist;
-               if (d > 0)
+               d = DotProduct( point, plane->normal ) - plane->dist;
+               if ( d > 0 ) {
                        node = node->children[0];
-               else
+               }
+               else{
                        node = node->children[1];
+               }
        }
 
        return node;
@@ -418,36 +421,35 @@ node_t    *PointInLeaf (node_t *node, vec3_t point)
 //========================================================
 
 /*
-==============
-BoxOnPlaneSide
-
-Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
-==============
-*/
-int BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)
-{
-       int             side;
-       int             i;
-       vec3_t  corners[2];
-       vec_t   dist1, dist2;
+   ==============
+   BoxOnPlaneSide
+
+   Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
+   ==============
+ */
+int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane ){
+       int side;
+       int i;
+       vec3_t corners[2];
+       vec_t dist1, dist2;
 
        // axial planes are easy
-       if (plane->type < 3)
-       {
+       if ( plane->type < 3 ) {
                side = 0;
-               if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON)
+               if ( maxs[plane->type] > plane->dist + PLANESIDE_EPSILON ) {
                        side |= PSIDE_FRONT;
-               if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON)
+               }
+               if ( mins[plane->type] < plane->dist - PLANESIDE_EPSILON ) {
                        side |= PSIDE_BACK;
+               }
                return side;
        }
 
        // create the proper leading and trailing verts for the box
 
-       for (i=0 ; i<3 ; i++)
+       for ( i = 0 ; i < 3 ; i++ )
        {
-               if (plane->normal[i] < 0)
-               {
+               if ( plane->normal[i] < 0 ) {
                        corners[0][i] = mins[i];
                        corners[1][i] = maxs[i];
                }
@@ -458,51 +460,54 @@ int BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)
                }
        }
 
-       dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;
-       dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;
+       dist1 = DotProduct( plane->normal, corners[0] ) - plane->dist;
+       dist2 = DotProduct( plane->normal, corners[1] ) - plane->dist;
        side = 0;
-       if (dist1 >= PLANESIDE_EPSILON)
+       if ( dist1 >= PLANESIDE_EPSILON ) {
                side = PSIDE_FRONT;
-       if (dist2 < PLANESIDE_EPSILON)
+       }
+       if ( dist2 < PLANESIDE_EPSILON ) {
                side |= PSIDE_BACK;
+       }
 
        return side;
 }
 
 /*
-============
-QuickTestBrushToPlanenum
+   ============
+   QuickTestBrushToPlanenum
 
-============
-*/
-int    QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)
-{
-       int                     i, num;
-       plane_t         *plane;
-       int                     s;
+   ============
+ */
+int QuickTestBrushToPlanenum( bspbrush_t *brush, int planenum, int *numsplits ){
+       int i, num;
+       plane_t     *plane;
+       int s;
 
        *numsplits = 0;
 
        // if the brush actually uses the planenum,
        // we can tell the side for sure
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                num = brush->sides[i].planenum;
-               if (num >= 0x10000)
-                       Error ("bad planenum");
-               if (num == planenum)
-                       return PSIDE_BACK|PSIDE_FACING;
-               if (num == (planenum ^ 1) )
-                       return PSIDE_FRONT|PSIDE_FACING;
+               if ( num >= 0x10000 ) {
+                       Error( "bad planenum" );
+               }
+               if ( num == planenum ) {
+                       return PSIDE_BACK | PSIDE_FACING;
+               }
+               if ( num == ( planenum ^ 1 ) ) {
+                       return PSIDE_FRONT | PSIDE_FACING;
+               }
        }
 
        // box on plane side
        plane = &mapplanes[planenum];
-       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);
+       s = BoxOnPlaneSide( brush->mins, brush->maxs, plane );
 
        // if both sides, count the visible faces split
-       if (s == PSIDE_BOTH)
-       {
+       if ( s == PSIDE_BOTH ) {
                *numsplits += 3;
        }
 
@@ -510,94 +515,106 @@ int      QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)
 }
 
 /*
-============
-TestBrushToPlanenum
-
-============
-*/
-int    TestBrushToPlanenum (bspbrush_t *brush, int planenum,
-                                                int *numsplits, qboolean *hintsplit, int *epsilonbrush)
-{
-       int                     i, j, num;
-       plane_t         *plane;
-       int                     s;
-       winding_t       *w;
-       vec_t           d, d_front, d_back;
-       int                     front, back;
+   ============
+   TestBrushToPlanenum
+
+   ============
+ */
+int TestBrushToPlanenum( bspbrush_t *brush, int planenum,
+                                                int *numsplits, qboolean *hintsplit, int *epsilonbrush ){
+       int i, j, num;
+       plane_t     *plane;
+       int s;
+       winding_t   *w;
+       vec_t d, d_front, d_back;
+       int front, back;
 
        *numsplits = 0;
        *hintsplit = false;
 
        // if the brush actually uses the planenum,
        // we can tell the side for sure
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                num = brush->sides[i].planenum;
-               if (num >= 0x10000)
-                       Error ("bad planenum");
-               if (num == planenum)
-                       return PSIDE_BACK|PSIDE_FACING;
-               if (num == (planenum ^ 1) )
-                       return PSIDE_FRONT|PSIDE_FACING;
+               if ( num >= 0x10000 ) {
+                       Error( "bad planenum" );
+               }
+               if ( num == planenum ) {
+                       return PSIDE_BACK | PSIDE_FACING;
+               }
+               if ( num == ( planenum ^ 1 ) ) {
+                       return PSIDE_FRONT | PSIDE_FACING;
+               }
        }
 
        // box on plane side
        plane = &mapplanes[planenum];
-       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);
+       s = BoxOnPlaneSide( brush->mins, brush->maxs, plane );
 
-       if (s != PSIDE_BOTH)
+       if ( s != PSIDE_BOTH ) {
                return s;
+       }
 
 // if both sides, count the visible faces split
        d_front = d_back = 0;
 
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
-               if (brush->sides[i].texinfo == TEXINFO_NODE)
-                       continue;               // on node, don't worry about splits
-               if (!brush->sides[i].visible)
-                       continue;               // we don't care about non-visible
+               if ( brush->sides[i].texinfo == TEXINFO_NODE ) {
+                       continue;       // on node, don't worry about splits
+               }
+               if ( !brush->sides[i].visible ) {
+                       continue;       // we don't care about non-visible
+               }
                w = brush->sides[i].winding;
-               if (!w)
+               if ( !w ) {
                        continue;
+               }
                front = back = 0;
-               for (j=0 ; j<w->numpoints; j++)
+               for ( j = 0 ; j < w->numpoints; j++ )
                {
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
-                       if (d > d_front)
+                       d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+                       if ( d > d_front ) {
                                d_front = d;
-                       if (d < d_back)
+                       }
+                       if ( d < d_back ) {
                                d_back = d;
+                       }
 
-                       if (d > 0.1) // PLANESIDE_EPSILON)
+                       if ( d > 0.1 ) { // PLANESIDE_EPSILON)
                                front = 1;
-                       if (d < -0.1) // PLANESIDE_EPSILON)
+                       }
+                       if ( d < -0.1 ) { // PLANESIDE_EPSILON)
                                back = 1;
+                       }
                }
-               if (front && back)
-               {
-                       if ( !(brush->sides[i].surf & SURF_SKIP) )
-                       {
-                               (*numsplits)++;
-                               if (brush->sides[i].surf & SURF_HINT)
+               if ( front && back ) {
+                       if ( !( brush->sides[i].surf & SURF_SKIP ) ) {
+                               ( *numsplits )++;
+                               if ( brush->sides[i].surf & SURF_HINT ) {
                                        *hintsplit = true;
+                               }
                        }
                }
        }
 
-       if ( (d_front > 0.0 && d_front < 1.0)
-               || (d_back < 0.0 && d_back > -1.0) )
-               (*epsilonbrush)++;
+       if ( ( d_front > 0.0 && d_front < 1.0 )
+                || ( d_back < 0.0 && d_back > -1.0 ) ) {
+               ( *epsilonbrush )++;
+       }
 
 #if 0
-       if (*numsplits == 0)
-       {       //      didn't really need to be split
-               if (front)
+       if ( *numsplits == 0 ) { //     didn't really need to be split
+               if ( front ) {
                        s = PSIDE_FRONT;
-               else if (back)
+               }
+               else if ( back ) {
                        s = PSIDE_BACK;
-               else
+               }
+               else{
                        s = 0;
+               }
        }
 #endif
 
@@ -607,36 +624,36 @@ int       TestBrushToPlanenum (bspbrush_t *brush, int planenum,
 //========================================================
 
 /*
-================
-WindingIsTiny
-
-Returns true if the winding would be crunched out of
-existance by the vertex snapping.
-================
-*/
-#define        EDGE_LENGTH     0.2
-qboolean WindingIsTiny (winding_t *w)
-{
+   ================
+   WindingIsTiny
+
+   Returns true if the winding would be crunched out of
+   existance by the vertex snapping.
+   ================
+ */
+#define EDGE_LENGTH 0.2
+qboolean WindingIsTiny( winding_t *w ){
 #if 0
-       if (WindingArea (w) < 1)
+       if ( WindingArea( w ) < 1 ) {
                return true;
+       }
        return false;
 #else
-       int             i, j;
-       vec_t   len;
-       vec3_t  delta;
-       int             edges;
+       int i, j;
+       vec_t len;
+       vec3_t delta;
+       int edges;
 
        edges = 0;
-       for (i=0 ; i<w->numpoints ; i++)
+       for ( i = 0 ; i < w->numpoints ; i++ )
        {
-               j = i == w->numpoints - 1 ? 0 : i+1;
-               VectorSubtract (w->p[j], w->p[i], delta);
-               len = (float) VectorLength (delta);
-               if (len > EDGE_LENGTH)
-               {
-                       if (++edges == 3)
+               j = i == w->numpoints - 1 ? 0 : i + 1;
+               VectorSubtract( w->p[j], w->p[i], delta );
+               len = (float) VectorLength( delta );
+               if ( len > EDGE_LENGTH ) {
+                       if ( ++edges == 3 ) {
                                return false;
+                       }
                }
        }
        return true;
@@ -644,22 +661,22 @@ qboolean WindingIsTiny (winding_t *w)
 }
 
 /*
-================
-WindingIsHuge
-
-Returns true if the winding still has one of the points
-from basewinding for plane
-================
-*/
-qboolean WindingIsHuge (winding_t *w)
-{
-       int             i, j;
-
-       for (i=0 ; i<w->numpoints ; i++)
+   ================
+   WindingIsHuge
+
+   Returns true if the winding still has one of the points
+   from basewinding for plane
+   ================
+ */
+qboolean WindingIsHuge( winding_t *w ){
+       int i, j;
+
+       for ( i = 0 ; i < w->numpoints ; i++ )
        {
-               for (j=0 ; j<3 ; j++)
-                       if (w->p[i][j] < -8000 || w->p[i][j] > 8000)
+               for ( j = 0 ; j < 3 ; j++ )
+                       if ( w->p[i][j] < -8000 || w->p[i][j] > 8000 ) {
                                return true;
+                       }
        }
        return false;
 }
@@ -667,29 +684,27 @@ qboolean WindingIsHuge (winding_t *w)
 //============================================================
 
 /*
-================
-Leafnode
-================
-*/
-void LeafNode (node_t *node, bspbrush_t *brushes)
-{
-       bspbrush_t      *b;
-       int                     i;
+   ================
+   Leafnode
+   ================
+ */
+void LeafNode( node_t *node, bspbrush_t *brushes ){
+       bspbrush_t  *b;
+       int i;
 
        node->planenum = PLANENUM_LEAF;
        node->contents = 0;
 
-       for (b=brushes ; b ; b=b->next)
+       for ( b = brushes ; b ; b = b->next )
        {
                // if the brush is solid and all of its sides are on nodes,
                // it eats everything
-               if (b->original->contents & CONTENTS_SOLID)
-               {
-                       for (i=0 ; i<b->numsides ; i++)
-                               if (b->sides[i].texinfo != TEXINFO_NODE)
+               if ( b->original->contents & CONTENTS_SOLID ) {
+                       for ( i = 0 ; i < b->numsides ; i++ )
+                               if ( b->sides[i].texinfo != TEXINFO_NODE ) {
                                        break;
-                       if (i == b->numsides)
-                       {
+                               }
+                       if ( i == b->numsides ) {
                                node->contents = CONTENTS_SOLID;
                                break;
                        }
@@ -703,56 +718,56 @@ void LeafNode (node_t *node, bspbrush_t *brushes)
 
 //============================================================
 
-void CheckPlaneAgainstParents (int pnum, node_t *node)
-{
-       node_t  *p;
+void CheckPlaneAgainstParents( int pnum, node_t *node ){
+       node_t  *p;
 
-       for (p=node->parent ; p ; p=p->parent)
+       for ( p = node->parent ; p ; p = p->parent )
        {
-               if (p->planenum == pnum)
-                       Error ("Tried parent");
+               if ( p->planenum == pnum ) {
+                       Error( "Tried parent" );
+               }
        }
 }
 
-qboolean CheckPlaneAgainstVolume (int pnum, node_t *node)
-{
-       bspbrush_t      *front, *back;
-       qboolean        good;
+qboolean CheckPlaneAgainstVolume( int pnum, node_t *node ){
+       bspbrush_t  *front, *back;
+       qboolean good;
 
-       SplitBrush (node->volume, pnum, &front, &back);
+       SplitBrush( node->volume, pnum, &front, &back );
 
-       good = (front && back);
+       good = ( front && back );
 
-       if (front)
-               FreeBrush (front);
-       if (back)
-               FreeBrush (back);
+       if ( front ) {
+               FreeBrush( front );
+       }
+       if ( back ) {
+               FreeBrush( back );
+       }
 
        return good;
 }
 
 /*
-================
-SelectSplitSide
-
-Using a hueristic, choses one of the sides out of the brushlist
-to partition the brushes with.
-Returns NULL if there are no valid planes to split with..
-================
-*/
-side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
-{
-       int                     value, bestvalue;
-       bspbrush_t      *brush, *test;
-       side_t          *side, *bestside;
-       int                     i, j, pass, numpasses;
-       int                     pnum;
-       int                     s;
-       int                     front, back, both, facing, splits;
-       int                     bsplits;
-       int                     bestsplits;
-       int                     epsilonbrush;
-       qboolean        hintsplit;
+   ================
+   SelectSplitSide
+
+   Using a hueristic, choses one of the sides out of the brushlist
+   to partition the brushes with.
+   Returns NULL if there are no valid planes to split with..
+   ================
+ */
+side_t *SelectSplitSide( bspbrush_t *brushes, node_t *node ){
+       int value, bestvalue;
+       bspbrush_t  *brush, *test;
+       side_t      *side, *bestside;
+       int i, j, pass, numpasses;
+       int pnum;
+       int s;
+       int front, back, both, facing, splits;
+       int bsplits;
+       int bestsplits;
+       int epsilonbrush;
+       qboolean hintsplit;
 
        bestside = NULL;
        bestvalue = -99999;
@@ -763,38 +778,47 @@ side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
        // If any valid plane is available in a pass, no further
        // passes will be tried.
        numpasses = 4;
-       for (pass = 0 ; pass < numpasses ; pass++)
+       for ( pass = 0 ; pass < numpasses ; pass++ )
        {
-               for (brush = brushes ; brush ; brush=brush->next)
+               for ( brush = brushes ; brush ; brush = brush->next )
                {
-                       if ( (pass & 1) && !(brush->original->contents & CONTENTS_DETAIL) )
+                       if ( ( pass & 1 ) && !( brush->original->contents & CONTENTS_DETAIL ) ) {
                                continue;
-                       if ( !(pass & 1) && (brush->original->contents & CONTENTS_DETAIL) )
+                       }
+                       if ( !( pass & 1 ) && ( brush->original->contents & CONTENTS_DETAIL ) ) {
                                continue;
-                       for (i=0 ; i<brush->numsides ; i++)
+                       }
+                       for ( i = 0 ; i < brush->numsides ; i++ )
                        {
                                side = brush->sides + i;
-                               if (side->bevel)
-                                       continue;       // never use a bevel as a spliter
-                               if (!side->winding)
-                                       continue;       // nothing visible, so it can't split
-                               if (side->texinfo == TEXINFO_NODE)
-                                       continue;       // allready a node splitter
-                               if (side->tested)
-                                       continue;       // we allready have metrics for this plane
-                               if (side->surf & SURF_SKIP)
-                                       continue;       // skip surfaces are never chosen
-                               if ( side->visible ^ (pass<2) )
-                                       continue;       // only check visible faces on first pass
+                               if ( side->bevel ) {
+                                       continue;   // never use a bevel as a spliter
+                               }
+                               if ( !side->winding ) {
+                                       continue;   // nothing visible, so it can't split
+                               }
+                               if ( side->texinfo == TEXINFO_NODE ) {
+                                       continue;   // allready a node splitter
+                               }
+                               if ( side->tested ) {
+                                       continue;   // we allready have metrics for this plane
+                               }
+                               if ( side->surf & SURF_SKIP ) {
+                                       continue;   // skip surfaces are never chosen
+                               }
+                               if ( side->visible ^ ( pass < 2 ) ) {
+                                       continue;   // only check visible faces on first pass
 
+                               }
                                pnum = side->planenum;
-                               pnum &= ~1;     // allways use positive facing plane
+                               pnum &= ~1; // allways use positive facing plane
 
-                               CheckPlaneAgainstParents (pnum, node);
+                               CheckPlaneAgainstParents( pnum, node );
 
-                               if (!CheckPlaneAgainstVolume (pnum, node))
-                                       continue;       // would produce a tiny volume
+                               if ( !CheckPlaneAgainstVolume( pnum, node ) ) {
+                                       continue;   // would produce a tiny volume
 
+                               }
                                front = 0;
                                back = 0;
                                both = 0;
@@ -802,56 +826,61 @@ side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
                                splits = 0;
                                epsilonbrush = 0;
 
-                               for (test = brushes ; test ; test=test->next)
+                               for ( test = brushes ; test ; test = test->next )
                                {
-                                       s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);
+                                       s = TestBrushToPlanenum( test, pnum, &bsplits, &hintsplit, &epsilonbrush );
 
                                        splits += bsplits;
-                                       if (bsplits && (s&PSIDE_FACING) )
-                                               Error ("PSIDE_FACING with splits");
+                                       if ( bsplits && ( s & PSIDE_FACING ) ) {
+                                               Error( "PSIDE_FACING with splits" );
+                                       }
 
                                        test->testside = s;
                                        // if the brush shares this face, don't bother
                                        // testing that facenum as a splitter again
-                                       if (s & PSIDE_FACING)
-                                       {
+                                       if ( s & PSIDE_FACING ) {
                                                facing++;
-                                               for (j=0 ; j<test->numsides ; j++)
+                                               for ( j = 0 ; j < test->numsides ; j++ )
                                                {
-                                                       if ( (test->sides[j].planenum&~1) == pnum)
+                                                       if ( ( test->sides[j].planenum & ~1 ) == pnum ) {
                                                                test->sides[j].tested = true;
+                                                       }
                                                }
                                        }
-                                       if (s & PSIDE_FRONT)
+                                       if ( s & PSIDE_FRONT ) {
                                                front++;
-                                       if (s & PSIDE_BACK)
+                                       }
+                                       if ( s & PSIDE_BACK ) {
                                                back++;
-                                       if (s == PSIDE_BOTH)
+                                       }
+                                       if ( s == PSIDE_BOTH ) {
                                                both++;
+                                       }
                                }
 
                                // give a value estimate for using this plane
 
-                               value =  5*facing - 5*splits - abs(front-back);
+                               value =  5 * facing - 5 * splits - abs( front - back );
 //                                     value =  -5*splits;
 //                                     value =  5*facing - 5*splits;
-                               if (mapplanes[pnum].type < 3)
-                                       value+=5;               // axial is better
-                               value -= epsilonbrush*1000;     // avoid!
+                               if ( mapplanes[pnum].type < 3 ) {
+                                       value += 5;       // axial is better
+                               }
+                               value -= epsilonbrush * 1000; // avoid!
 
                                // never split a hint side except with another hint
-                               if (hintsplit && !(side->surf & SURF_HINT) )
+                               if ( hintsplit && !( side->surf & SURF_HINT ) ) {
                                        value = -9999999;
+                               }
 
                                // save off the side test so we don't need
                                // to recalculate it when we actually seperate
                                // the brushes
-                               if (value > bestvalue)
-                               {
+                               if ( value > bestvalue ) {
                                        bestvalue = value;
                                        bestside = side;
                                        bestsplits = splits;
-                                       for (test = brushes ; test ; test=test->next)
+                                       for ( test = brushes ; test ; test = test->next )
                                                test->side = test->testside;
                                }
                        }
@@ -859,15 +888,15 @@ side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
 
                // if we found a good plane, don't bother trying any
                // other passes
-               if (bestside)
-               {
-                       if (pass > 1)
-                       {
-                               if (numthreads == 1)
+               if ( bestside ) {
+                       if ( pass > 1 ) {
+                               if ( numthreads == 1 ) {
                                        c_nonvis++;
+                               }
+                       }
+                       if ( pass > 0 ) {
+                               node->detail_seperator = true;  // not needed for vis
                        }
-                       if (pass > 0)
-                               node->detail_seperator = true;  // not needed for vis
                        break;
                }
        }
@@ -875,9 +904,9 @@ side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
        //
        // clear all the tested flags we set
        //
-       for (brush = brushes ; brush ; brush=brush->next)
+       for ( brush = brushes ; brush ; brush = brush->next )
        {
-               for (i=0 ; i<brush->numsides ; i++)
+               for ( i = 0 ; i < brush->numsides ; i++ )
                        brush->sides[i].tested = false;
        }
 
@@ -886,35 +915,33 @@ side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
 
 
 /*
-==================
-BrushMostlyOnSide
-
-==================
-*/
-int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
-{
-       int                     i, j;
-       winding_t       *w;
-       vec_t           d, max;
-       int                     side;
+   ==================
+   BrushMostlyOnSide
+
+   ==================
+ */
+int BrushMostlyOnSide( bspbrush_t *brush, plane_t *plane ){
+       int i, j;
+       winding_t   *w;
+       vec_t d, max;
+       int side;
 
        max = 0;
        side = PSIDE_FRONT;
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                w = brush->sides[i].winding;
-               if (!w)
+               if ( !w ) {
                        continue;
-               for (j=0 ; j<w->numpoints ; j++)
+               }
+               for ( j = 0 ; j < w->numpoints ; j++ )
                {
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
-                       if (d > max)
-                       {
+                       d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+                       if ( d > max ) {
                                max = d;
                                side = PSIDE_FRONT;
                        }
-                       if (-d > max)
-                       {
+                       if ( -d > max ) {
                                max = -d;
                                side = PSIDE_BACK;
                        }
@@ -924,107 +951,110 @@ int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
 }
 
 /*
-================
-SplitBrush
-
-Generates two new brushes, leaving the original
-unchanged
-================
-*/
-void SplitBrush (bspbrush_t *brush, int planenum,
-       bspbrush_t **front, bspbrush_t **back)
-{
-       bspbrush_t      *b[2];
-       int                     i, j;
-       winding_t       *w, *cw[2], *midwinding;
-       plane_t         *plane, *plane2;
-       side_t          *s, *cs;
-       float           d, d_front, d_back;
+   ================
+   SplitBrush
+
+   Generates two new brushes, leaving the original
+   unchanged
+   ================
+ */
+void SplitBrush( bspbrush_t *brush, int planenum,
+                                bspbrush_t **front, bspbrush_t **back ){
+       bspbrush_t  *b[2];
+       int i, j;
+       winding_t   *w, *cw[2], *midwinding;
+       plane_t     *plane, *plane2;
+       side_t      *s, *cs;
+       float d, d_front, d_back;
 
        *front = *back = NULL;
        plane = &mapplanes[planenum];
 
        // check all points
        d_front = d_back = 0;
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                w = brush->sides[i].winding;
-               if (!w)
+               if ( !w ) {
                        continue;
-               for (j=0 ; j<w->numpoints ; j++)
+               }
+               for ( j = 0 ; j < w->numpoints ; j++ )
                {
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
-                       if (d > 0 && d > d_front)
+                       d = DotProduct( w->p[j], plane->normal ) - plane->dist;
+                       if ( d > 0 && d > d_front ) {
                                d_front = d;
-                       if (d < 0 && d < d_back)
+                       }
+                       if ( d < 0 && d < d_back ) {
                                d_back = d;
+                       }
                }
        }
-       if (d_front < 0.1) // PLANESIDE_EPSILON)
-       {       // only on back
-               *back = CopyBrush (brush);
+       if ( d_front < 0.1 ) { // PLANESIDE_EPSILON)
+               // only on back
+               *back = CopyBrush( brush );
                return;
        }
-       if (d_back > -0.1) // PLANESIDE_EPSILON)
-       {       // only on front
-               *front = CopyBrush (brush);
+       if ( d_back > -0.1 ) { // PLANESIDE_EPSILON)
+               // only on front
+               *front = CopyBrush( brush );
                return;
        }
 
        // create a new winding from the split plane
 
-       w = BaseWindingForPlane (plane->normal, plane->dist);
-       for (i=0 ; i<brush->numsides && w ; i++)
+       w = BaseWindingForPlane( plane->normal, plane->dist );
+       for ( i = 0 ; i < brush->numsides && w ; i++ )
        {
                plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
-               ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
+               ChopWindingInPlace( &w, plane2->normal, plane2->dist, 0 ); // PLANESIDE_EPSILON);
        }
 
-       if (!w || WindingIsTiny (w) )
-       {       // the brush isn't really split
-               int             side;
+       if ( !w || WindingIsTiny( w ) ) { // the brush isn't really split
+               int side;
 
-               side = BrushMostlyOnSide (brush, plane);
-               if (side == PSIDE_FRONT)
-                       *front = CopyBrush (brush);
-               if (side == PSIDE_BACK)
-                       *back = CopyBrush (brush);
+               side = BrushMostlyOnSide( brush, plane );
+               if ( side == PSIDE_FRONT ) {
+                       *front = CopyBrush( brush );
+               }
+               if ( side == PSIDE_BACK ) {
+                       *back = CopyBrush( brush );
+               }
                return;
        }
 
-       if (WindingIsHuge (w))
-       {
-               Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n");
+       if ( WindingIsHuge( w ) ) {
+               Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n" );
        }
 
        midwinding = w;
 
        // split it for real
 
-       for (i=0 ; i<2 ; i++)
+       for ( i = 0 ; i < 2 ; i++ )
        {
-               b[i] = AllocBrush (brush->numsides+1);
+               b[i] = AllocBrush( brush->numsides + 1 );
                b[i]->original = brush->original;
        }
 
        // split all the current windings
 
-       for (i=0 ; i<brush->numsides ; i++)
+       for ( i = 0 ; i < brush->numsides ; i++ )
        {
                s = &brush->sides[i];
                w = s->winding;
-               if (!w)
+               if ( !w ) {
                        continue;
-               ClipWindingEpsilon (w, plane->normal, plane->dist,
-                       0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
-               for (j=0 ; j<2 ; j++)
+               }
+               ClipWindingEpsilon( w, plane->normal, plane->dist,
+                                                       0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] );
+               for ( j = 0 ; j < 2 ; j++ )
                {
-                       if (!cw[j])
+                       if ( !cw[j] ) {
                                continue;
+                       }
 #if 0
-                       if (WindingIsTiny (cw[j]))
-                       {
-                               FreeWinding (cw[j]);
+                       if ( WindingIsTiny( cw[j] ) ) {
+                               FreeWinding( cw[j] );
                                continue;
                        }
 #endif
@@ -1043,139 +1073,131 @@ void SplitBrush (bspbrush_t *brush, int planenum,
 
        // see if we have valid polygons on both sides
 
-       for (i=0 ; i<2 ; i++)
+       for ( i = 0 ; i < 2 ; i++ )
        {
-               BoundBrush (b[i]);
-               for (j=0 ; j<3 ; j++)
+               BoundBrush( b[i] );
+               for ( j = 0 ; j < 3 ; j++ )
                {
-                       if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
-                       {
-                               Sys_FPrintf( SYS_VRB, "bogus brush after clip\n");
+                       if ( b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096 ) {
+                               Sys_FPrintf( SYS_VRB, "bogus brush after clip\n" );
                                break;
                        }
                }
 
-               if (b[i]->numsides < 3 || j < 3)
-               {
-                       FreeBrush (b[i]);
+               if ( b[i]->numsides < 3 || j < 3 ) {
+                       FreeBrush( b[i] );
                        b[i] = NULL;
                }
        }
 
-       if ( !(b[0] && b[1]) )
-       {
-               if (!b[0] && !b[1])
-                       Sys_FPrintf( SYS_VRB, "split removed brush\n");
-               else
-                       Sys_FPrintf( SYS_VRB, "split not on both sides\n");
-               if (b[0])
-               {
-                       FreeBrush (b[0]);
-                       *front = CopyBrush (brush);
+       if ( !( b[0] && b[1] ) ) {
+               if ( !b[0] && !b[1] ) {
+                       Sys_FPrintf( SYS_VRB, "split removed brush\n" );
                }
-               if (b[1])
-               {
-                       FreeBrush (b[1]);
-                       *back = CopyBrush (brush);
+               else{
+                       Sys_FPrintf( SYS_VRB, "split not on both sides\n" );
+               }
+               if ( b[0] ) {
+                       FreeBrush( b[0] );
+                       *front = CopyBrush( brush );
+               }
+               if ( b[1] ) {
+                       FreeBrush( b[1] );
+                       *back = CopyBrush( brush );
                }
                return;
        }
 
        // add the midwinding to both sides
-       for (i=0 ; i<2 ; i++)
+       for ( i = 0 ; i < 2 ; i++ )
        {
                cs = &b[i]->sides[b[i]->numsides];
                b[i]->numsides++;
 
-               cs->planenum = planenum^i^1;
+               cs->planenum = planenum ^ i ^ 1;
                cs->texinfo = TEXINFO_NODE;
                cs->visible = false;
                cs->tested = false;
-               if (i==0)
-                       cs->winding = CopyWinding (midwinding);
-               else
+               if ( i == 0 ) {
+                       cs->winding = CopyWinding( midwinding );
+               }
+               else{
                        cs->winding = midwinding;
+               }
        }
 
-{
-       vec_t   v1;
-       int             i;
-
-       for (i=0 ; i<2 ; i++)
        {
-               v1 = BrushVolume (b[i]);
-               if (v1 < 1.0)
+               vec_t v1;
+               int i;
+
+               for ( i = 0 ; i < 2 ; i++ )
                {
-                       FreeBrush (b[i]);
-                       b[i] = NULL;
-                       Sys_FPrintf( SYS_VRB, "tiny volume after clip\n");
+                       v1 = BrushVolume( b[i] );
+                       if ( v1 < 1.0 ) {
+                               FreeBrush( b[i] );
+                               b[i] = NULL;
+                               Sys_FPrintf( SYS_VRB, "tiny volume after clip\n" );
+                       }
                }
        }
-}
 
        *front = b[0];
        *back = b[1];
 }
 
 /*
-================
-SplitBrushList
-================
-*/
-void SplitBrushList (bspbrush_t *brushes, 
-       node_t *node, bspbrush_t **front, bspbrush_t **back)
-{
-       bspbrush_t      *brush, *newbrush, *newbrush2;
-       side_t          *side;
-       int                     sides;
-       int                     i;
+   ================
+   SplitBrushList
+   ================
+ */
+void SplitBrushList( bspbrush_t *brushes,
+                                        node_t *node, bspbrush_t **front, bspbrush_t **back ){
+       bspbrush_t  *brush, *newbrush, *newbrush2;
+       side_t      *side;
+       int sides;
+       int i;
 
        *front = *back = NULL;
 
-       for (brush = brushes ; brush ; brush=brush->next)
+       for ( brush = brushes ; brush ; brush = brush->next )
        {
                sides = brush->side;
 
-               if (sides == PSIDE_BOTH)
-               {       // split into two brushes
-                       SplitBrush (brush, node->planenum, &newbrush, &newbrush2);
-                       if (newbrush)
-                       {
+               if ( sides == PSIDE_BOTH ) { // split into two brushes
+                       SplitBrush( brush, node->planenum, &newbrush, &newbrush2 );
+                       if ( newbrush ) {
                                newbrush->next = *front;
                                *front = newbrush;
                        }
-                       if (newbrush2)
-                       {
+                       if ( newbrush2 ) {
                                newbrush2->next = *back;
                                *back = newbrush2;
                        }
                        continue;
                }
 
-               newbrush = CopyBrush (brush);
+               newbrush = CopyBrush( brush );
 
                // if the planenum is actualy a part of the brush
                // find the plane and flag it as used so it won't be tried
                // as a splitter again
-               if (sides & PSIDE_FACING)
-               {
-                       for (i=0 ; i<newbrush->numsides ; i++)
+               if ( sides & PSIDE_FACING ) {
+                       for ( i = 0 ; i < newbrush->numsides ; i++ )
                        {
                                side = newbrush->sides + i;
-                               if ( (side->planenum& ~1) == node->planenum)
+                               if ( ( side->planenum & ~1 ) == node->planenum ) {
                                        side->texinfo = TEXINFO_NODE;
+                               }
                        }
                }
 
 
-               if (sides & PSIDE_FRONT)
-               {
+               if ( sides & PSIDE_FRONT ) {
                        newbrush->next = *front;
                        *front = newbrush;
                        continue;
                }
-               if (sides & PSIDE_BACK)
-               {
+               if ( sides & PSIDE_BACK ) {
                        newbrush->next = *back;
                        *back = newbrush;
                        continue;
@@ -1185,56 +1207,56 @@ void SplitBrushList (bspbrush_t *brushes,
 
 
 /*
-================
-BuildTree_r
-================
-*/
-node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)
-{
-       node_t          *newnode;
-       side_t          *bestside;
-       int                     i;
-       bspbrush_t      *children[2];
-
-       if (numthreads == 1)
+   ================
+   BuildTree_r
+   ================
+ */
+node_t *BuildTree_r( node_t *node, bspbrush_t *brushes ){
+       node_t      *newnode;
+       side_t      *bestside;
+       int i;
+       bspbrush_t  *children[2];
+
+       if ( numthreads == 1 ) {
                c_nodes++;
+       }
 
-       if (drawflag)
-               DrawBrushList (brushes, node);
+       if ( drawflag ) {
+               DrawBrushList( brushes, node );
+       }
 
        // find the best plane to use as a splitter
-       bestside = SelectSplitSide (brushes, node);
-       if (!bestside)
-       {
+       bestside = SelectSplitSide( brushes, node );
+       if ( !bestside ) {
                // leaf node
                node->side = NULL;
                node->planenum = -1;
-               LeafNode (node, brushes);
+               LeafNode( node, brushes );
                return node;
        }
 
        // this is a splitplane node
        node->side = bestside;
-       node->planenum = bestside->planenum & ~1;       // always use front facing
+       node->planenum = bestside->planenum & ~1;   // always use front facing
 
-       SplitBrushList (brushes, node, &children[0], &children[1]);
-       FreeBrushList (brushes);
+       SplitBrushList( brushes, node, &children[0], &children[1] );
+       FreeBrushList( brushes );
 
        // allocate children before recursing
-       for (i=0 ; i<2 ; i++)
+       for ( i = 0 ; i < 2 ; i++ )
        {
-               newnode = AllocNode ();
+               newnode = AllocNode();
                newnode->parent = node;
                node->children[i] = newnode;
        }
 
-       SplitBrush (node->volume, node->planenum, &node->children[0]->volume,
-               &node->children[1]->volume);
+       SplitBrushnode->volume, node->planenum, &node->children[0]->volume,
+                               &node->children[1]->volume );
 
        // recursively process children
-       for (i=0 ; i<2 ; i++)
+       for ( i = 0 ; i < 2 ; i++ )
        {
-               node->children[i] = BuildTree_r (node->children[i], children[i]);
+               node->children[i] = BuildTree_r( node->children[i], children[i] );
        }
 
        return node;
@@ -1243,87 +1265,89 @@ node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)
 //===========================================================
 
 /*
-=================
-BrushBSP
-
-The incoming list will be freed before exiting
-=================
-*/
-tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)
-{
-       node_t          *node;
-       bspbrush_t      *b;
-       int                     c_faces, c_nonvisfaces;
-       int                     c_brushes;
-       tree_t          *tree;
-       int                     i;
-       vec_t           volume;
-
-       Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n");
-
-       tree = AllocTree ();
+   =================
+   BrushBSP
+
+   The incoming list will be freed before exiting
+   =================
+ */
+tree_t *BrushBSP( bspbrush_t *brushlist, vec3_t mins, vec3_t maxs ){
+       node_t      *node;
+       bspbrush_t  *b;
+       int c_faces, c_nonvisfaces;
+       int c_brushes;
+       tree_t      *tree;
+       int i;
+       vec_t volume;
+
+       Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n" );
+
+       tree = AllocTree();
 
        c_faces = 0;
        c_nonvisfaces = 0;
        c_brushes = 0;
-       for (b=brushlist ; b ; b=b->next)
+       for ( b = brushlist ; b ; b = b->next )
        {
                c_brushes++;
 
-               volume = BrushVolume (b);
-               if (volume < microvolume)
-               {
-                       Sys_Printf ("WARNING: entity %i, brush %i: microbrush\n",
-                               b->original->entitynum, b->original->brushnum);
+               volume = BrushVolume( b );
+               if ( volume < microvolume ) {
+                       Sys_Printf( "WARNING: entity %i, brush %i: microbrush\n",
+                                               b->original->entitynum, b->original->brushnum );
                }
 
-               for (i=0 ; i<b->numsides ; i++)
+               for ( i = 0 ; i < b->numsides ; i++ )
                {
-                       if (b->sides[i].bevel)
+                       if ( b->sides[i].bevel ) {
                                continue;
-                       if (!b->sides[i].winding)
+                       }
+                       if ( !b->sides[i].winding ) {
                                continue;
-                       if (b->sides[i].texinfo == TEXINFO_NODE)
+                       }
+                       if ( b->sides[i].texinfo == TEXINFO_NODE ) {
                                continue;
-                       if (b->sides[i].visible)
+                       }
+                       if ( b->sides[i].visible ) {
                                c_faces++;
-                       else
+                       }
+                       else{
                                c_nonvisfaces++;
+                       }
                }
 
-               AddPointToBounds (b->mins, tree->mins, tree->maxs);
-               AddPointToBounds (b->maxs, tree->mins, tree->maxs);
+               AddPointToBounds( b->mins, tree->mins, tree->maxs );
+               AddPointToBounds( b->maxs, tree->mins, tree->maxs );
        }
 
-       Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes);
-       Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces);
-       Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces);
+       Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes );
+       Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces );
+       Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces );
 
        c_nodes = 0;
        c_nonvis = 0;
-       node = AllocNode ();
+       node = AllocNode();
 
-       node->volume = BrushFromBounds (mins, maxs);
+       node->volume = BrushFromBounds( mins, maxs );
 
        tree->headnode = node;
 
-       node = BuildTree_r (node, brushlist);
-       Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes/2 - c_nonvis);
-       Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis);
-       Sys_FPrintf( SYS_VRB, "%5i leafs\n", (c_nodes+1)/2);
+       node = BuildTree_r( node, brushlist );
+       Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes / 2 - c_nonvis );
+       Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis );
+       Sys_FPrintf( SYS_VRB, "%5i leafs\n", ( c_nodes + 1 ) / 2 );
 #if 0
-{      // debug code
-static node_t  *tnode;
-vec3_t p;
-
-p[0] = -1469;
-p[1] = -118;
-p[2] = 119;
-tnode = PointInLeaf (tree->headnode, p);
-Sys_Printf ("contents: %i\n", tnode->contents);
-p[0] = 0;
-}
+       { // debug code
+               static node_t   *tnode;
+               vec3_t p;
+
+               p[0] = -1469;
+               p[1] = -118;
+               p[2] = 119;
+               tnode = PointInLeaf( tree->headnode, p );
+               Sys_Printf( "contents: %i\n", tnode->contents );
+               p[0] = 0;
+       }
 #endif
        return tree;
 }
-