+++ /dev/null
-/* -------------------------------------------------------------------------------
-
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
- For a list of contributors, see the accompanying CONTRIBUTORS file.
-
- This file is part of GtkRadiant.
-
- GtkRadiant is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- GtkRadiant is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GtkRadiant; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-/*
- Nurail: Swiped from Q3Map2
- */
-
-#include "globaldefs.h"
-
-#if !GDEF_OS_WINDOWS
- #include <unistd.h>
- #include <pwd.h>
- #include <limits.h>
-#endif // !GDEF_OS_WINDOWS
-
-/* dependencies */
-#include "cmdlib.h"
-#include "inout.h"
-
-/* path support */
-#define MAX_BASE_PATHS 10
-#define MAX_GAME_PATHS 10
-
-char *homePath;
-char installPath[ MAX_OS_PATH ];
-
-int numBasePaths;
-char *basePaths[ MAX_BASE_PATHS ];
-int numGamePaths;
-char *gamePaths[ MAX_GAME_PATHS ];
-
-/*
- some of this code is based off the original q3map port from loki
- and finds various paths. moved here from bsp.c for clarity.
- */
-
-/*
- PathLokiGetHomeDir()
- gets the user's home dir (for ~/.q3a)
- */
-
-char *LokiGetHomeDir( void ){
- #if GDEF_OS_WINDOWS
- return NULL;
- #else // !GDEF_OS_WINDOWS
- char *home;
- uid_t id;
- struct passwd *pwd;
-
-
- /* get the home environment variable */
- home = getenv( "HOME" );
- if ( home == NULL ) {
- /* do some more digging */
- id = getuid();
- setpwent();
- while ( ( pwd = getpwent() ) != NULL )
- {
- if ( pwd->pw_uid == id ) {
- home = pwd->pw_dir;
- break;
- }
- }
- endpwent();
- }
-
- /* return it */
- return home;
- #endif // !GDEF_OS_WINDOWS
-}
-
-
-
-/*
- PathLokiInitPaths()
- initializes some paths on linux/os x
- */
-
-void LokiInitPaths( char *argv0 ){
- #if GDEF_OS_WINDOWS
- /* this is kinda crap, but hey */
- strcpy( installPath, "../" );
- #else // !GDEF_OS_WINDOWS
- char temp[ MAX_OS_PATH ];
- char *home;
- char *path;
- char *last;
- qboolean found;
-
-
- /* get home dir */
- home = LokiGetHomeDir();
- if ( home == NULL ) {
- home = ".";
- }
-
- /* do some path divining */
- strcpy( temp, argv0 );
- if ( strrchr( temp, '/' ) ) {
- argv0 = strrchr( argv0, '/' ) + 1;
- }
- else
- {
- /* get path environment variable */
- path = getenv( "PATH" );
-
- /* minor setup */
- last[ 0 ] = path[ 0 ];
- last[ 1 ] = '\0';
- found = false;
-
- /* go through each : segment of path */
- while ( last[ 0 ] != '\0' && found == false )
- {
- /* null out temp */
- temp[ 0 ] = '\0';
-
- /* find next chunk */
- last = strchr( path, ':' );
- if ( last == NULL ) {
- last = path + strlen( path );
- }
-
- /* found home dir candidate */
- if ( *path == '~' ) {
- strcpy( temp, home );
- path++;
- }
-
- /* concatenate */
- if ( last > ( path + 1 ) ) {
- strncat( temp, path, ( last - path ) );
- strcat( temp, "/" );
- }
- strcat( temp, "./" );
- strcat( temp, argv0 );
-
- /* verify the path */
- if ( access( temp, X_OK ) == 0 ) {
- found++;
- }
- path = last + 1;
- }
- }
-
- /* flake */
- if ( realpath( temp, installPath ) ) {
- /* q3map is in "tools/" */
- *( strrchr( installPath, '/' ) ) = '\0';
- *( strrchr( installPath, '/' ) + 1 ) = '\0';
- }
-
- /* set home path */
- homePath = home;
- #endif // !GDEF_OS_WINDOWS
-}
-
-
-
-/*
- CleanPath() - ydnar
- cleans a dos path \ -> /
- */
-
-void CleanPath( char *path ){
- while ( *path )
- {
- if ( *path == '\\' ) {
- *path = '/';
- }
- path++;
- }
-}
-
-/*
- AddBasePath() - ydnar
- adds a base path to the list
- */
-
-void AddBasePath( char *path ){
- /* dummy check */
- if ( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) {
- return;
- }
-
- /* add it to the list */
- basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
- strcpy( basePaths[ numBasePaths ], path );
- CleanPath( basePaths[ numBasePaths ] );
- numBasePaths++;
-}
-
-
-
-/*
- AddHomeBasePath() - ydnar
- adds a base path to the beginning of the list, prefixed by ~/
- */
-
-void AddHomeBasePath( char *path ){
- #if !GDEF_OS_WINDOWS
- int i;
- char temp[ MAX_OS_PATH ];
-
-
- /* dummy check */
- if ( path == NULL || path[ 0 ] == '\0' ) {
- return;
- }
-
- /* make a hole */
- for ( i = 0; i < ( MAX_BASE_PATHS - 1 ); i++ )
- basePaths[ i + 1 ] = basePaths[ i ];
-
- /* concatenate home dir and path */
- sprintf( temp, "%s/%s", homePath, path );
-
- /* add it to the list */
- basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
- strcpy( basePaths[ 0 ], temp );
- CleanPath( basePaths[ 0 ] );
- numBasePaths++;
- #endif // !GDEF_OS_WINDOWS
-}
-
-
-
-/*
- AddGamePath() - ydnar
- adds a game path to the list
- */
-
-void AddGamePath( char *path ){
- /* dummy check */
- if ( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) {
- return;
- }
-
- /* add it to the list */
- gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
- strcpy( gamePaths[ numGamePaths ], path );
- CleanPath( gamePaths[ numGamePaths ] );
- numGamePaths++;
-}
-
-
-
-
-/*
- InitPaths() - ydnar
- cleaned up some of the path initialization code from bsp.c
- will remove any arguments it uses
- */
-
-void InitPaths( int *argc, char **argv ){
- int i, j, k, len, len2;
- char temp[ MAX_OS_PATH ];
- char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
-
- strcpy( gamePath, "base" );
- strcpy( game_magic, "h" );
- strcpy( homeBasePath, ".heretic2" );
-
- /* note it */
- Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
-
- /* get the install path for backup */
- LokiInitPaths( argv[ 0 ] );
-
- /* set game to default (q3a) */
- numBasePaths = 0;
- numGamePaths = 0;
-
- /* parse through the arguments and extract those relevant to paths */
- for ( i = 0; i < *argc; i++ )
- {
- /* check for null */
- if ( argv[ i ] == NULL ) {
- continue;
- }
-
- /* -fs_basepath */
- if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) {
- if ( ++i >= *argc ) {
- Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
- }
- argv[ i - 1 ] = NULL;
- AddBasePath( argv[ i ] );
- argv[ i ] = NULL;
- }
-
- }
-
- /* remove processed arguments */
- for ( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
- {
- for ( j; j < *argc && argv[ j ] == NULL; j++ ) ;
- argv[ i ] = argv[ j ];
- if ( argv[ i ] != NULL ) {
- k++;
- }
- }
- *argc = k;
-
- /* add standard game path */
- AddGamePath( gamePath );
-
- /* if there is no base path set, figure it out */
- if ( numBasePaths == 0 ) {
- /* this is another crappy replacement for SetQdirFromPath() */
- len2 = strlen( game_magic );
- for ( i = 0; i < *argc && numBasePaths == 0; i++ )
- {
- /* extract the arg */
- strcpy( temp, argv[ i ] );
- CleanPath( temp );
- len = strlen( temp );
- Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i );
-
- /* this is slow, but only done once */
- for ( j = 0; j < ( len - len2 ); j++ )
- {
- /* check for the game's magic word */
- if ( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 ) {
- /* now find the next slash and nuke everything after it */
- while ( temp[ ++j ] != '/' && temp[ j ] != '\0' ) ;
- temp[ j ] = '\0';
-
- /* add this as a base path */
- AddBasePath( temp );
- break;
- }
- }
- }
-
- /* add install path */
- if ( numBasePaths == 0 ) {
- AddBasePath( installPath );
- }
-
- /* check again */
- if ( numBasePaths == 0 ) {
- Error( "Failed to find a valid base path." );
- }
- }
-
- /* this only affects unix */
- AddHomeBasePath( homeBasePath );
-
- /* initialize vfs paths */
- if ( numBasePaths > MAX_BASE_PATHS ) {
- numBasePaths = MAX_BASE_PATHS;
- }
- if ( numGamePaths > MAX_GAME_PATHS ) {
- numGamePaths = MAX_GAME_PATHS;
- }
-
- /* walk the list of game paths */
- //for( j = 0; j < numGamePaths; j++ )
- //{
- /* walk the list of base paths */
- // for( i = 0; i < numBasePaths; i++ )
- // {
- /* create a full path and initialize it */
- // sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
- // vfsInitDirectory( temp );
- // }
- //}
-
- /* done */
- Sys_Printf( "\n" );
-}