]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/qdata_heretic2/qdata.c
tools/heretic2: move heretic2 stuff to its own directory
[xonotic/netradiant.git] / tools / quake2 / qdata_heretic2 / qdata.c
diff --git a/tools/quake2/qdata_heretic2/qdata.c b/tools/quake2/qdata_heretic2/qdata.c
deleted file mode 100644 (file)
index 5ec53a9..0000000
+++ /dev/null
@@ -1,764 +0,0 @@
-/*
-   Copyright (C) 1999-2007 id Software, Inc. and contributors.
-   For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-   This file is part of GtkRadiant.
-
-   GtkRadiant is free software; you can redistribute it and/or modify
-   it under the terms of the GNU General Public License as published by
-   the Free Software Foundation; either version 2 of the License, or
-   (at your option) any later version.
-
-   GtkRadiant is distributed in the hope that it will be useful,
-   but WITHOUT ANY WARRANTY; without even the implied warranty of
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-   GNU General Public License for more details.
-
-   You should have received a copy of the GNU General Public License
-   along with GtkRadiant; if not, write to the Free Software
-   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- */
-
-#include "qdata.h"
-#include "globaldefs.h"
-#include "md4.h"
-
-void TK_Init();
-
-qboolean g_compress_pak;
-qboolean g_release;             // don't grab, copy output data to new tree
-qboolean g_pak;                 // if true, copy to pak instead of release
-char g_releasedir[1024];        // c:\quake2\baseq2, etc
-qboolean g_archive;             // don't grab, copy source data to new tree
-qboolean do3ds;
-char g_only[256];               // if set, only grab this cd
-qboolean g_skipmodel;           // set true when a cd is not g_only
-int g_forcemodel = MODEL_AUTO;
-qboolean g_verbose = false;
-qboolean g_allow_newskin = true;
-qboolean g_ignoreTriUV = false;
-qboolean g_publishOutput = false;
-
-char        *ext_3ds = "3ds";
-char        *ext_tri = "tri";
-char        *trifileext;
-
-char g_materialFile[256] = "none";          // default for Heretic2
-char        *g_outputDir;
-extern char *g_publishDir;
-
-extern qboolean g_nomkdir;
-
-/*
-   =======================================================
-
-   PAK FILES
-
-   =======================================================
- */
-
-typedef struct
-{
-       char name[56];
-       int filepos, filelen;
-} packfile_t;
-
-typedef struct
-{
-       char id[4];
-       int dirofs;
-       int dirlen;
-} packheader_t;
-
-packfile_t pfiles[16384];
-FILE            *pakfile;
-packfile_t      *pf;
-packheader_t pakheader;
-
-
-
-/*
-   ==============
-   BeginPak
-   ==============
- */
-void BeginPak( char *outname ){
-       if ( !g_pak ) {
-               return;
-       }
-
-       pakfile = SafeOpenWrite( outname );
-
-       // leave space for header
-       SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
-
-       pf = pfiles;
-}
-
-
-/*
-   ==============
-   ReleaseFile
-
-   Filename should be gamedir reletive.
-   Either copies the file to the release dir, or adds it to
-   the pak file.
-   ==============
- */
-void ReleaseFile( char *filename ){
-       int len;
-       byte    *buf;
-       char source[1024];
-       char dest[1024];
-
-       if ( !g_release ) {
-               return;
-       }
-
-       sprintf( source, "%s%s", gamedir, filename );
-
-       if ( !g_pak ) { // copy it
-               sprintf( dest, "%s/%s", g_releasedir, filename );
-               printf( "copying to %s\n", dest );
-               QCopyFile( source, dest );
-               return;
-       }
-
-       // pak it
-       printf( "paking %s\n", filename );
-       if ( strlen( filename ) >= sizeof( pf->name ) ) {
-               Error( "Filename too long for pak: %s", filename );
-       }
-
-       len = LoadFile( source, (void **)&buf );
-
-       // segment moved to old.c
-
-       strcpy( pf->name, filename );
-       pf->filepos = LittleLong( ftell( pakfile ) );
-       pf->filelen = LittleLong( len );
-       pf++;
-
-       SafeWrite( pakfile, buf, len );
-
-       free( buf );
-}
-
-
-/*
-   ==============
-   FinishPak
-   ==============
- */
-void FinishPak( void ){
-       int dirlen;
-       int d;
-       int i;
-       unsigned checksum;
-
-       if ( !g_pak ) {
-               return;
-       }
-
-       pakheader.id[0] = 'P';
-       pakheader.id[1] = 'A';
-       pakheader.id[2] = 'C';
-       pakheader.id[3] = 'K';
-       dirlen = (byte *)pf - (byte *)pfiles;
-       pakheader.dirofs = LittleLong( ftell( pakfile ) );
-       pakheader.dirlen = LittleLong( dirlen );
-
-       checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
-
-       SafeWrite( pakfile, pfiles, dirlen );
-
-       i = ftell( pakfile );
-
-       fseek( pakfile, 0, SEEK_SET );
-       SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
-       fclose( pakfile );
-
-       d = pf - pfiles;
-       printf( "%i files packed in %i bytes\n",d, i );
-       printf( "checksum: 0x%x\n", checksum );
-}
-
-
-/*
-   ===============
-   Cmd_File
-
-   This is only used to cause a file to be copied during a release
-   build (default.cfg, maps, etc)
-   ===============
- */
-void Cmd_File( void ){
-       GetScriptToken( false );
-       ReleaseFile( token );
-}
-
-/*
-   ===============
-   PackDirectory_r
-
-   ===============
- */
-#if GDEF_OS_WINDOWS
-#include "io.h"
-void PackDirectory_r( char *dir ){
-       struct _finddata_t fileinfo;
-       int handle;
-       char dirstring[1024];
-       char filename[1024];
-
-       sprintf( dirstring, "%s%s/*.*", gamedir, dir );
-
-       handle = _findfirst( dirstring, &fileinfo );
-       if ( handle == -1 ) {
-               return;
-       }
-
-       do
-       {
-               sprintf( filename, "%s/%s", dir, fileinfo.name );
-               if ( fileinfo.attrib & _A_SUBDIR ) { // directory
-                       if ( fileinfo.name[0] != '.' ) {  // don't pak . and ..
-                               PackDirectory_r( filename );
-                       }
-                       continue;
-               }
-               // copy or pack the file
-               ReleaseFile( filename );
-       } while ( _findnext( handle, &fileinfo ) != -1 );
-
-       _findclose( handle );
-}
-#else
-
-#include <sys/types.h>
-#ifdef NeXT
-#include <sys/dir.h>
-#else
-#include <dirent.h>
-#endif
-
-void PackDirectory_r( char *dir ){
-#ifdef NeXT
-       struct direct **namelist, *ent;
-#else
-       struct dirent **namelist, *ent;
-#endif
-       int count;
-       struct stat st;
-       int i;
-       int len;
-       char fullname[1024];
-       char dirstring[1024];
-       char        *name;
-
-       sprintf( dirstring, "%s%s", gamedir, dir );
-       count = scandir( dirstring, &namelist, NULL, NULL );
-
-       for ( i = 0 ; i < count ; i++ )
-       {
-               ent = namelist[i];
-               name = ent->d_name;
-
-               if ( name[0] == '.' ) {
-                       continue;
-               }
-
-               sprintf( fullname, "%s/%s", dir, name );
-               sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
-
-               if ( stat( dirstring, &st ) == -1 ) {
-                       Error( "fstating %s", pf->name );
-               }
-               if ( st.st_mode & S_IFDIR ) { // directory
-                       PackDirectory_r( fullname );
-                       continue;
-               }
-
-               // copy or pack the file
-               ReleaseFile( fullname );
-       }
-}
-#endif
-
-
-/*
-   ===============
-   Cmd_Dir
-
-   This is only used to cause a directory to be copied during a
-   release build (sounds, etc)
-   ===============
- */
-void Cmd_Dir( void ){
-       GetScriptToken( false );
-       PackDirectory_r( token );
-}
-
-//========================================================================
-
-#define MAX_RTEX    16384
-int numrtex;
-char rtex[MAX_RTEX][64];
-
-void ReleaseTexture( char *name ){
-       int i;
-       char path[1024];
-
-       for ( i = 0 ; i < numrtex ; i++ )
-               if ( !Q_strcasecmp( name, rtex[i] ) ) {
-                       return;
-               }
-
-       if ( numrtex == MAX_RTEX ) {
-               Error( "numrtex == MAX_RTEX" );
-       }
-
-       strcpy( rtex[i], name );
-       numrtex++;
-
-       sprintf( path, "textures/%s.wal", name );
-       ReleaseFile( path );
-}
-
-/*
-   ===============
-   Cmd_Maps
-
-   Only relevent for release and pak files.
-   Releases the .bsp files for the maps, and scans all of the files to
-   build a list of all textures used, which are then released.
-   ===============
- */
-void Cmd_Maps( void ){
-       char map[1024];
-       int i;
-
-       while ( ScriptTokenAvailable() )
-       {
-               GetScriptToken( false );
-               sprintf( map, "maps/%s.bsp", token );
-               ReleaseFile( map );
-
-               if ( !g_release ) {
-                       continue;
-               }
-
-               // get all the texture references
-               sprintf( map, "%smaps/%s.bsp", gamedir, token );
-               LoadBSPFileTexinfo( map );
-               for ( i = 0 ; i < numtexinfo ; i++ )
-                       ReleaseTexture( texinfo[i].texture );
-       }
-}
-
-
-//==============================================================
-
-/*
-   ===============
-   ParseScript
-   ===============
- */
-void ParseScript( void ){
-       while ( 1 )
-       {
-               do
-               {   // look for a line starting with a $ command
-                       GetScriptToken( true );
-                       if ( endofscript ) {
-                               return;
-                       }
-                       if ( token[0] == '$' ) {
-                               break;
-                       }
-                       while ( ScriptTokenAvailable() )
-                               GetScriptToken( false );
-               } while ( 1 );
-
-               //
-               // model commands
-               //
-               if ( !strcmp( token, "$modelname" ) ) {
-                       MODELCMD_Modelname( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$cd" ) ) {
-                       MODELCMD_Cd( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$origin" ) ) {
-                       MODELCMD_Origin( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$cluster" ) ) {
-                       MODELCMD_Cluster( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$base" ) ) {
-                       MODELCMD_Base( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$scale" ) ) {
-                       MODELCMD_ScaleUp( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$frame" ) ) {
-                       MODELCMD_Frame( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$skin" ) ) {
-                       MODELCMD_Skin( MODEL_MD2 );
-               }
-               else if ( !strcmp( token, "$skinsize" ) ) {
-                       MODELCMD_Skinsize( MODEL_MD2 );
-               }
-               //
-               // flexible model commands
-               //
-               else if ( !strcmp( token, "$fm_modelname" ) ) {
-                       MODELCMD_Modelname( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_base" ) ) {
-                       MODELCMD_Base( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_basest" ) ) {
-                       MODELCMD_BaseST( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_cd" ) ) {
-                       MODELCMD_Cd( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_origin" ) ) {
-                       MODELCMD_Origin( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_cluster" ) ) {
-                       MODELCMD_Cluster( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_skeleton" ) ) {
-                       MODELCMD_Skeleton( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_scale" ) ) {
-                       MODELCMD_ScaleUp( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_frame" ) ) {
-                       MODELCMD_Frame( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_skeletal_frame" ) ) { // left in for compadibility with qdt already using fm_skeletal_frame
-                       MODELCMD_Frame( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_skin" ) ) {
-                       MODELCMD_Skin( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_skinsize" ) ) {
-                       MODELCMD_Skinsize( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_begin_group" ) ) {
-                       MODELCMD_BeginGroup( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_end_group" ) ) {
-                       MODELCMD_EndGroup( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_referenced" ) ) {
-                       MODELCMD_Referenced( MODEL_FM );
-               }
-               else if ( !strcmp( token, "$fm_node_order" ) ) {
-                       MODELCMD_NodeOrder( MODEL_FM );
-               }
-
-               //
-               // sprite commands
-               //
-               else if ( !strcmp( token, "$spritename" ) ) {
-                       Cmd_SpriteName();
-               }
-               else if ( !strcmp( token, "$sprdir" ) ) {
-                       Cmd_Sprdir();
-               }
-               else if ( !strcmp( token, "$load" ) ) {
-                       Cmd_Load();
-               }
-               else if ( !strcmp( token, "$spriteframe" ) ) {
-                       Cmd_SpriteFrame();
-               }
-               //
-               // image commands
-               //
-               else if ( !strcmpi( token, "$grab" ) ) {
-                       Cmd_Grab();
-               }
-               else if ( !strcmpi( token, "$raw" ) ) {
-                       Cmd_Raw();
-               }
-               else if ( !strcmpi( token, "$colormap" ) ) {
-                       Cmd_Colormap();
-               }
-               else if ( !strcmpi( token, "$mippal" ) ) {
-                       Cmd_Mippal();
-               }
-               else if ( !strcmpi( token, "$mipdir" ) ) {
-                       Cmd_Mipdir();
-               }
-               else if ( !strcmpi( token, "$mip" ) ) {
-                       Cmd_Mip();
-               }
-               else if ( !strcmp( token, "$environment" ) ) {
-                       Cmd_Environment();
-               }
-               //
-               // pics
-               //
-               else if ( !strcmp( token, "$picdir" ) ) {
-                       Cmd_Picdir();
-               }
-               else if ( !strcmp( token, "$pic" ) ) {
-                       Cmd_Pic();
-               }
-               //
-               // book
-               //
-               else if ( !strcmp( token, "$bookdir" ) ) {
-                       Cmd_Bookdir();
-               }
-               else if ( !strcmp( token, "$book" ) ) {
-                       Cmd_Book();
-               }
-               //
-               // tmix
-               //
-               else if ( !strcmp( token, "$texturemix" ) ) {
-                       Cmd_TextureMix();
-               }
-               //
-               // video
-               //
-               else if ( !strcmp( token, "$video" ) ) {
-                       Cmd_Video();
-               }
-               //
-               // misc
-               //
-               else if ( !strcmp( token, "$file" ) ) {
-                       Cmd_File();
-               }
-               else if ( !strcmp( token, "$dir" ) ) {
-                       Cmd_Dir();
-               }
-               else if ( !strcmp( token, "$maps" ) ) {
-                       Cmd_Maps();
-               }
-               else if ( !strcmp( token, "$alphalight" ) ) {
-                       Cmd_Alphalight();
-               }
-               else if ( !strcmp( token, "$inverse16table" ) ) {
-                       Cmd_Inverse16Table();
-               }
-               else{
-                       Error( "bad command %s\n", token );
-               }
-       }
-}
-
-//=======================================================
-
-/*
-   ==============
-   main
-   ==============
- */
-int main( int argc, char **argv ){
-       int i;
-       char path[1024];
-       char        *basedir;
-       double starttime, endtime;
-
-       printf( "Qdata Plus : "__TIME__ " "__DATE__ "\n" );
-
-       starttime = I_FloatTime();
-       basedir = NULL;
-
-       TK_Init();
-       ExpandWildcards( &argc, &argv );
-
-       for ( i = 1 ; i < argc ; i++ )
-       {
-               if ( !strcmp( argv[i], "-archive" ) ) {
-                       // -archive f:/quake2/release/dump_11_30
-                       archive = true;
-                       strcpy( archivedir, argv[i + 1] );
-                       printf( "Archiving source to: %s\n", archivedir );
-                       i++;
-               }
-               else if ( !strcmp( argv[i], "-release" ) ) {
-                       g_release = true;
-                       strcpy( g_releasedir, argv[i + 1] );
-                       printf( "Copy output to: %s\n", g_releasedir );
-                       i++;
-               }
-               else if ( !strcmp( argv[i], "-base" ) ) {
-                       i++;
-                       basedir = argv[i];
-               }
-               else if ( !strcmp( argv[i], "-compress" ) ) {
-                       g_compress_pak = true;
-                       printf( "Compressing pakfile\n" );
-               }
-               else if ( !strcmp( argv[i], "-pak" ) ) {
-                       g_release = true;
-                       g_pak = true;
-                       printf( "Building pakfile: %s\n", argv[i + 1] );
-                       BeginPak( argv[i + 1] );
-                       i++;
-               }
-               else if ( !strcmp( argv[i], "-only" ) ) {
-                       strcpy( g_only, argv[i + 1] );
-                       printf( "Only grabbing %s\n", g_only );
-                       i++;
-               }
-               else if ( !strcmpi( argv[i], "-keypress" ) ) {
-                       g_dokeypress = true;
-               }
-               else if ( !strcmp( argv[i], "-3ds" ) ) {
-                       do3ds = true;
-                       printf( "loading .3ds files\n" );
-               }
-               else if ( !strcmp( argv[i], "-materialfile" ) ) {
-                       strcpy( g_materialFile, argv[i + 1] );
-                       printf( "Setting material file to %s\n", g_materialFile );
-                       i++;
-               }
-/*             else if (!strcmpi(argv[i], "-newgen"))
-        {
-            if (i < argc-4)
-            {
-                printf("run new triangle grouping routine here\n");
-                NewGen(argv[i+1],argv[i+2],atoi(argv[i+3]),atoi(argv[i+4]));
-            }
-            else
-            {
-                printf("qdata -newskin <base.hrc> <skin.pcx> width height\n");
-            }
-            return 0;
-        }
- */     else if ( !strcmpi( argv[i], "-genskin" ) ) {
-                       i++;
-                       if ( i < argc - 3 ) {
-                               GenSkin( argv[i],argv[i + 1],atol( argv[i + 2] ),atol( argv[i + 3] ) );
-                       }
-                       else
-                       {
-                               printf( "qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>\n" );
-                       }
-                       return 0;
-
-               }
-               else if ( !strcmpi( argv[i], "-noopts" ) ) {
-                       g_no_opimizations = true;
-                       printf( "not performing optimizations\n" );
-               }
-               else if ( !strcmpi( argv[i], "-md2" ) ) {
-                       g_forcemodel = MODEL_MD2;
-               }
-               else if ( !strcmpi( argv[i], "-fm" ) ) {
-                       g_forcemodel = MODEL_FM;
-               }
-               else if ( !strcmpi( argv[i], "-verbose" ) ) {
-                       g_verbose = true;
-               }
-               else if ( !strcmpi( argv[i], "-oldskin" ) ) {
-                       g_allow_newskin = false;
-               }
-               else if ( !strcmpi( argv[i], "-ignoreUV" ) ) {
-                       g_ignoreTriUV = true;
-               }
-               else if ( !strcmpi( argv[i], "-publish" ) ) {
-                       g_publishOutput = true;
-               }
-               else if ( !strcmpi( argv[i], "-nomkdir" ) ) {
-                       g_nomkdir = true;
-               }
-               else if ( argv[i][0] == '-' ) {
-                       Error( "Unknown option \"%s\"", argv[i] );
-               }
-               else{
-                       break;
-               }
-       }
-
-       if ( i >= argc ) {
-               Error( "usage: qdata [-archive <directory>]\n"
-                          "             [-release <directory>]\n"
-                          "             [-base <directory>]\n"
-                          "             [-compress]\n"
-                          "             [-pak <file>]\n"
-                          "             [-only <model>]\n"
-                          "             [-keypress]\n"
-                          "             [-3ds]\n"
-                          "             [-materialfile <file>]\n"
-                          "             [-noopts]\n"
-                          "             [-md2]\n"
-                          "             [-fm]\n"
-                          "             [-verbose]\n"
-                          "             [-ignoreUV]\n"
-                          "             [-oldskin]\n"
-                          "             [-publish]\n"
-                          "             [-nomkdir]\n"
-                          "             file.qdt\n"
-                          "or\n"
-                          "       qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>" );
-       }
-
-       if ( do3ds ) {
-               trifileext = ext_3ds;
-       }
-       else{
-               trifileext = ext_tri;
-       }
-
-       for ( ; i < argc ; i++ )
-       {
-               printf( "--------------- %s ---------------\n", argv[i] );
-               // load the script
-               strcpy( path, argv[i] );
-               DefaultExtension( path, ".qdt" );
-               DefaultExtension( g_materialFile, ".mat" );
-               SetQdirFromPath( path );
-
-               printf( "workingdir='%s'\n", gamedir );
-               if ( basedir ) {
-                       qdir[0] = 0;
-                       g_outputDir = basedir;
-               }
-
-               printf( "outputdir='%s'\n", g_outputDir );
-
-               QFile_ReadMaterialTypes( g_materialFile );
-               LoadScriptFile( ExpandArg( path ) );
-
-               //
-               // parse it
-               //
-               ParseScript();
-
-               // write out the last model
-               FinishModel();
-               FMFinishModel();
-               FinishSprite();
-       }
-
-       if ( total_textures ) {
-               printf( "\n" );
-               printf( "Total textures processed: %d\n",total_textures );
-               printf( "Average size: %d x %d\n",total_x / total_textures, total_y / total_textures );
-       }
-
-       if ( g_pak ) {
-               FinishPak();
-       }
-
-       endtime = I_FloatTime();
-       printf( "Time elapsed:  %f\n", endtime - starttime );
-
-       if ( g_dokeypress ) {
-               printf( "Success! ... Hit a key: " );
-               getchar();
-       }
-
-       return 0;
-}