-// q3data.h\r
-\r
-\r
-#include <stdlib.h>\r
-#include <stdio.h>\r
-#include <math.h>\r
-#include <string.h>\r
-#include <sys/stat.h>\r
-\r
-#include "../common/cmdlib.h"\r
-#include "scriplib.h"\r
-#include "mathlib.h"\r
-#include "polyset.h"\r
-#include "trilib.h"\r
-#include "imagelib.h"\r
-#include "qthreads.h"\r
-#include "l3dslib.h"\r
-#include "bspfile.h"\r
-#include "p3dlib.h"\r
-#include "3dslib.h"\r
-#include "aselib.h"\r
-#include "md3lib.h"\r
-\r
-void Cmd_ASEConvert( qboolean grabAnims );\r
-void Cmd_3DSConvert( void );\r
-void Cmd_Modelname (void);\r
-void Cmd_SpriteBase (void);\r
-void Cmd_Base (void);\r
-void Cmd_Cd (void);\r
-void Cmd_Origin (void);\r
-void Cmd_ScaleUp (void);\r
-void Cmd_Frame (void);\r
-void Cmd_Modelname (void);\r
-void Cmd_SpriteShader(void);\r
-void Cmd_Skin(void);\r
-void Cmd_Skinsize (void);\r
-void FinishModel (int type);\r
-\r
-void Cmd_Grab (void);\r
-void Cmd_Raw (void);\r
-void Cmd_Mip (void);\r
-void Cmd_Environment (void);\r
-void Cmd_Colormap (void);\r
-\r
-void Cmd_File (void);\r
-void Cmd_Dir (void);\r
-void Cmd_StartWad (void);\r
-void Cmd_EndWad (void);\r
-void Cmd_Mippal (void);\r
-void Cmd_Mipdir (void);\r
-\r
-void Cmd_Video (void);\r
-\r
-void ReleaseFile (char *filename);\r
-void ReleaseShader( char *filename );\r
-\r
-void Convert3DStoMD3( const char *filename );\r
-\r
-void OrderMesh( int input[][3], int output[][3], int numTris );\r
-\r
-extern byte *byteimage, *lbmpalette;\r
-extern int byteimagewidth, byteimageheight;\r
-\r
-extern qboolean g_release; // don't grab, copy output data to new tree\r
-extern char g_releasedir[1024]; // c:\quake2\baseq2, etc\r
-extern qboolean g_archive; // don't grab, copy source data to new tree\r
-extern qboolean do3ds;\r
-extern char g_only[256]; // if set, only grab this cd\r
-extern qboolean g_skipmodel; // set true when a cd is not g_only\r
-extern qboolean g_verbose;\r
-\r
-extern char *trifileext;\r
-\r
-#define TYPE_ITEM 0\r
-#define TYPE_PLAYER 1\r
-#define TYPE_WEAPON 2\r
-#define TYPE_HAND 3\r
-#define TYPE_UNKNOWN 4\r
+// q3data.h
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <sys/stat.h>
+
+#include "../common/cmdlib.h"
+#include "scriplib.h"
+#include "mathlib.h"
+#include "polyset.h"
+#include "trilib.h"
+#include "imagelib.h"
+#include "qthreads.h"
+#include "l3dslib.h"
+#include "bspfile.h"
+#include "p3dlib.h"
+#include "3dslib.h"
+#include "aselib.h"
+#include "md3lib.h"
+
+void Cmd_ASEConvert( qboolean grabAnims );
+void Cmd_3DSConvert( void );
+void Cmd_Modelname (void);
+void Cmd_SpriteBase (void);
+void Cmd_Base (void);
+void Cmd_Cd (void);
+void Cmd_Origin (void);
+void Cmd_ScaleUp (void);
+void Cmd_Frame (void);
+void Cmd_Modelname (void);
+void Cmd_SpriteShader(void);
+void Cmd_Skin(void);
+void Cmd_Skinsize (void);
+void FinishModel (int type);
+
+void Cmd_Grab (void);
+void Cmd_Raw (void);
+void Cmd_Mip (void);
+void Cmd_Environment (void);
+void Cmd_Colormap (void);
+
+void Cmd_File (void);
+void Cmd_Dir (void);
+void Cmd_StartWad (void);
+void Cmd_EndWad (void);
+void Cmd_Mippal (void);
+void Cmd_Mipdir (void);
+
+void Cmd_Video (void);
+
+void ReleaseFile (char *filename);
+void ReleaseShader( char *filename );
+
+void Convert3DStoMD3( const char *filename );
+
+void OrderMesh( int input[][3], int output[][3], int numTris );
+
+extern byte *byteimage, *lbmpalette;
+extern int byteimagewidth, byteimageheight;
+
+extern qboolean g_release; // don't grab, copy output data to new tree
+extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
+extern qboolean g_archive; // don't grab, copy source data to new tree
+extern qboolean do3ds;
+extern char g_only[256]; // if set, only grab this cd
+extern qboolean g_skipmodel; // set true when a cd is not g_only
+extern qboolean g_verbose;
+
+extern char *trifileext;
+
+#define TYPE_ITEM 0
+#define TYPE_PLAYER 1
+#define TYPE_WEAPON 2
+#define TYPE_HAND 3
+#define TYPE_UNKNOWN 4