maxSurfaceIndexes = game->maxSurfaceIndexes;
emitFlares = game->emitFlares;
texturesRGB = game->texturesRGB;
+ colorsRGB = game->colorsRGB;
/* process arguments */
for( i = 1; i < (argc - 1); i++ )
texturesRGB = qfalse;
Sys_Printf( "Textures are linear\n" );
}
+ else if( !strcmp( argv[ i ], "-sRGBcolor" ) )
+ {
+ colorsRGB = qtrue;
+ Sys_Printf( "Colors are in sRGB\n" );
+ }
+ else if( !strcmp( argv[ i ], "-nosRGBcolor" ) )
+ {
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
else if( !strcmp( argv[ i ], "-altsplit" ) )
{
Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );