]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/convert_ase.c
some warning fixes
[xonotic/netradiant.git] / tools / quake3 / q3map2 / convert_ase.c
index 59cc3d9cc41aa7291ab07a6e814160d9bd0b938f..f16a9d08478e65703834d7a663cb6b07abe220a7 100644 (file)
@@ -43,6 +43,7 @@ ConvertSurface()
 converts a bsp drawsurface to an ase chunk
 */
 
+int numLightmapsASE = 0;
 static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin )
 {
        int                             i, v, face, a, b, c;
@@ -162,7 +163,15 @@ static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSur
        fprintf( f, "\t*PROP_MOTIONBLUR\t0\r\n" );
        fprintf( f, "\t*PROP_CASTSHADOW\t1\r\n" );
        fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" );
-       fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->shaderNum );
+       if(lightmapsAsTexcoord)
+       {
+               if(ds->lightmapNum[0] >= 0 && ds->lightmapNum[0] + (int)deluxemap < numLightmapsASE)
+                       fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] + deluxemap );
+               else
+                       Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] + deluxemap );
+       }
+       else
+               fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->shaderNum );
        fprintf( f, "}\r\n" );
 }
 
@@ -280,6 +289,31 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum )
        
        fprintf( f, "\t}\r\n" );
 }
+static void ConvertLightmap( FILE *f, const char *base, int lightmapNum )
+{
+       /* print shader info */
+       fprintf( f, "\t*MATERIAL\t%d\t{\r\n", lightmapNum );
+       fprintf( f, "\t\t*MATERIAL_NAME\t\"lm_%04d\"\r\n", lightmapNum );
+       fprintf( f, "\t\t*MATERIAL_CLASS\t\"Standard\"\r\n" );
+       fprintf( f, "\t\t*MATERIAL_DIFFUSE\t1\t1\t1\r\n");
+       fprintf( f, "\t\t*MATERIAL_SHADING Phong\r\n" );
+       
+       /* print map info */
+       if(lightmapNum >= 0)
+       {
+               fprintf( f, "\t\t*MAP_DIFFUSE\t{\r\n" );
+               fprintf( f, "\t\t\t*MAP_NAME\t\"lm_%04d\"\r\n", lightmapNum );
+               fprintf( f, "\t\t\t*MAP_CLASS\t\"Bitmap\"\r\n");
+               fprintf( f, "\t\t\t*MAP_SUBNO\t1\r\n" );
+               fprintf( f, "\t\t\t*MAP_AMOUNT\t1.0\r\n" );
+               fprintf( f, "\t\t\t*MAP_TYPE\tScreen\r\n" );
+               fprintf( f, "\t\t\t*BITMAP\t\"%s\\lm_%04d.tga\"\r\n", base, lightmapNum );
+               fprintf( f, "\t\t\t*BITMAP_FILTER\tPyramidal\r\n" );
+               fprintf( f, "\t\t}\r\n" );
+       }
+       
+       fprintf( f, "\t}\r\n" );
+}
 
 
 
@@ -297,20 +331,21 @@ int ConvertBSPToASE( char *bspName )
        entity_t                *e;
        vec3_t                  origin;
        const char              *key;
-       char                    name[ 1024 ], base[ 1024 ];
+       char                    name[ 1024 ], base[ 1024 ], dirname[ 1024 ];
        
        
        /* note it */
        Sys_Printf( "--- Convert BSP to ASE ---\n" );
 
        /* create the ase filename from the bsp name */
+       strcpy( dirname, bspName );
+       StripExtension( dirname );
        strcpy( name, bspName );
        StripExtension( name );
        strcat( name, ".ase" );
        Sys_Printf( "writing %s\n", name );
        
        ExtractFileBase( bspName, base );
-       strcat( base, ".bsp" );
        
        /* open it */
        f = fopen( name, "wb" );
@@ -321,7 +356,7 @@ int ConvertBSPToASE( char *bspName )
        fprintf( f, "*3DSMAX_ASCIIEXPORT\t200\r\n" );
        fprintf( f, "*COMMENT\t\"Generated by Q3Map2 (ydnar) -convert -format ase\"\r\n" );
        fprintf( f, "*SCENE\t{\r\n" );
-       fprintf( f, "\t*SCENE_FILENAME\t\"%s\"\r\n", base );
+       fprintf( f, "\t*SCENE_FILENAME\t\"%s.bsp\"\r\n", base );
        fprintf( f, "\t*SCENE_FIRSTFRAME\t0\r\n" );
        fprintf( f, "\t*SCENE_LASTFRAME\t100\r\n" );
        fprintf( f, "\t*SCENE_FRAMESPEED\t30\r\n" );
@@ -332,11 +367,35 @@ int ConvertBSPToASE( char *bspName )
        
        /* print materials */
        fprintf( f, "*MATERIAL_LIST\t{\r\n" );
-       fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", numBSPShaders );
-       for( i = 0; i < numBSPShaders; i++ )
+       if(lightmapsAsTexcoord)
        {
-               shader = &bspShaders[ i ];
-               ConvertShader( f, shader, i );
+               int lightmapCount;
+               for( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
+                       ;
+               for( ; ; lightmapCount++ )
+               {
+                       char buf[1024];
+                       FILE *tmp;
+                       snprintf(buf, sizeof(buf), "%s/lm_%04d.tga", dirname, lightmapCount);
+                       buf[sizeof(buf) - 1] = 0;
+                       tmp = fopen(buf, "rb");
+                       if(!tmp)
+                               break;
+                       fclose(tmp);
+               }
+               fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", lightmapCount );
+               for( i = 0; i < lightmapCount; i++ )
+                       ConvertLightmap( f, base, i );
+               numLightmapsASE = lightmapCount;
+       }
+       else
+       {
+               fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", numBSPShaders );
+               for( i = 0; i < numBSPShaders; i++ )
+               {
+                       shader = &bspShaders[ i ];
+                       ConvertShader( f, shader, i );
+               }
        }
        fprintf( f, "}\r\n" );