]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_dq.h
half lambert lighting by jal (option: -lightanglehl)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_dq.h
index d9f7fd542180865d26fbed4855851b91b4b955f2..1c42633ea0b3ce86406f9a1ab6f4dcc3890c1336 100644 (file)
@@ -58,6 +58,7 @@ game_t struct
        1.0f,                           /* lightmap compensate */\r
        0.3f,                           /* lightgrid scale */\r
        0.6f,                           /* lightgrid ambient scale */\r
+       qfalse,                         /* light angle attenuation uses half-lambert curve */\r
        qtrue,                          /* disable shader lightstyles hack */\r
        qtrue,                          /* keep light entities on bsp */\r
        4,                                      /* default patchMeta subdivisions tolerance */\r