1.0f, /* lightmap compensate */\r
0.3f, /* lightgrid scale */\r
0.6f, /* lightgrid ambient scale */\r
+ qfalse, /* light angle attenuation uses half-lambert curve */\r
qtrue, /* disable shader lightstyles hack */\r
qtrue, /* keep light entities on bsp */\r
4, /* default patchMeta subdivisions tolerance */\r