-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#ifndef GAME_QUAKE3_H\r
-#define GAME_QUAKE3_H\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-content and surface flags\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-/* game flags */\r
-#define Q_CONT_SOLID 1 /* an eye is never valid in a solid */\r
-#define Q_CONT_LAVA 8\r
-#define Q_CONT_SLIME 16\r
-#define Q_CONT_WATER 32\r
-#define Q_CONT_FOG 64\r
-\r
-#define Q_CONT_AREAPORTAL 0x8000\r
-\r
-#define Q_CONT_PLAYERCLIP 0x10000\r
-#define Q_CONT_MONSTERCLIP 0x20000\r
-#define Q_CONT_TELEPORTER 0x40000\r
-#define Q_CONT_JUMPPAD 0x80000\r
-#define Q_CONT_CLUSTERPORTAL 0x100000\r
-#define Q_CONT_DONOTENTER 0x200000\r
-#define Q_CONT_BOTCLIP 0x400000\r
-\r
-#define Q_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */\r
-\r
-#define Q_CONT_BODY 0x2000000 /* should never be on a brush, only in game */\r
-#define Q_CONT_CORPSE 0x4000000\r
-#define Q_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */\r
-#define Q_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */\r
-#define Q_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */\r
-#define Q_CONT_TRIGGER 0x40000000\r
-#define Q_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */\r
-\r
-#define Q_SURF_NODAMAGE 0x1 /* never give falling damage */\r
-#define Q_SURF_SLICK 0x2 /* effects game physics */\r
-#define Q_SURF_SKY 0x4 /* lighting from environment map */\r
-#define Q_SURF_LADDER 0x8\r
-#define Q_SURF_NOIMPACT 0x10 /* don't make missile explosions */\r
-#define Q_SURF_NOMARKS 0x20 /* don't leave missile marks */\r
-#define Q_SURF_FLESH 0x40 /* make flesh sounds and effects */\r
-#define Q_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */\r
-#define Q_SURF_HINT 0x100 /* make a primary bsp splitter */\r
-#define Q_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */\r
-#define Q_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */\r
-#define Q_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */\r
-#define Q_SURF_METALSTEPS 0x1000 /* clanking footsteps */\r
-#define Q_SURF_NOSTEPS 0x2000 /* no footstep sounds */\r
-#define Q_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */\r
-#define Q_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */\r
-#define Q_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */\r
-#define Q_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */\r
-#define Q_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */\r
-\r
-/* ydnar flags */\r
-#define Q_SURF_VERTEXLIT (Q_SURF_POINTLIGHT | Q_SURF_NOLIGHTMAP)\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-game_t struct\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-{\r
- "quake3", /* -game x */\r
- "baseq3", /* default base game data dir */\r
- ".q3a", /* unix home sub-dir */\r
- "quake", /* magic path word */\r
- "scripts", /* shader directory */\r
- qfalse, /* wolf lighting model? */\r
- qfalse, /* flares */\r
- "flareshader", /* default flare shader */\r
- "IBSP", /* bsp file prefix */\r
- 46, /* bsp file version */\r
- LoadIBSPFile, /* bsp load function */\r
- WriteIBSPFile, /* bsp write function */\r
-\r
- {\r
- /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */\r
- \r
- /* default */\r
- { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },\r
- \r
- \r
- /* ydnar */\r
- { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },\r
- { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },\r
- { "skip", 0, 0, 0, 0, C_SKIP, 0 },\r
- \r
- \r
- /* compiler */\r
- { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },\r
- { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },\r
- { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },\r
- { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },\r
- { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },\r
- { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },\r
- { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },\r
- \r
- { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },\r
- { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },\r
- { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },\r
- { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },\r
- \r
- \r
- /* game */\r
- { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },\r
- \r
- { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- \r
- { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },\r
- { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },\r
- \r
- { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },\r
- \r
- { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },\r
- { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },\r
- { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },\r
- { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },\r
- { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },\r
- { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },\r
- { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },\r
- { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },\r
- { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },\r
- \r
- \r
- /* null */\r
- { NULL, 0, 0, 0, 0, 0, 0 }\r
- }\r
-}\r
-\r
-\r
-\r
-/* end marker */\r
-#endif\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_QUAKE3_H
+#define GAME_QUAKE3_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+content and surface flags
+
+------------------------------------------------------------------------------- */
+
+/* game flags */
+#define Q_CONT_SOLID 1 /* an eye is never valid in a solid */
+#define Q_CONT_LAVA 8
+#define Q_CONT_SLIME 16
+#define Q_CONT_WATER 32
+#define Q_CONT_FOG 64
+
+#define Q_CONT_AREAPORTAL 0x8000
+
+#define Q_CONT_PLAYERCLIP 0x10000
+#define Q_CONT_MONSTERCLIP 0x20000
+#define Q_CONT_TELEPORTER 0x40000
+#define Q_CONT_JUMPPAD 0x80000
+#define Q_CONT_CLUSTERPORTAL 0x100000
+#define Q_CONT_DONOTENTER 0x200000
+#define Q_CONT_BOTCLIP 0x400000
+
+#define Q_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */
+
+#define Q_CONT_BODY 0x2000000 /* should never be on a brush, only in game */
+#define Q_CONT_CORPSE 0x4000000
+#define Q_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */
+#define Q_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */
+#define Q_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */
+#define Q_CONT_TRIGGER 0x40000000
+#define Q_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */
+
+#define Q_SURF_NODAMAGE 0x1 /* never give falling damage */
+#define Q_SURF_SLICK 0x2 /* effects game physics */
+#define Q_SURF_SKY 0x4 /* lighting from environment map */
+#define Q_SURF_LADDER 0x8
+#define Q_SURF_NOIMPACT 0x10 /* don't make missile explosions */
+#define Q_SURF_NOMARKS 0x20 /* don't leave missile marks */
+#define Q_SURF_FLESH 0x40 /* make flesh sounds and effects */
+#define Q_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */
+#define Q_SURF_HINT 0x100 /* make a primary bsp splitter */
+#define Q_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */
+#define Q_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */
+#define Q_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */
+#define Q_SURF_METALSTEPS 0x1000 /* clanking footsteps */
+#define Q_SURF_NOSTEPS 0x2000 /* no footstep sounds */
+#define Q_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */
+#define Q_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */
+#define Q_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */
+#define Q_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */
+#define Q_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */
+
+/* ydnar flags */
+#define Q_SURF_VERTEXLIT (Q_SURF_POINTLIGHT | Q_SURF_NOLIGHTMAP)
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+ "quake3", /* -game x */
+ "baseq3", /* default base game data dir */
+ ".q3a", /* unix home sub-dir */
+ "quake", /* magic path word */
+ "scripts", /* shader directory */
+ qfalse, /* wolf lighting model? */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ "IBSP", /* bsp file prefix */
+ 46, /* bsp file version */
+ LoadIBSPFile, /* bsp load function */
+ WriteIBSPFile, /* bsp write function */
+
+ {
+ /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
+
+ /* default */
+ { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
+
+
+ /* ydnar */
+ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
+ { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
+ { "skip", 0, 0, 0, 0, C_SKIP, 0 },
+
+
+ /* compiler */
+ { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
+ /* game */
+ { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
+ { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
+ { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
+ { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
+ { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
+
+
+ /* null */
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif
+