]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_quake3.h
patch from Rudolf Polzer implementing bsp46 support and adding -game
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_quake3.h
index 9b55787d83df536d5cc039d07430a36cada08eaf..be1f3397acc1eac35e7d16b9e7992a846afa6fc2 100644 (file)
@@ -1,4 +1,5 @@
-/*
+/* -------------------------------------------------------------------------------
+
 Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
 
@@ -103,11 +104,18 @@ game_t struct
        ".q3a",                         /* unix home sub-dir */
        "quake",                        /* magic path word */
        "scripts",                      /* shader directory */
-       qfalse,                         /* wolf lighting model? */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
        qfalse,                         /* flares */
        "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap compensate */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */
 
@@ -171,7 +179,6 @@ game_t struct
                { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
                { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
                
-               
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }