merge branch work back into trunk
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_quake3.h
index 1aad043d2b4d6e3f1069b9b5133b362af8912511..dbb4a4b3a8f1034b4ccea1ea389c2c2b5b2fe774 100644 (file)
@@ -114,7 +114,7 @@ game_t struct
        1.0f,                           /* lightmap gamma */
        1.0f,                           /* lightmap compensate */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */
@@ -179,7 +179,6 @@ game_t struct
                { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
                { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
                
-               
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }