merge branch work back into trunk
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_quake3.h
index d42219d0efbe39a2f91c0d12822ff55d7d856df5..dbb4a4b3a8f1034b4ccea1ea389c2c2b5b2fe774 100644 (file)
@@ -1,4 +1,5 @@
-/*
+/* -------------------------------------------------------------------------------
+
 Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
 
@@ -103,11 +104,18 @@ game_t struct
        ".q3a",                         /* unix home sub-dir */
        "quake",                        /* magic path word */
        "scripts",                      /* shader directory */
-       qfalse,                         /* wolf lighting model? */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
        qfalse,                         /* flares */
        "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap compensate */
        "IBSP",                         /* bsp file prefix */
        47,                                     /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */