-\r
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-/* ydnar: for -game support */\r
-typedef struct game_s\r
-{\r
- char *arg; /* -game matches this */\r
- char *gamePath; /* main game data dir */\r
- char *homeBasePath; /* home sub-dir on unix */\r
- char *magic; /* magic word for figuring out base path */\r
- qboolean wolfLight; /* when true, lights work like wolf q3map */\r
- int bspVersion; /* BSP version to use */\r
-}\r
-game_t;\r
-\r
+
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/* ydnar: for -game support */
+typedef struct game_s
+{
+ char *arg; /* -game matches this */
+ char *gamePath; /* main game data dir */
+ char *homeBasePath; /* home sub-dir on unix */
+ char *magic; /* magic word for figuring out base path */
+ qboolean wolfLight; /* when true, lights work like wolf q3map */
+ int bspVersion; /* BSP version to use */
+}
+game_t;