]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tenebrae.h
apply all of VorteX's changes except deviance (that one sucks :P)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tenebrae.h
index 83991350ae1d3c27e2a7bc734f7c60cd5fa35f54..2ab4205e921a308b44251086eb44c01c4e97a027 100644 (file)
@@ -114,6 +114,14 @@ game_t struct
        2.0f,                           /* lightmap gamma */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qtrue,                          /* disable shader lightstyles hack */
+       qfalse,                         /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qtrue,                          /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */