]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tenebrae.h
slow down non-fast operation but make it more accurate by not using falloff tolerance...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tenebrae.h
index 9e0658f10c2686a7f8b7ae546d15811b6534aa2b..57fff05bab5b71697164cad8d1d3405c36ebd5d2 100644 (file)
@@ -114,7 +114,8 @@ game_t struct
        2.0f,                           /* lightmap gamma */
        qfalse,                         /* lightmap sRGB */
        qfalse,                         /* texture sRGB */
-       1.0f,                           /* lightmap exposure */
+       qfalse,                         /* color sRGB */
+       0.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */