]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tenebrae.h
half lambert lighting by jal (option: -lightanglehl)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tenebrae.h
index e6d6637b51bd4c55c0a4687cf764be99b8a0f160..ab3121587f4dbc4a38011bc9081b6a906785dbae 100644 (file)
@@ -116,6 +116,7 @@ game_t struct
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qtrue,                          /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */