]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tremulous.h
my own uncrustify run
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tremulous.h
index e9a3356698e8d349c28097a4a2ebe5225ff995b1..6853e61746f9b4ac7cf6428d96b91d73b4f445ea 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* Tremulous support, by LinuxManMikeC */
 
@@ -37,14 +37,14 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 /* -------------------------------------------------------------------------------
 
-content and surface flags - also uses defines from game_quake3.h
+   content and surface flags - also uses defines from game_quake3.h
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 #define TREM_CONT_NOALIENBUILD         0x1000
 #define TREM_CONT_NOHUMANBUILD         0x2000
 #define TREM_CONT_NOBUILD              0x4000
-  
-#define TREM_SURF_NOALIENBUILDSURFACE  0x80000 
+
+#define TREM_SURF_NOALIENBUILDSURFACE  0x80000
 #define TREM_SURF_NOHUMANBUILDSURFACE  0x100000
 #define TREM_SURF_NOBUILDSURFACE       0x200000
 
@@ -52,121 +52,121 @@ content and surface flags - also uses defines from game_quake3.h
 
 /* -------------------------------------------------------------------------------
 
-game_t struct
+   game_t struct
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 {
-       "tremulous",                    /* -game x */
-       "base",                 /* default base game data dir */
-       ".tremulous",                           /* unix home sub-dir */
-       "tremulous",                    /* magic path word - think this is right for trem*/
-       "scripts",                      /* shader directory */
-       64,                                     /* max lightmapped surface verts */
-       999,                            /* max surface verts */
-       6000,                           /* max surface indexes */
-       qfalse,                         /* flares */
-       "flareshader",          /* default flare shader */
-       qfalse,                         /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       1.0f,                           /* lightmap gamma */
-       qfalse,                         /* lightmap sRGB */
-       qfalse,                         /* texture sRGB */
-       qfalse,                         /* color sRGB */
-       0.0f,                           /* lightmap exposure */
-       1.0f,                           /* lightmap compensate */
-       1.0f,                           /* lightgrid scale */
-       1.0f,                           /* lightgrid ambient scale */
-       qfalse,                         /* light angle attenuation uses half-lambert curve */
-       qfalse,                         /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
-       8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
-       qfalse,                         /* compile deluxemaps */
-       0,                                      /* deluxemaps default mode */
+       "tremulous",            /* -game x */
+       "base",         /* default base game data dir */
+       ".tremulous",               /* unix home sub-dir */
+       "tremulous",            /* magic path word - think this is right for trem*/
+       "scripts",          /* shader directory */
+       64,                 /* max lightmapped surface verts */
+       999,                /* max surface verts */
+       6000,               /* max surface indexes */
+       qfalse,             /* flares */
+       "flareshader",      /* default flare shader */
+       qfalse,             /* wolf lighting model? */
+       128,                /* lightmap width/height */
+       1.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
+       1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qfalse,             /* disable shader lightstyles hack */
+       qfalse,             /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qfalse,             /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
        512,                /* minimap size */
        1.0f,               /* minimap sharpener */
        0.0f,               /* minimap border */
        qtrue,              /* minimap keep aspect */
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
-       "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadIBSPFile,           /* bsp load function */
-       WriteIBSPFile,          /* bsp write function */
+       "IBSP",             /* bsp file prefix */
+       46,                 /* bsp file version */
+       qfalse,             /* cod-style lump len/ofs order */
+       LoadIBSPFile,       /* bsp load function */
+       WriteIBSPFile,      /* bsp write function */
 
        {
                /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
+
                /* default */
-               { "default",            Q_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
+               { "default",        Q_CONT_SOLID,               -1,                         0,                          -1,                         C_SOLID,                    -1 },
+
+
                /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
+               { "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
+               { "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
+               { "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },
+
+
                /* compiler */
-               { "origin",                     Q_CONT_ORIGIN,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         Q_CONT_AREAPORTAL,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      Q_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     Q_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         Q_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      Q_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      Q_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      Q_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      Q_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               
-               
+               { "origin",         Q_CONT_ORIGIN,              Q_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
+               { "areaportal",     Q_CONT_AREAPORTAL,          Q_CONT_SOLID,               0,                          0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",          Q_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
+               { "detail",         Q_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
+               { "structural",     Q_CONT_STRUCTURAL,          0,                          0,                          0,                          C_STRUCTURAL,               0 },
+               { "hint",           0,                          0,                          Q_SURF_HINT,                0,                          C_HINT,                     0 },
+               { "nodraw",         0,                          0,                          Q_SURF_NODRAW,              0,                          C_NODRAW,                   0 },
+
+               { "alphashadow",    0,                          0,                          Q_SURF_ALPHASHADOW,         0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",    0,                          0,                          Q_SURF_LIGHTFILTER,         0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+               { "pointlight",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+
+
                /* game */
-               { "nonsolid",           0,                                                      Q_CONT_SOLID,                           Q_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
-               
-               { "trigger",            Q_CONT_TRIGGER,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      Q_CONT_WATER,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slime",                      Q_CONT_SLIME,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       Q_CONT_LAVA,                            Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               
-               { "playerclip",         Q_CONT_PLAYERCLIP,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        Q_CONT_MONSTERCLIP,                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     Q_CONT_NODROP,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "clusterportal",      Q_CONT_CLUSTERPORTAL,           Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "donotenter",         Q_CONT_DONOTENTER,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "botclip",            Q_CONT_BOTCLIP,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "fog",                        Q_CONT_FOG,                                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
-               { "sky",                        0,                                                      0,                                                      Q_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      Q_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      Q_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      Q_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "ladder",                     0,                                                      0,                                                      Q_SURF_LADDER,                          0,                                                      0,                                                      0 },
-               { "nodamage",           0,                                                      0,                                                      Q_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      Q_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
-               { "flesh",                      0,                                                      0,                                                      Q_SURF_FLESH,                           0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      Q_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
-               
-               
+               { "nonsolid",       0,                          Q_CONT_SOLID,               Q_SURF_NONSOLID,            0,                          0,                          C_SOLID },
+
+               { "trigger",        Q_CONT_TRIGGER,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "water",          Q_CONT_WATER,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "slime",          Q_CONT_SLIME,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "lava",           Q_CONT_LAVA,                Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+
+               { "playerclip",     Q_CONT_PLAYERCLIP,          Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "monsterclip",    Q_CONT_MONSTERCLIP,         Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "nodrop",         Q_CONT_NODROP,              Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "clusterportal",  Q_CONT_CLUSTERPORTAL,       Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "donotenter",     Q_CONT_DONOTENTER,          Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "botclip",        Q_CONT_BOTCLIP,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "fog",            Q_CONT_FOG,                 Q_CONT_SOLID,               0,                          0,                          C_FOG,                      C_SOLID },
+               { "sky",            0,                          0,                          Q_SURF_SKY,                 0,                          C_SKY,                      0 },
+
+               { "slick",          0,                          0,                          Q_SURF_SLICK,               0,                          0,                          0 },
+
+               { "noimpact",       0,                          0,                          Q_SURF_NOIMPACT,            0,                          0,                          0 },
+               { "nomarks",        0,                          0,                          Q_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
+               { "ladder",         0,                          0,                          Q_SURF_LADDER,              0,                          0,                          0 },
+               { "nodamage",       0,                          0,                          Q_SURF_NODAMAGE,            0,                          0,                          0 },
+               { "metalsteps",     0,                          0,                          Q_SURF_METALSTEPS,          0,                          0,                          0 },
+               { "flesh",          0,                          0,                          Q_SURF_FLESH,               0,                          0,                          0 },
+               { "nosteps",        0,                          0,                          Q_SURF_NOSTEPS,             0,                          0,                          0 },
+               { "nodlight",       0,                          0,                          Q_SURF_NODLIGHT,            0,                          0,                          0 },
+               { "dust",           0,                          0,                          Q_SURF_DUST,                0,                          0,                          0 },
+
+
                /* tremulous */
-               {"noalienbuild",                        TREM_CONT_NOALIENBUILD,0,0,0,0,0},
-               {"nohumanbuild",                        TREM_CONT_NOHUMANBUILD,0,0,0,0,0},
-               {"nobuild",                                     TREM_CONT_NOBUILD,0,0,0,0,0},
-               
-               {"noalienbuildsurface", 0,0,TREM_SURF_NOALIENBUILDSURFACE,0,0,0},
-               {"nohumanbuildsurface", 0,0,TREM_SURF_NOHUMANBUILDSURFACE,0,0,0},
-               {"nobuildsurface",              0,0,TREM_SURF_NOBUILDSURFACE,0,0,0},
-               
-               
+               {"noalienbuild",            TREM_CONT_NOALIENBUILD,0,0,0,0,0},
+               {"nohumanbuild",            TREM_CONT_NOHUMANBUILD,0,0,0,0,0},
+               {"nobuild",                 TREM_CONT_NOBUILD,0,0,0,0,0},
+
+               {"noalienbuildsurface", 0,0,TREM_SURF_NOALIENBUILDSURFACE,0,0,0},
+               {"nohumanbuildsurface", 0,0,TREM_SURF_NOHUMANBUILDSURFACE,0,0,0},
+               {"nobuildsurface",      0,0,TREM_SURF_NOBUILDSURFACE,0,0,0},
+
+
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }
@@ -176,4 +176,3 @@ game_t struct
 
 /* end marker */
 #endif
-