]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_wolf.h
half lambert lighting by jal (option: -lightanglehl)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_wolf.h
index 300d8842eed92130b8ad3aa50e91ee02ddf3134a..157bfe3ae8897570b1413f336b3e9be5de121448 100644 (file)
@@ -133,6 +133,7 @@ game_t struct
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */