]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_wolf.h
slow down non-fast operation but make it more accurate by not using falloff tolerance...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_wolf.h
index 300d8842eed92130b8ad3aa50e91ee02ddf3134a..d802b7ce2b063076bc14931da4997d86dfd91ab9 100644 (file)
@@ -129,10 +129,14 @@ game_t struct
        qtrue,                          /* wolf lighting model? */
        128,                            /* lightmap width/height */
        1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
+       qfalse,                         /* lightmap sRGB */
+       qfalse,                         /* texture sRGB */
+       qfalse,                         /* color sRGB */
+       0.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qfalse,                         /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */