]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_wolfet.h
Merge branch 'master' of https://gitlab.com/jdolan/netradiant
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_wolfet.h
index a6ca181f5b2debbd0fa79757c00f9cc426d8773e..1401323adb15595dc1295af1fadd787d44cf0034 100644 (file)
@@ -1,29 +1,29 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
+   Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -35,136 +35,155 @@ Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
 
 /* -------------------------------------------------------------------------------
 
-content and surface flags
+   content and surface flags
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* this file must be included *after* game_wolf.h because it shares defines! */
 
-#define W_SURF_SPLASH                          0x00000040      /* enemy territory water splash surface */
-#define W_SURF_LANDMINE                                0x80000000      /* enemy territory 'landminable' surface */
+#define W_SURF_SPLASH               0x00000040  /* enemy territory water splash surface */
+#define W_SURF_LANDMINE             0x80000000  /* enemy territory 'landminable' surface */
 
 
 
 /* -------------------------------------------------------------------------------
 
-game_t struct
+   game_t struct
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 {
-       "et",                           /* -game x */
-       "etmain",                       /* default base game data dir */
-       ".etwolf",                      /* unix home sub-dir */
-       "et",                           /* magic path word */
-       "scripts",                      /* shader directory */
-       1024,                           /* max lightmapped surface verts */
-       1024,                           /* max surface verts */
-       6144,                           /* max surface indexes */
-       qfalse,                         /* flares */
-       "flareshader",          /* default flare shader */
-       qtrue,                          /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap compensate */
-       "IBSP",                         /* bsp file prefix */
-       47,                                     /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadIBSPFile,           /* bsp load function */
-       WriteIBSPFile,          /* bsp write function */
-       
+       "et",               /* -game x */
+       "etmain",           /* default base game data dir */
+       ".etwolf",          /* unix home sub-dir */
+       "et",               /* magic path word */
+       "scripts",          /* shader directory */
+       1024,               /* max lightmapped surface verts */
+       1024,               /* max surface verts */
+       6144,               /* max surface indexes */
+       qfalse,             /* flares */
+       "flareshader",      /* default flare shader */
+       qtrue,              /* wolf lighting model? */
+       128,                /* lightmap width/height */
+       1.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
+       1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qfalse,             /* disable shader lightstyles hack */
+       qfalse,             /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qfalse,             /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
+       "IBSP",             /* bsp file prefix */
+       47,                 /* bsp file version */
+       qfalse,             /* cod-style lump len/ofs order */
+       LoadIBSPFile,       /* bsp load function */
+       WriteIBSPFile,      /* bsp write function */
+
        {
                /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
+
                /* default */
-               { "default",            W_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
+               { "default",        W_CONT_SOLID,               -1,                         0,                          -1,                         C_SOLID,                    -1 },
+
+
                /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
+               { "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
+               { "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
+               { "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },
+
+
                /* compiler */
-               { "origin",                     W_CONT_ORIGIN,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         W_CONT_AREAPORTAL,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      W_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     W_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         W_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      W_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      W_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      W_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      W_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
-               
-               
+               { "origin",         W_CONT_ORIGIN,              W_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
+               { "areaportal",     W_CONT_AREAPORTAL,          W_CONT_SOLID,               0,                          0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",          W_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
+               { "detail",         W_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
+               { "structural",     W_CONT_STRUCTURAL,          0,                          0,                          0,                          C_STRUCTURAL,               0 },
+               { "hint",           0,                          0,                          W_SURF_HINT,                0,                          C_HINT,                     0 },
+               { "nodraw",         0,                          0,                          W_SURF_NODRAW,              0,                          C_NODRAW,                   0 },
+
+               { "alphashadow",    0,                          0,                          W_SURF_ALPHASHADOW,         0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",    0,                          0,                          W_SURF_LIGHTFILTER,         0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",     0,                          0,                          W_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+               { "pointlight",     0,                          0,                          W_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+
+
                /* game */
-               { "nonsolid",           0,                                                      W_CONT_SOLID,                           W_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
-               
-               { "trigger",            W_CONT_TRIGGER,                         W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      W_CONT_WATER,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slag",                       W_CONT_SLIME,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       W_CONT_LAVA,                            W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               
-               { "playerclip",         W_CONT_PLAYERCLIP,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        W_CONT_MONSTERCLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "clipmissile",        W_CONT_MISSILECLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "clipshot",           W_CONT_CLIPSHOT,                        W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     W_CONT_NODROP,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "clusterportal",      W_CONT_CLUSTERPORTAL,           W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "donotenter",         W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "nonotenterlarge",W_CONT_DONOTENTER_LARGE,    W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "fog",                        W_CONT_FOG,                                     W_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
-               { "sky",                        0,                                                      0,                                                      W_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      W_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      W_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      W_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "ladder",                     0,                                                      0,                                                      W_SURF_LADDER,                          0,                                                      0,                                                      0 },
-               { "nodamage",           0,                                                      0,                                                      W_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      W_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      W_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               
+               { "nonsolid",       0,                          W_CONT_SOLID,               W_SURF_NONSOLID,            0,                          0,                          C_SOLID },
+
+               { "trigger",        W_CONT_TRIGGER,             W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "water",          W_CONT_WATER,               W_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "slag",           W_CONT_SLIME,               W_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "lava",           W_CONT_LAVA,                W_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+
+               { "playerclip",     W_CONT_PLAYERCLIP,          W_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "monsterclip",    W_CONT_MONSTERCLIP,         W_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "clipmissile",    W_CONT_MISSILECLIP,         W_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "clipshot",       W_CONT_CLIPSHOT,            W_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "nodrop",         W_CONT_NODROP,              W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "clusterportal",  W_CONT_CLUSTERPORTAL,       W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "donotenter",     W_CONT_DONOTENTER,          W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "nonotenterlarge",W_CONT_DONOTENTER_LARGE,    W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "fog",            W_CONT_FOG,                 W_CONT_SOLID,               0,                          0,                          C_FOG,                      C_SOLID },
+               { "sky",            0,                          0,                          W_SURF_SKY,                 0,                          C_SKY,                      0 },
+
+               { "slick",          0,                          0,                          W_SURF_SLICK,               0,                          0,                          0 },
+
+               { "noimpact",       0,                          0,                          W_SURF_NOIMPACT,            0,                          0,                          0 },
+               { "nomarks",        0,                          0,                          W_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
+               { "ladder",         0,                          0,                          W_SURF_LADDER,              0,                          0,                          0 },
+               { "nodamage",       0,                          0,                          W_SURF_NODAMAGE,            0,                          0,                          0 },
+               { "nosteps",        0,                          0,                          W_SURF_NOSTEPS,             0,                          0,                          0 },
+               { "nodlight",       0,                          0,                          W_SURF_NODLIGHT,            0,                          0,                          0 },
+
                /* wolf et landmine-able surface */
-               { "landmine",           0,                                                      0,                                                      W_SURF_LANDMINE,                        0,                                                      0,                                                      0 },
-               
+               { "landmine",       0,                          0,                          W_SURF_LANDMINE,            0,                          0,                          0 },
+
                /* materials */
-               { "metal",                      0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },
-               { "glass",                      0,                                                      0,                                                      W_SURF_GLASS,                           0,                                                      0,                                                      0 },
-               { "splash",                     0,                                                      0,                                                      W_SURF_SPLASH,                          0,                                                      0,                                                      0 },
-               { "woodsteps",          0,                                                      0,                                                      W_SURF_WOOD,                            0,                                                      0,                                                      0 },
-               { "grasssteps",         0,                                                      0,                                                      W_SURF_GRASS,                           0,                                                      0,                                                      0 },
-               { "gravelsteps",        0,                                                      0,                                                      W_SURF_GRAVEL,                          0,                                                      0,                                                      0 },
-               { "rubble",                     0,                                                      0,                                                      W_SURF_RUBBLE,                          0,                                                      0,                                                      0 },
-               { "carpetsteps",        0,                                                      0,                                                      W_SURF_CARPET,                          0,                                                      0,                                                      0 },
-               { "snowsteps",          0,                                                      0,                                                      W_SURF_SNOW,                            0,                                                      0,                                                      0 },
-               { "roofsteps",          0,                                                      0,                                                      W_SURF_ROOF,                            0,                                                      0,                                                      0 },
-               
-               
+               { "metal",          0,                          0,                          W_SURF_METAL,               0,                          0,                          0 },
+               { "metalsteps",     0,                          0,                          W_SURF_METAL,               0,                          0,                          0 },
+               { "glass",          0,                          0,                          W_SURF_GLASS,               0,                          0,                          0 },
+               { "splash",         0,                          0,                          W_SURF_SPLASH,              0,                          0,                          0 },
+               { "woodsteps",      0,                          0,                          W_SURF_WOOD,                0,                          0,                          0 },
+               { "grasssteps",     0,                          0,                          W_SURF_GRASS,               0,                          0,                          0 },
+               { "gravelsteps",    0,                          0,                          W_SURF_GRAVEL,              0,                          0,                          0 },
+               { "rubble",         0,                          0,                          W_SURF_RUBBLE,              0,                          0,                          0 },
+               { "carpetsteps",    0,                          0,                          W_SURF_CARPET,              0,                          0,                          0 },
+               { "snowsteps",      0,                          0,                          W_SURF_SNOW,                0,                          0,                          0 },
+               { "roofsteps",      0,                          0,                          W_SURF_ROOF,                0,                          0,                          0 },
+
+
                /* ai */
-               { "ai_nosight",         W_CONT_AI_NOSIGHT,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
+               { "ai_nosight",     W_CONT_AI_NOSIGHT,          W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
                /* ydnar: experimental until bits are confirmed! */
-               { "ai_nopass",          W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               { "ai_nopasslarge",     W_CONT_DONOTENTER_LARGE,        W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               
+               { "ai_nopass",      W_CONT_DONOTENTER,          W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE,    W_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+
                /* sliding bodies */
-               { "monsterslick",       0,                                                      0,                                                      W_SURF_MONSTERSLICK,            0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslicknorth",  0,                                              0,                                                      W_SURF_MONSLICK_N,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslickeast",   0,                                              0,                                                      W_SURF_MONSLICK_E,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslicksouth",  0,                                              0,                                                      W_SURF_MONSLICK_S,                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "monsterslickwest",   0,                                              0,                                                      W_SURF_MONSLICK_W,                      0,                                                      C_TRANSLUCENT,                          0 },
-               
-               
+               { "monsterslick",   0,                          0,                          W_SURF_MONSTERSLICK,        0,                          C_TRANSLUCENT,              0 },
+               { "monsterslicknorth",  0,                      0,                          W_SURF_MONSLICK_N,          0,                          C_TRANSLUCENT,              0 },
+               { "monsterslickeast",   0,                      0,                          W_SURF_MONSLICK_E,          0,                          C_TRANSLUCENT,              0 },
+               { "monsterslicksouth",  0,                      0,                          W_SURF_MONSLICK_S,          0,                          C_TRANSLUCENT,              0 },
+               { "monsterslickwest",   0,                      0,                          W_SURF_MONSLICK_W,          0,                          C_TRANSLUCENT,              0 },
+
+
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }
@@ -174,4 +193,3 @@ game_t struct
 
 /* end marker */
 #endif
-