]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light.c
add option -nofastpoint; make old buggy behaviour default as it is typically a lot...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light.c
index c072be0c62e88a347580fa1e2bbaa99a21f14450..db1cc576c96d2e39e8b9baf789ebfabbd5038a34 100644 (file)
@@ -148,7 +148,6 @@ static void CreateSkyLights( vec3_t color, float value, int iterations, float fi
        int                     angleSteps, elevationSteps;
        float           angle, elevation;
        float           angleStep, elevationStep;
-       float           step, start;
        sun_t           sun;
        
        
@@ -156,10 +155,6 @@ static void CreateSkyLights( vec3_t color, float value, int iterations, float fi
        if( value <= 0.0f || iterations < 2 )
                return;
        
-       /* calculate some stuff */
-       step = 2.0f / (iterations - 1);
-       start = -1.0f;
-       
        /* basic sun setup */
        VectorCopy( color, sun.color );
        sun.deviance = 0.0f;
@@ -393,6 +388,12 @@ void CreateEntityLights( void )
                if( _color && _color[ 0 ] )
                {
                        sscanf( _color, "%f %f %f", &light->color[ 0 ], &light->color[ 1 ], &light->color[ 2 ] );
+                       if (colorsRGB)
+                       {
+                               light->color[0] = Image_LinearFloatFromsRGBFloat(light->color[0]);
+                               light->color[1] = Image_LinearFloatFromsRGBFloat(light->color[1]);
+                               light->color[2] = Image_LinearFloatFromsRGBFloat(light->color[2]);
+                       }
                        if (!(light->flags & LIGHT_UNNORMALIZED))
                        {
                                ColorNormalize( light->color, light->color );
@@ -405,7 +406,6 @@ void CreateEntityLights( void )
                if(light->extraDist == 0.0f)
                        light->extraDist = extraDist;
                
-               intensity = intensity * pointScale;
                light->photons = intensity;
 
                light->type = EMIT_POINT;
@@ -429,6 +429,7 @@ void CreateEntityLights( void )
                        {
                                Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
                                        (int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
+                               light->photons *= pointScale;
                        }
                        else
                        {
@@ -466,7 +467,7 @@ void CreateEntityLights( void )
                                        /* make a sun */
                                        VectorScale( light->normal, -1.0f, sun.direction );
                                        VectorCopy( light->color, sun.color );
-                                       sun.photons = (intensity / pointScale);
+                                       sun.photons = intensity;
                                        sun.deviance = deviance / 180.0f * Q_PI;
                                        sun.numSamples = numSamples;
                                        sun.style = noStyles ? LS_NORMAL : light->style;
@@ -482,8 +483,14 @@ void CreateEntityLights( void )
                                        /* skip the rest of this love story */
                                        continue;
                                }
+                               else
+                               {
+                                       light->photons *= spotScale;
+                               }
                        }
                }
+               else
+                       light->photons *= pointScale;
                
                /* jitter the light */
                for( j = 1; j < numSamples; j++ )
@@ -1116,6 +1123,8 @@ int LightContributionToSample( trace_t *trace )
                /* return to sender */
                return 1;
        }
+       else
+               Error("Light of undefined type!");
 
        /* VorteX: set noShadow color */
        VectorScale(light->color, add, trace->colorNoShadow);
@@ -1830,7 +1839,7 @@ void LightWorld( void )
        vec3_t          color;
        float           f;
        int                     b, bt;
-       qboolean        minVertex, minGrid, ps;
+       qboolean        minVertex, minGrid;
        const char      *value;
        
 
@@ -1847,6 +1856,12 @@ void LightWorld( void )
        
        /* find the optional minimum lighting values */
        GetVectorForKey( &entities[ 0 ], "_color", color );
+       if (colorsRGB)
+       {
+               color[0] = Image_LinearFloatFromsRGBFloat(color[0]);
+               color[1] = Image_LinearFloatFromsRGBFloat(color[1]);
+               color[2] = Image_LinearFloatFromsRGBFloat(color[2]);
+       }
        if( VectorLength( color ) == 0.0f )
                VectorSet( color, 1.0, 1.0, 1.0 );
        
@@ -2048,6 +2063,7 @@ int LightMain( int argc, char **argv )
        char            mapSource[ 1024 ];
        const char      *value;
        int lightmapMergeSize = 0;
+       qboolean        lightSamplesInsist = qfalse;
        
        
        /* note it */
@@ -2067,6 +2083,24 @@ int LightMain( int argc, char **argv )
        lightmapGamma = game->lightmapGamma;
        Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
 
+       lightmapsRGB = game->lightmapsRGB;
+       if(lightmapsRGB)
+               Sys_Printf( " lightmap colorspace: sRGB\n" );
+       else
+               Sys_Printf( " lightmap colorspace: linear\n" );
+
+       texturesRGB = game->texturesRGB;
+       if(texturesRGB)
+               Sys_Printf( " texture colorspace: sRGB\n" );
+       else
+               Sys_Printf( " texture colorspace: linear\n" );
+
+       colorsRGB = game->colorsRGB;
+       if(colorsRGB)
+               Sys_Printf( " _color colorspace: sRGB\n" );
+       else
+               Sys_Printf( " _color colorspace: linear\n" );
+
        lightmapCompensate = game->lightmapCompensate;
        Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
 
@@ -2089,12 +2123,6 @@ int LightMain( int argc, char **argv )
        else
                Sys_Printf( " shader lightstyles hack: enabled\n" );
 
-       keepLights = game->keepLights;
-       if (keepLights == qtrue)
-               Sys_Printf( " keep lights: enabled\n" );
-       else
-               Sys_Printf( " keep lights: disabled\n" );
-
        patchShadows = game->patchShadows;
        if (patchShadows == qtrue)
                Sys_Printf( " patch shadows: enabled\n" );
@@ -2123,7 +2151,25 @@ int LightMain( int argc, char **argv )
                {
                        f = atof( argv[ i + 1 ] );
                        pointScale *= f;
-                       Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, pointScale );
+                       spotScale *= f;
+                       Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
+                       Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
+                       i++;
+               }
+               
+               else if( !strcmp( argv[ i ], "-spherical" ) || !strcmp( argv[ i ], "-sphericalscale" ) )
+               {
+                       f = atof( argv[ i + 1 ] );
+                       pointScale *= f;
+                       Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
+                       i++;
+               }
+               
+               else if( !strcmp( argv[ i ], "-spot" ) || !strcmp( argv[ i ], "-spotscale" ) )
+               {
+                       f = atof( argv[ i + 1 ] );
+                       spotScale *= f;
+                       Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
                        i++;
                }
                
@@ -2155,6 +2201,7 @@ int LightMain( int argc, char **argv )
                {
                        f = atof( argv[ i + 1 ] );
                        pointScale *= f;
+                       spotScale *= f;
                        areaScale *= f;
                        skyScale *= f;
                        bounceScale *= f;
@@ -2181,20 +2228,20 @@ int LightMain( int argc, char **argv )
                else if( !strcmp( argv[ i ], "-griddirectionality" ) )
                {
                        f = atof( argv[ i + 1 ] );
-                       if(f < 0) f = 0;
-                       if(f > gridAmbientDirectionality) f = gridAmbientDirectionality;
+                       if(f > 1) f = 1;
+                       if(f < gridAmbientDirectionality) gridAmbientDirectionality = f;
                        Sys_Printf( "Grid directionality is %f\n", f );
-                       gridDirectionality *= f;
+                       gridDirectionality = f;
                        i++;
                }
 
                else if( !strcmp( argv[ i ], "-gridambientdirectionality" ) )
                {
                        f = atof( argv[ i + 1 ] );
-                       if(f > gridDirectionality) f = gridDirectionality;
-                       if(f > 1) f = 1;
+                       if(f < -1) f = -1;
+                       if(f > gridDirectionality) gridDirectionality = f;
                        Sys_Printf( "Grid ambient directionality is %f\n", f );
-                       gridAmbientDirectionality *= f;
+                       gridAmbientDirectionality = f;
                        i++;
                }
                
@@ -2206,6 +2253,52 @@ int LightMain( int argc, char **argv )
                        i++;
                }
                
+               else if( !strcmp( argv[ i ], "-sRGBlight" ) )
+               {
+                       lightmapsRGB = qtrue;
+                       Sys_Printf( "Lighting is in sRGB\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGBlight" ) )
+               {
+                       lightmapsRGB = qfalse;
+                       Sys_Printf( "Lighting is linear\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-sRGBtex" ) )
+               {
+                       texturesRGB = qtrue;
+                       Sys_Printf( "Textures are in sRGB\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGBtex" ) )
+               {
+                       texturesRGB = qfalse;
+                       Sys_Printf( "Textures are linear\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-sRGBcolor" ) )
+               {
+                       colorsRGB = qtrue;
+                       Sys_Printf( "Colors are in sRGB\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGBcolor" ) )
+               {
+                       colorsRGB = qfalse;
+                       Sys_Printf( "Colors are linear\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGB" ) )
+               {
+                       lightmapsRGB = qtrue;
+                       Sys_Printf( "Lighting is linear\n" );
+                       texturesRGB = qtrue;
+                       Sys_Printf( "Textures are linear\n" );
+                       colorsRGB = qtrue;
+                       Sys_Printf( "Colors are linear\n" );
+               }
+
                else if( !strcmp( argv[ i ], "-exposure" ) )
                {
                        f = atof( argv[ i + 1 ] );
@@ -2245,8 +2338,18 @@ int LightMain( int argc, char **argv )
                        i++;
                }
                
+               else if( !strcmp( argv[ i ], "-randomsamples" ) )
+               {
+                       lightRandomSamples = qtrue;
+                       Sys_Printf( "Random sampling enabled\n", lightRandomSamples );
+               }
+               
                else if( !strcmp( argv[ i ], "-samples" ) )
                {
+                       if(*argv[i+1] == '+')
+                               lightSamplesInsist = qtrue;
+                       else
+                               lightSamplesInsist = qfalse;
                        lightSamples = atoi( argv[ i + 1 ] );
                        if( lightSamples < 1 )
                                lightSamples = 1;
@@ -2464,12 +2567,18 @@ int LightMain( int argc, char **argv )
                        Sys_Printf( "The -smooth argument is deprecated, use \"-samples 2\" instead\n" );
                }
                
+               else if( !strcmp( argv[ i ], "-nofastpoint" ) )
+               {
+                       fastpoint = qfalse;
+                       Sys_Printf( "Automatic fast mode for point lights disabled\n" );
+               }
+               
                else if( !strcmp( argv[ i ], "-fast" ) )
                {
                        fast = qtrue;
                        fastgrid = qtrue;
                        fastbounce = qtrue;
-                       Sys_Printf( "Fast mode enabled\n" );
+                       Sys_Printf( "Fast mode enabled for all area lights\n" );
                }
                
                else if( !strcmp( argv[ i ], "-faster" ) )
@@ -2661,11 +2770,6 @@ int LightMain( int argc, char **argv )
                        noStyles = qfalse;
                        Sys_Printf( "Enabling lightstyles\n" );
                }
-               else if( !strcmp( argv[ i ], "-keeplights" ))
-               {
-                       keepLights = qtrue;
-                       Sys_Printf( "Leaving light entities on map after compile\n" );
-               }
                else if( !strcmp( argv[ i ], "-cpma" ) )
                {
                        cpmaHack = qtrue;
@@ -2741,6 +2845,11 @@ int LightMain( int argc, char **argv )
                {
                        lightmapExtraVisClusterNudge = qtrue;
                }
+               else if( !strcmp( argv[ i ], "-fill" ) )
+               {
+                       lightmapFill = qtrue;
+                       Sys_Printf( "Filling lightmap colors from surrounding pixels to improve JPEG compression\n" );
+               }
                /* unhandled args */
                else
                {
@@ -2749,6 +2858,42 @@ int LightMain( int argc, char **argv )
 
        }
 
+       /* fix up falloff tolerance for sRGB */
+       if(lightmapsRGB)
+               falloffTolerance = Image_LinearFloatFromsRGBFloat(falloffTolerance * (1.0 / 255.0)) * 255.0;
+
+       /* fix up samples count */
+       if(lightRandomSamples)
+       {
+               if(!lightSamplesInsist)
+               {
+                       /* approximately match -samples in quality */
+                       switch(lightSamples)
+                       {
+                               /* somewhat okay */
+                               case 1:
+                               case 2:
+                                       lightSamples = 16;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               /* good */
+                               case 3:
+                                       lightSamples = 64;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               /* perfect */
+                               case 4:
+                                       lightSamples = 256;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               default: break;
+                       }
+               }
+       }
+
        /* fix up lightmap search power */
        if(lightmapMergeSize)
        {
@@ -2792,7 +2937,7 @@ int LightMain( int argc, char **argv )
        /* load map file */
        value = ValueForKey( &entities[ 0 ], "_keepLights" );
        if( value[ 0 ] != '1' )
-               LoadMapFile( mapSource, qtrue );
+               LoadMapFile( mapSource, qtrue, qfalse );
        
        /* set the entity/model origins and init yDrawVerts */
        SetEntityOrigins();