]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light.c
properly support -keeplights option. Current implementation never worked.
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light.c
index aaaa224762580ef5772e475bad0fc17198fe1737..f4a735ca9dab7911ff064621e8d6295e16d7c8fe 100644 (file)
@@ -148,7 +148,6 @@ static void CreateSkyLights( vec3_t color, float value, int iterations, float fi
        int                     angleSteps, elevationSteps;
        float           angle, elevation;
        float           angleStep, elevationStep;
-       float           step, start;
        sun_t           sun;
        
        
@@ -156,10 +155,6 @@ static void CreateSkyLights( vec3_t color, float value, int iterations, float fi
        if( value <= 0.0f || iterations < 2 )
                return;
        
-       /* calculate some stuff */
-       step = 2.0f / (iterations - 1);
-       start = -1.0f;
-       
        /* basic sun setup */
        VectorCopy( color, sun.color );
        sun.deviance = 0.0f;
@@ -405,7 +400,6 @@ void CreateEntityLights( void )
                if(light->extraDist == 0.0f)
                        light->extraDist = extraDist;
                
-               intensity = intensity * pointScale;
                light->photons = intensity;
 
                light->type = EMIT_POINT;
@@ -429,6 +423,7 @@ void CreateEntityLights( void )
                        {
                                Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
                                        (int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
+                               light->photons *= pointScale;
                        }
                        else
                        {
@@ -466,7 +461,7 @@ void CreateEntityLights( void )
                                        /* make a sun */
                                        VectorScale( light->normal, -1.0f, sun.direction );
                                        VectorCopy( light->color, sun.color );
-                                       sun.photons = (intensity / pointScale);
+                                       sun.photons = intensity;
                                        sun.deviance = deviance / 180.0f * Q_PI;
                                        sun.numSamples = numSamples;
                                        sun.style = noStyles ? LS_NORMAL : light->style;
@@ -482,8 +477,14 @@ void CreateEntityLights( void )
                                        /* skip the rest of this love story */
                                        continue;
                                }
+                               else
+                               {
+                                       light->photons *= spotScale;
+                               }
                        }
                }
+               else
+                       light->photons *= pointScale;
                
                /* jitter the light */
                for( j = 1; j < numSamples; j++ )
@@ -750,13 +751,15 @@ int LightContributionToSample( trace_t *trace )
        float                   add;
        float                   dist;
        float                   addDeluxe = 0.0f, addDeluxeBounceScale = 0.25f;
-       qboolean                angledDeluxe = qfalse;
+       qboolean                angledDeluxe = qtrue;
        float                   colorBrightness;
+       qboolean                doAddDeluxe = qtrue;
        
        /* get light */
        light = trace->light;
        
        /* clear color */
+       trace->forceSubsampling = 0.0f; /* to make sure */
        VectorClear( trace->color );
        VectorClear( trace->colorNoShadow );
        VectorClear( trace->directionContribution );
@@ -820,8 +823,13 @@ int LightContributionToSample( trace_t *trace )
                        angle = DotProduct( trace->normal, trace->direction );
                        
                        /* twosided lighting */
-                       if( trace->twoSided )
-                               angle = fabs( angle );
+                       if( trace->twoSided && angle < 0 )
+                       {
+                               angle = -angle;
+
+                               /* no deluxemap contribution from "other side" light */
+                               doAddDeluxe = qfalse;
+                       }
                        
                        /* attenuate */
                        angle *= -DotProduct( light->normal, trace->direction );
@@ -829,8 +837,13 @@ int LightContributionToSample( trace_t *trace )
                                return 0;
                        else if( angle < 0.0f &&
                                (trace->twoSided || (light->flags & LIGHT_TWOSIDED)) )
+                       {
                                angle = -angle;
 
+                               /* no deluxemap contribution from "other side" light */
+                               doAddDeluxe = qfalse;
+                       }
+
                        /* clamp the distance to prevent super hot spots */
                        dist = sqrt(dist * dist + light->extraDist * light->extraDist);
                        if( dist < 16.0f )
@@ -864,10 +877,20 @@ int LightContributionToSample( trace_t *trace )
                                        dist = SetupTrace( trace );
                                        if( dist >= light->envelope )
                                                return 0;
+
+                                       /* no deluxemap contribution from "other side" light */
+                                       doAddDeluxe = qfalse;
                                }
                                else
                                        return 0;
                        }
+
+                       /* also don't deluxe if the direction is on the wrong side */
+                       if(DotProduct(trace->normal, trace->direction) < 0)
+                       {
+                               /* no deluxemap contribution from "other side" light */
+                               doAddDeluxe = qfalse;
+                       }
                        
                        /* ydnar: moved to here */
                        add = factor * light->add;
@@ -898,8 +921,13 @@ int LightContributionToSample( trace_t *trace )
                        float dot = DotProduct( trace->normal, trace->direction ); 
 
                        /* twosided lighting */
-                       if( trace->twoSided )
-                               dot = fabs( dot );
+                       if( trace->twoSided && dot < 0 )
+                       {
+                               dot = -dot;
+
+                               /* no deluxemap contribution from "other side" light */
+                               doAddDeluxe = qfalse;
+                       }
 
                        /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
                        if( lightAngleHL )
@@ -1010,8 +1038,13 @@ int LightContributionToSample( trace_t *trace )
                        float dot = DotProduct( trace->normal, trace->direction ); 
 
                        /* twosided lighting */
-                       if( trace->twoSided )
-                               dot = fabs( dot );
+                       if( trace->twoSided && dot < 0 )
+                       {
+                               dot = -dot;
+
+                               /* no deluxemap contribution from "other side" light */
+                               doAddDeluxe = qfalse;
+                       }
 
                        /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
                        if( lightAngleHL )
@@ -1071,6 +1104,7 @@ int LightContributionToSample( trace_t *trace )
                {
                        /* trace */
                        TraceLine( trace );
+                       trace->forceSubsampling *= add;
                        if( !(trace->compileFlags & C_SKY) || trace->opaque )
                        {
                                VectorClear( trace->color );
@@ -1083,6 +1117,8 @@ int LightContributionToSample( trace_t *trace )
                /* return to sender */
                return 1;
        }
+       else
+               Error("Light of undefined type!");
 
        /* VorteX: set noShadow color */
        VectorScale(light->color, add, trace->colorNoShadow);
@@ -1108,11 +1144,16 @@ int LightContributionToSample( trace_t *trace )
        if( bouncing )
        {
                addDeluxe *= addDeluxeBounceScale;
+               /* better NOT increase it beyond the original value
                if( addDeluxe < 0.00390625f )
                        addDeluxe = 0.00390625f;
+               */
        }
 
-       VectorScale( trace->direction, addDeluxe, trace->directionContribution );
+       if(doAddDeluxe)
+       {
+               VectorScale( trace->direction, addDeluxe, trace->directionContribution );
+       }
        
        /* setup trace */
        trace->testAll = qfalse;
@@ -1120,6 +1161,7 @@ int LightContributionToSample( trace_t *trace )
        
        /* raytrace */
        TraceLine( trace );
+       trace->forceSubsampling *= add;
        if( trace->passSolid || trace->opaque )
        {
                VectorClear( trace->color );
@@ -1421,6 +1463,7 @@ typedef struct
 {
        vec3_t          dir;
        vec3_t          color;
+       vec3_t          ambient;
        int                     style;
 }
 contribution_t;
@@ -1514,6 +1557,7 @@ void TraceGrid( int num )
                /* add a contribution */
                VectorCopy( trace.color, contributions[ numCon ].color );
                VectorCopy( trace.direction, contributions[ numCon ].dir );
+               VectorClear( contributions[ numCon ].ambient );
                contributions[ numCon ].style = trace.light->style;
                numCon++;
                
@@ -1533,50 +1577,55 @@ void TraceGrid( int num )
        
        /////// Floodlighting for point //////////////////
        //do our floodlight ambient occlusion loop, and add a single contribution based on the brightest dir
-       if (floodlighty)
+       if( floodlighty )
        {
-               int q;
-               float addSize,f;
-               vec3_t col,dir;
-               col[0]=col[1]=col[2]=floodlightIntensity;
-               dir[0]=dir[1]=0;
-               dir[2]=1;
+               int k;
+               float addSize, f;
+               vec3_t dir = { 0, 0, 1 };
+               float ambientFrac = 0.25f;
 
                trace.testOcclusion = qtrue;
                trace.forceSunlight = qfalse;
                trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
                trace.testAll = qtrue;
 
-               for (q=0;q<2;q++)
+               for( k = 0; k < 2; k++ )
                {
-                       if (q==0) //upper hemisphere
+                       if( k == 0 ) // upper hemisphere
                        {
-                               trace.normal[0]=0;
-                               trace.normal[1]=0;
-                               trace.normal[2]=1;
+                               trace.normal[0] = 0;
+                               trace.normal[1] = 0;
+                               trace.normal[2] = 1;
                        }
                        else //lower hemisphere
                        {
-                               trace.normal[0]=0;
-                               trace.normal[1]=0;
-                               trace.normal[2]=-1;
+                               trace.normal[0] = 0;
+                               trace.normal[1] = 0;
+                               trace.normal[2] = -1;
                        }
 
-                       f = FloodLightForSample(&trace, floodlightDistance, floodlight_lowquality);
+                       f = FloodLightForSample( &trace, floodlightDistance, floodlight_lowquality );
 
-                       contributions[ numCon ].color[0]=col[0]*f;
-                       contributions[ numCon ].color[1]=col[1]*f;
-                       contributions[ numCon ].color[2]=col[2]*f;
+                       /* add a fraction as pure ambient, half as top-down direction */
+                       contributions[ numCon ].color[0]= floodlightRGB[0] * floodlightIntensity * f * ( 1.0f - ambientFrac );
+                       contributions[ numCon ].color[1]= floodlightRGB[1] * floodlightIntensity * f * ( 1.0f - ambientFrac );
+                       contributions[ numCon ].color[2]= floodlightRGB[2] * floodlightIntensity * f * ( 1.0f - ambientFrac );
 
-                       contributions[ numCon ].dir[0]=dir[0];
-                       contributions[ numCon ].dir[1]=dir[1];
-                       contributions[ numCon ].dir[2]=dir[2];
+                       contributions[ numCon ].ambient[0]= floodlightRGB[0] * floodlightIntensity * f * ambientFrac;
+                       contributions[ numCon ].ambient[1]= floodlightRGB[1] * floodlightIntensity * f * ambientFrac;
+                       contributions[ numCon ].ambient[2]= floodlightRGB[2] * floodlightIntensity * f * ambientFrac;
+
+                       contributions[ numCon ].dir[0] = dir[0];
+                       contributions[ numCon ].dir[1] = dir[1];
+                       contributions[ numCon ].dir[2] = dir[2];
 
                        contributions[ numCon ].style = 0;
-                       numCon++;
+
                        /* push average direction around */
-                       addSize = VectorLength( col );
+                       addSize = VectorLength( contributions[ numCon ].color );
                        VectorMA( gp->dir, addSize, dir, gp->dir );
+
+                       numCon++;
                }
        }
        /////////////////////
@@ -1632,6 +1681,8 @@ void TraceGrid( int num )
                d = 0.25f * (1.0f - d);
                VectorMA( gp->ambient[ j ], d, contributions[ i ].color, gp->ambient[ j ] );
 
+               VectorAdd( gp->ambient[ j ], contributions[ i ].ambient, gp->ambient[ j ] );
+
 /*
  * div0:
  * the total light average = ambient value + 0.25 * sum of all directional values
@@ -1782,7 +1833,7 @@ void LightWorld( void )
        vec3_t          color;
        float           f;
        int                     b, bt;
-       qboolean        minVertex, minGrid, ps;
+       qboolean        minVertex, minGrid;
        const char      *value;
        
 
@@ -2000,6 +2051,7 @@ int LightMain( int argc, char **argv )
        char            mapSource[ 1024 ];
        const char      *value;
        int lightmapMergeSize = 0;
+       qboolean        lightSamplesInsist = qfalse;
        
        
        /* note it */
@@ -2019,6 +2071,18 @@ int LightMain( int argc, char **argv )
        lightmapGamma = game->lightmapGamma;
        Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
 
+       lightmapsRGB = game->lightmapsRGB;
+       if(lightmapsRGB)
+               Sys_Printf( " lightmap colorspace: sRGB\n" );
+       else
+               Sys_Printf( " lightmap colorspace: linear\n" );
+
+       texturesRGB = game->texturesRGB;
+       if(texturesRGB)
+               Sys_Printf( " texture colorspace: sRGB\n" );
+       else
+               Sys_Printf( " texture colorspace: linear\n" );
+
        lightmapCompensate = game->lightmapCompensate;
        Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
 
@@ -2041,12 +2105,6 @@ int LightMain( int argc, char **argv )
        else
                Sys_Printf( " shader lightstyles hack: enabled\n" );
 
-       keepLights = game->keepLights;
-       if (keepLights == qtrue)
-               Sys_Printf( " keep lights: enabled\n" );
-       else
-               Sys_Printf( " keep lights: disabled\n" );
-
        patchShadows = game->patchShadows;
        if (patchShadows == qtrue)
                Sys_Printf( " patch shadows: enabled\n" );
@@ -2075,7 +2133,25 @@ int LightMain( int argc, char **argv )
                {
                        f = atof( argv[ i + 1 ] );
                        pointScale *= f;
-                       Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, pointScale );
+                       spotScale *= f;
+                       Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
+                       Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
+                       i++;
+               }
+               
+               else if( !strcmp( argv[ i ], "-spherical" ) || !strcmp( argv[ i ], "-sphericalscale" ) )
+               {
+                       f = atof( argv[ i + 1 ] );
+                       pointScale *= f;
+                       Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
+                       i++;
+               }
+               
+               else if( !strcmp( argv[ i ], "-spot" ) || !strcmp( argv[ i ], "-spotscale" ) )
+               {
+                       f = atof( argv[ i + 1 ] );
+                       spotScale *= f;
+                       Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
                        i++;
                }
                
@@ -2107,6 +2183,7 @@ int LightMain( int argc, char **argv )
                {
                        f = atof( argv[ i + 1 ] );
                        pointScale *= f;
+                       spotScale *= f;
                        areaScale *= f;
                        skyScale *= f;
                        bounceScale *= f;
@@ -2133,20 +2210,20 @@ int LightMain( int argc, char **argv )
                else if( !strcmp( argv[ i ], "-griddirectionality" ) )
                {
                        f = atof( argv[ i + 1 ] );
-                       if(f < 0) f = 0;
-                       if(f > gridAmbientDirectionality) f = gridAmbientDirectionality;
+                       if(f > 1) f = 1;
+                       if(f < gridAmbientDirectionality) gridAmbientDirectionality = f;
                        Sys_Printf( "Grid directionality is %f\n", f );
-                       gridDirectionality *= f;
+                       gridDirectionality = f;
                        i++;
                }
 
                else if( !strcmp( argv[ i ], "-gridambientdirectionality" ) )
                {
                        f = atof( argv[ i + 1 ] );
-                       if(f > gridDirectionality) f = gridDirectionality;
-                       if(f > 1) f = 1;
+                       if(f < -1) f = -1;
+                       if(f > gridDirectionality) gridDirectionality = f;
                        Sys_Printf( "Grid ambient directionality is %f\n", f );
-                       gridAmbientDirectionality *= f;
+                       gridAmbientDirectionality = f;
                        i++;
                }
                
@@ -2158,6 +2235,30 @@ int LightMain( int argc, char **argv )
                        i++;
                }
                
+               else if( !strcmp( argv[ i ], "-sRGBlight" ) )
+               {
+                       lightmapsRGB = qtrue;
+                       Sys_Printf( "Lighting is in sRGB\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGBlight" ) )
+               {
+                       lightmapsRGB = qfalse;
+                       Sys_Printf( "Lighting is linear\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-sRGBtex" ) )
+               {
+                       texturesRGB = qtrue;
+                       Sys_Printf( "Textures are in sRGB\n" );
+               }
+
+               else if( !strcmp( argv[ i ], "-nosRGBtex" ) )
+               {
+                       texturesRGB = qfalse;
+                       Sys_Printf( "Textures are linear\n" );
+               }
+
                else if( !strcmp( argv[ i ], "-exposure" ) )
                {
                        f = atof( argv[ i + 1 ] );
@@ -2197,8 +2298,18 @@ int LightMain( int argc, char **argv )
                        i++;
                }
                
+               else if( !strcmp( argv[ i ], "-randomsamples" ) )
+               {
+                       lightRandomSamples = qtrue;
+                       Sys_Printf( "Random sampling enabled\n", lightRandomSamples );
+               }
+               
                else if( !strcmp( argv[ i ], "-samples" ) )
                {
+                       if(*argv[i+1] == '+')
+                               lightSamplesInsist = qtrue;
+                       else
+                               lightSamplesInsist = qfalse;
                        lightSamples = atoi( argv[ i + 1 ] );
                        if( lightSamples < 1 )
                                lightSamples = 1;
@@ -2207,6 +2318,18 @@ int LightMain( int argc, char **argv )
                        i++;
                }
                
+               else if( !strcmp( argv[ i ], "-samplessearchboxsize" ) )
+               {
+                       lightSamplesSearchBoxSize = atoi( argv[ i + 1 ] );
+                       if( lightSamplesSearchBoxSize <= 0 )
+                               lightSamplesSearchBoxSize = 1;
+                       if( lightSamplesSearchBoxSize > 4 )
+                               lightSamplesSearchBoxSize = 4; /* more makes no sense */
+                       else if( lightSamplesSearchBoxSize != 1 )
+                               Sys_Printf( "Adaptive supersampling uses %f times the normal search box size\n", lightSamplesSearchBoxSize );
+                       i++;
+               }
+
                else if( !strcmp( argv[ i ], "-filter" ) )
                {
                        filter = qtrue;
@@ -2601,11 +2724,6 @@ int LightMain( int argc, char **argv )
                        noStyles = qfalse;
                        Sys_Printf( "Enabling lightstyles\n" );
                }
-               else if( !strcmp( argv[ i ], "-keeplights" ))
-               {
-                       keepLights = qtrue;
-                       Sys_Printf( "Leaving light entities on map after compile\n" );
-               }
                else if( !strcmp( argv[ i ], "-cpma" ) )
                {
                        cpmaHack = qtrue;
@@ -2681,6 +2799,11 @@ int LightMain( int argc, char **argv )
                {
                        lightmapExtraVisClusterNudge = qtrue;
                }
+               else if( !strcmp( argv[ i ], "-fill" ) )
+               {
+                       lightmapFill = qtrue;
+                       Sys_Printf( "Filling lightmap colors from surrounding pixels to improve JPEG compression\n" );
+               }
                /* unhandled args */
                else
                {
@@ -2689,6 +2812,38 @@ int LightMain( int argc, char **argv )
 
        }
 
+       /* fix up samples count */
+       if(lightRandomSamples)
+       {
+               if(!lightSamplesInsist)
+               {
+                       /* approximately match -samples in quality */
+                       switch(lightSamples)
+                       {
+                               /* somewhat okay */
+                               case 1:
+                               case 2:
+                                       lightSamples = 16;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               /* good */
+                               case 3:
+                                       lightSamples = 64;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               /* perfect */
+                               case 4:
+                                       lightSamples = 256;
+                                       Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
+                                       break;
+
+                               default: break;
+                       }
+               }
+       }
+
        /* fix up lightmap search power */
        if(lightmapMergeSize)
        {
@@ -2732,7 +2887,7 @@ int LightMain( int argc, char **argv )
        /* load map file */
        value = ValueForKey( &entities[ 0 ], "_keepLights" );
        if( value[ 0 ] != '1' )
-               LoadMapFile( mapSource, qtrue );
+               LoadMapFile( mapSource, qtrue, qfalse );
        
        /* set the entity/model origins and init yDrawVerts */
        SetEntityOrigins();