float st[ 2 ], lightmap[ 2 ], *radLuxel;
radVert_t *rv[ 3 ];
+ if (!bouncing)
+ Sys_Printf( "BUG: RadSample: !bouncing shouldn't happen\n" );
/* initial setup */
ClearBounds( mins, maxs );
/* bouncing light? */
if ( !bouncing ) {
- Sys_Printf( "BUG: RadSubdivideDiffuseLight !bouncing shouldn't happen\n" );
+ /* This is weird. This actually handles surfacelight and not
+ * bounces. */
/* handle first-pass lights in normal q3a style */
value = si->value;