]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light_bounce.c
tools: reduce diff noise
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
index 37d8c4e57ca4f6ed141cc37f2f8e24dd01a47d6a..9fe00ef68c57dd7d7f5876739be47d86fd0eeffa 100644 (file)
@@ -552,7 +552,7 @@ static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, raw
        light->falloffTolerance = falloffTolerance;
 
        /* bouncing light? */
-       if ( !bouncing ) {
+       if ( bouncing == qfalse ) {
                /* This is weird. This actually handles surfacelight and not
                 * bounces. */