/* allocate shade angle table */
- shadeAngles = safe_malloc( numBSPDrawVerts * sizeof( float ) );
- memset( shadeAngles, 0, numBSPDrawVerts * sizeof( float ) );
+ shadeAngles = safe_malloc0( numBSPDrawVerts * sizeof( float ) );
/* allocate smoothed table */
cs = ( numBSPDrawVerts / 8 ) + 1;
- smoothed = safe_malloc( cs );
- memset( smoothed, 0, cs );
+ smoothed = safe_malloc0( cs );
/* set default shade angle */
defaultShadeAngle = DEG2RAD( shadeAngleDegrees );
if ( lm->superLuxels[ lightmapNum ] == NULL ) {
/* allocate sampling lightmap storage */
size = lm->sw * lm->sh * SUPER_LUXEL_SIZE * sizeof( float );
- lm->superLuxels[ lightmapNum ] = safe_malloc( size );
- memset( lm->superLuxels[ lightmapNum ], 0, size );
+ lm->superLuxels[ lightmapNum ] = safe_malloc0( size );
}
/* set style */