- if( VectorNormalize( deluxel, direction ) )
- {
- /* encode [-1,1] in [0,255] */
- pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);
- for( i = 0; i < 3; i++ )
- {
- temp = (direction[ i ] + 1.0f) * 127.5f;
- if( temp < 0 )
- pixel[ i ] = 0;
- else if( temp > 255 )
- pixel[ i ] = 255;
- else
- pixel[ i ] = temp;
- }
- }
+ pixel = olm->bspDirBytes + (((oy * olm->customWidth) + ox) * 3);
+ VectorScale( deluxel, 1000.0f, direction );
+ VectorNormalize( direction, direction );
+ VectorScale( direction, 127.5f, direction );
+ for( i = 0; i < 3; i++ )
+ pixel[ i ] = (byte)( 127.5f + direction[ i ] );