]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/main.c
no, we do NOT want to ignore caulk
[xonotic/netradiant.git] / tools / quake3 / q3map2 / main.c
index efebefad8308f841b7a1974863f372d7e58d6363..b8c469dbdbd16e0188dbe8c8125efe4ee7601f9f 100644 (file)
@@ -1,4 +1,4 @@
-/* -------------------------------------------------------------------------------
+/* -------------------------------------------------------------------------------;
 
 Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
@@ -66,8 +66,6 @@ static void ExitQ3Map( void )
 
 /* minimap stuff */
 
-/* borrowed from light.c */
-void WriteTGA24( char *filename, byte *data, int width, int height, qboolean flip );
 typedef struct minimap_s
 {
        bspModel_t *model;
@@ -77,6 +75,7 @@ typedef struct minimap_s
        float *sample_offsets;
        float sharpen_boxmult;
        float sharpen_centermult;
+       float boost, brightness, contrast;
        float *data1f;
        float *sharpendata1f;
        vec3_t mins, size;
@@ -137,6 +136,7 @@ static float MiniMapSample(float x, float y)
        float t0, t1;
        float samp;
        bspBrush_t *b;
+       bspBrushSide_t *s;
        int cnt;
 
        org[0] = x;
@@ -156,7 +156,7 @@ static float MiniMapSample(float x, float y)
                        b = &bspBrushes[bi];
 
                        // sort out mins/maxs of the brush
-                       bspBrushSide_t *s = &bspBrushSides[b->firstSide];
+                       s = &bspBrushSides[b->firstSide];
                        if(x < -bspPlanes[s[0].planeNum].dist)
                                continue;
                        if(x > +bspPlanes[s[1].planeNum].dist)
@@ -177,6 +177,16 @@ static float MiniMapSample(float x, float y)
        return samp;
 }
 
+void RandomVector2f(float v[2])
+{
+       do
+       {
+               v[0] = 2 * Random() - 1;
+               v[1] = 2 * Random() - 1;
+       }
+       while(v[0] * v[0] + v[1] * v[1] > 1);
+}
+
 static void MiniMapRandomlySupersampled(int y)
 {
        int x, i;
@@ -184,6 +194,8 @@ static void MiniMapRandomlySupersampled(int y)
        float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
        float dx   =                   minimap.size[0]      / (float) minimap.width;
        float dy   =                   minimap.size[1]      / (float) minimap.height;
+       float uv[2];
+       float thisval;
 
        for(x = 0; x < minimap.width; ++x)
        {
@@ -192,9 +204,10 @@ static void MiniMapRandomlySupersampled(int y)
 
                for(i = 0; i < minimap.samples; ++i)
                {
-                       float thisval = MiniMapSample(
-                               xmin + (2 * Random() - 0.5) * dx, /* exaggerated random pattern for better results */
-                               ymin + (2 * Random() - 0.5) * dy  /* exaggerated random pattern for better results */
+                       RandomVector2f(uv);
+                       thisval = MiniMapSample(
+                               xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
+                               ymin + (uv[1] + 0.5) * dy  /* exaggerated random pattern for better results */
                        );
                        val += thisval;
                }
@@ -233,11 +246,11 @@ static void MiniMapNoSupersampling(int y)
 {
        int x;
        float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
+       float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height);
 
        for(x = 0; x < minimap.width; ++x)
        {
-               float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
+               float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width);
                *p++ = MiniMapSample(xmin, ymin) / minimap.size[2];
        }
 }
@@ -279,30 +292,57 @@ static void MiniMapSharpen(int y)
        }
 }
 
-void MiniMapMakeMinsMaxs()
+static void MiniMapContrastBoost(int y)
+{
+       int x;
+       float *q = &minimap.data1f[y * minimap.width];
+       for(x = 0; x < minimap.width; ++x)
+       {
+               *q = *q * minimap.boost / ((minimap.boost - 1) * *q + 1);
+               ++q;
+       }
+}
+
+static void MiniMapBrightnessContrast(int y)
+{
+       int x;
+       float *q = &minimap.data1f[y * minimap.width];
+       for(x = 0; x < minimap.width; ++x)
+       {
+               *q = *q * minimap.contrast + minimap.brightness;
+               ++q;
+       }
+}
+
+void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
 {
        vec3_t mins, maxs, extend;
-       VectorCopy(minimap.model->mins, mins);
-       VectorCopy(minimap.model->maxs, maxs);
+       VectorCopy(mins_in, mins);
+       VectorCopy(maxs_in, maxs);
 
        // line compatible to nexuiz mapinfo
        Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
 
-       VectorSubtract(maxs, mins, extend);
-
-       if(extend[1] > extend[0])
-       {
-               mins[0] -= (extend[1] - extend[0]) * 0.5;
-               maxs[0] += (extend[1] - extend[0]) * 0.5;
-       }
-       else
+       if(keepaspect)
        {
-               mins[1] -= (extend[0] - extend[1]) * 0.5;
-               maxs[1] += (extend[0] - extend[1]) * 0.5;
+               VectorSubtract(maxs, mins, extend);
+               if(extend[1] > extend[0])
+               {
+                       mins[0] -= (extend[1] - extend[0]) * 0.5;
+                       maxs[0] += (extend[1] - extend[0]) * 0.5;
+               }
+               else
+               {
+                       mins[1] -= (extend[0] - extend[1]) * 0.5;
+                       maxs[1] += (extend[0] - extend[1]) * 0.5;
+               }
        }
 
+       /* border: amount of black area around the image */
+       /* input: border, 1-2*border, border but we need border/(1-2*border) */
+
        VectorSubtract(maxs, mins, extend);
-       VectorScale(extend, 1.0 / 64.0, extend);
+       VectorScale(extend, border / (1 - 2 * border), extend);
 
        VectorSubtract(mins, extend, mins);
        VectorAdd(maxs, extend, maxs);
@@ -314,17 +354,156 @@ void MiniMapMakeMinsMaxs()
        Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
 }
 
+/*
+MiniMapSetupBrushes()
+determines solid non-sky brushes in the world
+*/
+
+void MiniMapSetupBrushes( void )
+{
+       SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, 0, 0);
+               // at least one must be solid
+               // none may be sky
+               // not all may be nodraw
+}
+
+qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
+{
+       float val, dx, dy;
+       int j, k;
+
+       *bestj = *bestk = -1;
+       *bestval = 3; /* max possible val is 2 */
+
+       for(j = 0; j < minimap.samples; ++j)
+               for(k = j + 1; k < minimap.samples; ++k)
+               {
+                       dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0];
+                       dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1];
+                       if(dx > +0.5) dx -= 1;
+                       if(dx < -0.5) dx += 1;
+                       if(dy > +0.5) dy -= 1;
+                       if(dy < -0.5) dy += 1;
+                       val = dx * dx + dy * dy;
+                       if(val < *bestval)
+                       {
+                               *bestj = j;
+                               *bestk = k;
+                               *bestval = val;
+                       }
+               }
+       
+       return *bestval < 3;
+}
+
+void MiniMapMakeSampleOffsets()
+{
+       int i, j, k, jj, kk;
+       float val, valj, valk, sx, sy, rx, ry;
+
+       Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
+
+       /* start with entirely random samples */
+       for(i = 0; i < minimap.samples; ++i)
+       {
+               minimap.sample_offsets[2*i+0] = Random();
+               minimap.sample_offsets[2*i+1] = Random();
+       }
+
+       for(i = 0; i < 1000; ++i)
+       {
+               if(MiniMapEvaluateSampleOffsets(&j, &k, &val))
+               {
+                       sx = minimap.sample_offsets[2*j+0];
+                       sy = minimap.sample_offsets[2*j+1];
+                       minimap.sample_offsets[2*j+0] = rx = Random();
+                       minimap.sample_offsets[2*j+1] = ry = Random();
+                       if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj))
+                               valj = -1;
+                       minimap.sample_offsets[2*j+0] = sx;
+                       minimap.sample_offsets[2*j+1] = sy;
+
+                       sx = minimap.sample_offsets[2*k+0];
+                       sy = minimap.sample_offsets[2*k+1];
+                       minimap.sample_offsets[2*k+0] = rx;
+                       minimap.sample_offsets[2*k+1] = ry;
+                       if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk))
+                               valk = -1;
+                       minimap.sample_offsets[2*k+0] = sx;
+                       minimap.sample_offsets[2*k+1] = sy;
+
+                       if(valj > valk)
+                       {
+                               if(valj > val)
+                               {
+                                       /* valj is the greatest */
+                                       minimap.sample_offsets[2*j+0] = rx;
+                                       minimap.sample_offsets[2*j+1] = ry;
+                                       i = -1;
+                               }
+                               else
+                               {
+                                       /* valj is the greater and it is useless - forget it */
+                               }
+                       }
+                       else
+                       {
+                               if(valk > val)
+                               {
+                                       /* valk is the greatest */
+                                       minimap.sample_offsets[2*k+0] = rx;
+                                       minimap.sample_offsets[2*k+1] = ry;
+                                       i = -1;
+                               }
+                               else
+                               {
+                                       /* valk is the greater and it is useless - forget it */
+                               }
+                       }
+               }
+               else
+                       break;
+       }
+}
+
+void MergeRelativePath(char *out, const char *absolute, const char *relative)
+{
+       const char *endpos = absolute + strlen(absolute);
+       while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+               --endpos;
+       while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
+       {
+               relative += 3;
+               while(endpos != absolute)
+               {
+                       --endpos;
+                       if(*endpos == '/' || *endpos == '\\')
+                               break;
+               }
+               while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+                       --endpos;
+       }
+       memcpy(out, absolute, endpos - absolute);
+       out[endpos - absolute] = '/';
+       strcpy(out + (endpos - absolute + 1), relative);
+}
+
 int MiniMapBSPMain( int argc, char **argv )
 {
        char minimapFilename[1024];
        char basename[1024];
        char path[1024];
-       char parentpath[1024];
+       char relativeMinimapFilename[1024];
+       qboolean autolevel;
        float minimapSharpen;
-       byte *data3b, *p;
+       float border;
+       byte *data4b, *p;
        float *q;
        int x, y;
        int i;
+       miniMapMode_t mode;
+       vec3_t mins, maxs;
+       qboolean keepaspect;
 
        /* arg checking */
        if( argc < 2 )
@@ -338,16 +517,27 @@ int MiniMapBSPMain( int argc, char **argv )
        StripExtension( source );
        DefaultExtension( source, ".bsp" );
        Sys_Printf( "Loading %s\n", source );
+       BeginMapShaderFile( source );
+       LoadShaderInfo();
        LoadBSPFile( source );
 
        minimap.model = &bspModels[0];
-       MiniMapMakeMinsMaxs();
+       VectorCopy(minimap.model->mins, mins);
+       VectorCopy(minimap.model->maxs, maxs);
 
        *minimapFilename = 0;
-       minimapSharpen = 1;
-       minimap.width = minimap.height = 512;
+       minimapSharpen = game->miniMapSharpen;
+       minimap.width = minimap.height = game->miniMapSize;
+       border = game->miniMapBorder;
+       keepaspect = game->miniMapKeepAspect;
+       mode = game->miniMapMode;
+
+       autolevel = qfalse;
        minimap.samples = 1;
        minimap.sample_offsets = NULL;
+       minimap.boost = 1.0;
+       minimap.brightness = 0.0;
+       minimap.contrast = 1.0;
 
        /* process arguments */
        for( i = 1; i < (argc - 1); i++ )
@@ -372,9 +562,7 @@ int MiniMapBSPMain( int argc, char **argv )
                        if(minimap.sample_offsets)
                                free(minimap.sample_offsets);
                        minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples);
-                       /* TODO use a better pattern */
-                       for(x = 0; x < 2 * minimap.samples; ++x)
-                               minimap.sample_offsets[x] = Random();
+                       MiniMapMakeSampleOffsets();
                }
                else if( !strcmp( argv[ i ],  "-random" ) )
                {
@@ -385,6 +573,22 @@ int MiniMapBSPMain( int argc, char **argv )
                                free(minimap.sample_offsets);
                        minimap.sample_offsets = NULL;
                }
+               else if( !strcmp( argv[ i ],  "-border" ) )
+               {
+                       border = atof(argv[i + 1]);
+                       i++;
+                       Sys_Printf( "Border set to %f\n", border );
+               }
+               else if( !strcmp( argv[ i ],  "-keepaspect" ) )
+               {
+                       keepaspect = qtrue;
+                       Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+               }
+               else if( !strcmp( argv[ i ],  "-nokeepaspect" ) )
+               {
+                       keepaspect = qfalse;
+                       Sys_Printf( "Not keeping aspect ratio\n", border );
+               }
                else if( !strcmp( argv[ i ],  "-o" ) )
                {
                        strcpy(minimapFilename, argv[i + 1]);
@@ -393,29 +597,72 @@ int MiniMapBSPMain( int argc, char **argv )
                }
                else if( !strcmp( argv[ i ],  "-minmax" ) && i < (argc - 7) )
                {
-                       minimap.mins[0] = atof(argv[i + 1]);
-                       minimap.mins[1] = atof(argv[i + 2]);
-                       minimap.mins[2] = atof(argv[i + 3]);
-                       minimap.size[0] = atof(argv[i + 4]) - minimap.mins[0];
-                       minimap.size[1] = atof(argv[i + 5]) - minimap.mins[1];
-                       minimap.size[2] = atof(argv[i + 6]) - minimap.mins[2];
+                       mins[0] = atof(argv[i + 1]);
+                       mins[1] = atof(argv[i + 2]);
+                       mins[2] = atof(argv[i + 3]);
+                       maxs[0] = atof(argv[i + 4]);
+                       maxs[1] = atof(argv[i + 5]);
+                       maxs[2] = atof(argv[i + 6]);
                        i += 6;
                        Sys_Printf( "Map mins/maxs overridden\n" );
                }
+               else if( !strcmp( argv[ i ],  "-gray" ) )
+               {
+                       mode = MINIMAP_MODE_GRAY;
+                       Sys_Printf( "Writing as white-on-black image\n" );
+               }
+               else if( !strcmp( argv[ i ],  "-black" ) )
+               {
+                       mode = MINIMAP_MODE_BLACK;
+                       Sys_Printf( "Writing as black alpha image\n" );
+               }
+               else if( !strcmp( argv[ i ],  "-white" ) )
+               {
+                       mode = MINIMAP_MODE_WHITE;
+                       Sys_Printf( "Writing as white alpha image\n" );
+               }
+               else if( !strcmp( argv[ i ],  "-boost" ) && i < (argc - 2) )
+               {
+                       minimap.boost = atof(argv[i + 1]);
+                       i++;
+                       Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+               }
+               else if( !strcmp( argv[ i ],  "-brightness" ) && i < (argc - 2) )
+               {
+                       minimap.brightness = atof(argv[i + 1]);
+                       i++;
+                       Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+               }
+               else if( !strcmp( argv[ i ],  "-contrast" ) && i < (argc - 2) )
+               {
+                       minimap.contrast = atof(argv[i + 1]);
+                       i++;
+                       Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+               }
+               else if( !strcmp( argv[ i ],  "-autolevel" ) )
+               {
+                       autolevel = qtrue;
+                       Sys_Printf( "Auto level enabled\n", border );
+               }
+               else if( !strcmp( argv[ i ],  "-noautolevel" ) )
+               {
+                       autolevel = qfalse;
+                       Sys_Printf( "Auto level disabled\n", border );
+               }
        }
 
+       MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
+
        if(!*minimapFilename)
        {
                ExtractFileBase(source, basename);
                ExtractFilePath(source, path);
-               if(*path)
-                       path[strlen(path)-1] = 0;
-               ExtractFilePath(path, parentpath);
-               sprintf(minimapFilename, "%sgfx", parentpath);
-               Q_mkdir(minimapFilename);
-               sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
+               sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
+               MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
                Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
        }
+       ExtractFilePath(minimapFilename, path);
+       Q_mkdir(path);
 
        if(minimapSharpen >= 0)
        {
@@ -424,11 +671,11 @@ int MiniMapBSPMain( int argc, char **argv )
        }
 
        minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
-       data3b = safe_malloc(minimap.width * minimap.height * 3);
+       data4b = safe_malloc(minimap.width * minimap.height * 4);
        if(minimapSharpen >= 0)
                minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
 
-       SetupBrushes();
+       MiniMapSetupBrushes();
 
        if(minimap.samples <= 1)
        {
@@ -449,6 +696,56 @@ int MiniMapBSPMain( int argc, char **argv )
                }
        }
 
+       if(minimap.boost != 1.0)
+       {
+               Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost);
+       }
+
+       if(autolevel)
+       {
+               Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
+               float mi = 1, ma = 0;
+               float s, o;
+
+               // TODO threads!
+               q = minimap.data1f;
+               for(y = 0; y < minimap.height; ++y)
+                       for(x = 0; x < minimap.width; ++x)
+                       {
+                               float v = *q++;
+                               if(v < mi)
+                                       mi = v;
+                               if(v > ma)
+                                       ma = v;
+                       }
+               if(ma > mi)
+               {
+                       s = 1 / (ma - mi);
+                       o = mi / (ma - mi);
+
+                       // equations:
+                       //   brightness + contrast * v
+                       // after autolevel:
+                       //   brightness + contrast * (v * s - o)
+                       // =
+                       //   (brightness - contrast * o) + (contrast * s) * v
+                       minimap.brightness = minimap.brightness - minimap.contrast * o;
+                       minimap.contrast *= s;
+
+                       Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
+                       Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
+               }
+               else
+                       Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
+       }
+
+       if(minimap.brightness != 0 || minimap.contrast != 1)
+       {
+               Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
+               RunThreadsOnIndividual(minimap.height, qtrue, MiniMapBrightnessContrast);
+       }
+
        if(minimap.sharpendata1f)
        {
                Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
@@ -461,22 +758,61 @@ int MiniMapBSPMain( int argc, char **argv )
        }
 
        Sys_Printf( "\nConverting...");
-       p = data3b;
-       for(y = 0; y < minimap.height; ++y)
-               for(x = 0; x < minimap.width; ++x)
-               {
-                       byte b;
-                       float v = *q++;
-                       if(v < 0) v = 0;
-                       if(v > 255.0/256.0) v = 255.0/256.0;
-                       b = v * 256;
-                       *p++ = b;
-                       *p++ = b;
-                       *p++ = b;
-               }
 
-       Sys_Printf( " writing to %s...", minimapFilename );
-       WriteTGA24(minimapFilename, data3b, minimap.width, minimap.height, qfalse);
+       switch(mode)
+       {
+               case MINIMAP_MODE_GRAY:
+                       p = data4b;
+                       for(y = 0; y < minimap.height; ++y)
+                               for(x = 0; x < minimap.width; ++x)
+                               {
+                                       byte b;
+                                       float v = *q++;
+                                       if(v < 0) v = 0;
+                                       if(v > 255.0/256.0) v = 255.0/256.0;
+                                       b = v * 256;
+                                       *p++ = b;
+                               }
+                       Sys_Printf( " writing to %s...", minimapFilename );
+                       WriteTGAGray(minimapFilename, data4b, minimap.width, minimap.height);
+                       break;
+               case MINIMAP_MODE_BLACK:
+                       p = data4b;
+                       for(y = 0; y < minimap.height; ++y)
+                               for(x = 0; x < minimap.width; ++x)
+                               {
+                                       byte b;
+                                       float v = *q++;
+                                       if(v < 0) v = 0;
+                                       if(v > 255.0/256.0) v = 255.0/256.0;
+                                       b = v * 256;
+                                       *p++ = 0;
+                                       *p++ = 0;
+                                       *p++ = 0;
+                                       *p++ = b;
+                               }
+                       Sys_Printf( " writing to %s...", minimapFilename );
+                       WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
+                       break;
+               case MINIMAP_MODE_WHITE:
+                       p = data4b;
+                       for(y = 0; y < minimap.height; ++y)
+                               for(x = 0; x < minimap.width; ++x)
+                               {
+                                       byte b;
+                                       float v = *q++;
+                                       if(v < 0) v = 0;
+                                       if(v > 255.0/256.0) v = 255.0/256.0;
+                                       b = v * 256;
+                                       *p++ = 255;
+                                       *p++ = 255;
+                                       *p++ = 255;
+                                       *p++ = b;
+                               }
+                       Sys_Printf( " writing to %s...", minimapFilename );
+                       WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
+                       break;
+       }
 
        Sys_Printf( " done.\n" );
 
@@ -677,8 +1013,8 @@ int AnalyzeBSP( int argc, char **argv )
                lump = (byte*) header + offset;
                lumpInt = LittleLong( (int) *((int*) lump) );
                lumpFloat = LittleFloat( (float) *((float*) lump) );
-               memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) );
-               lumpString[ 1024 ] = '\0';
+               memcpy( lumpString, (char*) lump, ((size_t)length < sizeof(lumpString) ? (size_t)length : sizeof(lumpString)-1) );
+               lumpString[ sizeof(lumpString)-1 ] = '\0';
                
                /* print basic lump info */
                Sys_Printf( "Lump:          %d\n", i );
@@ -877,29 +1213,45 @@ int ScaleBSPMain( int argc, char **argv )
        int uniform, axis;
        qboolean texscale;
        float *old_xyzst = NULL;
+       float spawn_ref = 0;
        
        
        /* arg checking */
        if( argc < 3 )
        {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
+               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
                return 0;
        }
        
+       texscale = qfalse;
+       for(i = 1; i < argc-2; ++i)
+       {
+               if(!strcmp(argv[i], "-tex"))
+               {
+                       texscale = qtrue;
+               }
+               else if(!strcmp(argv[i], "-spawn_ref"))
+               {
+                       spawn_ref = atof(argv[i+1]);
+                       ++i;
+               }
+               else
+                       break;
+       }
+       
        /* get scale */
-       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
-       if(argc >= 4)
+       // if(argc-2 >= i) // always true
+               scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+       if(argc-3 >= i)
                scale[1] = scale[0] = atof( argv[ argc - 3 ] );
-       if(argc >= 5)
+       if(argc-4 >= i)
                scale[0] = atof( argv[ argc - 4 ] );
 
-       texscale = !strcmp(argv[1], "-tex");
-       
        uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
 
        if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
        {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
+               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
                Sys_Printf( "Non-zero scale value required.\n" );
                return 0;
        }
@@ -925,9 +1277,13 @@ int ScaleBSPMain( int argc, char **argv )
                GetVectorForKey( &entities[ i ], "origin", vec );
                if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
                {
+                       if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
+                               vec[2] += spawn_ref;
                        vec[0] *= scale[0];
                        vec[1] *= scale[1];
                        vec[2] *= scale[2];
+                       if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
+                               vec[2] -= spawn_ref;
                        sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
                        SetKeyValue( &entities[ i ], "origin", str );
                }
@@ -1098,6 +1454,101 @@ int ScaleBSPMain( int argc, char **argv )
 }
 
 
+/*
+PseudoCompileBSP()
+a stripped down ProcessModels
+*/
+void PseudoCompileBSP(qboolean need_tree)
+{
+       int models;
+       char modelValue[10];
+       entity_t *entity;
+       face_t *faces;
+       tree_t *tree;
+       node_t *node;
+       brush_t *brush;
+       side_t *side;
+       int i;
+
+        SetDrawSurfacesBuffer();
+       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       numMapDrawSurfs = 0;
+
+       BeginBSPFile();
+       models = 1;
+       for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+       {
+               /* get entity */
+               entity = &entities[ mapEntityNum ];
+               if( entity->brushes == NULL && entity->patches == NULL )
+                       continue;
+
+               if(mapEntityNum != 0)
+               {
+                       sprintf( modelValue, "*%d", models++);
+                       SetKeyValue(entity, "model", modelValue);
+               }
+               
+               /* process the model */
+               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+               BeginModel();
+
+               entity->firstDrawSurf = numMapDrawSurfs;
+
+               ClearMetaTriangles();
+               PatchMapDrawSurfs(entity);
+
+               if(mapEntityNum == 0 && need_tree)
+               {
+                       faces = MakeStructuralBSPFaceList(entities[0].brushes);
+                       tree = FaceBSP(faces);
+                       node = tree->headnode;
+               }
+               else
+               {
+                       node = AllocNode();
+                       node->planenum = PLANENUM_LEAF;
+                       tree = AllocTree();
+                       tree->headnode = node;
+               }
+
+               /* a minimized ClipSidesIntoTree */
+               for( brush = entity->brushes; brush; brush = brush->next )
+               {
+                       /* walk the brush sides */
+                       for( i = 0; i < brush->numsides; i++ )
+                       {
+                               /* get side */
+                               side = &brush->sides[ i ];
+                               if( side->winding == NULL )
+                                       continue;
+                               /* shader? */
+                               if( side->shaderInfo == NULL )
+                                       continue;
+                               /* save this winding as a visible surface */
+                               DrawSurfaceForSide(entity, brush, side, side->winding);
+                       }
+               }
+
+               if(meta)
+               {
+                       ClassifyEntitySurfaces(entity);
+                       MakeEntityDecals(entity);
+                       MakeEntityMetaTriangles(entity);
+                       SmoothMetaTriangles();
+                       MergeMetaTriangles();
+               }
+               FilterDrawsurfsIntoTree(entity, tree);
+
+               FilterStructuralBrushesIntoTree(entity, tree);
+               FilterDetailBrushesIntoTree(entity, tree);
+
+               EmitBrushes(entity->brushes, &entity->firstBrush, &entity->numBrushes );
+               EndModel(entity, node);
+       }
+       EndBSPFile(qfalse);
+}
 
 /*
 ConvertBSPMain()
@@ -1109,16 +1560,21 @@ int ConvertBSPMain( int argc, char **argv )
        int             i;
        int             (*convertFunc)( char * );
        game_t  *convertGame;
+       char            ext[1024];
+       qboolean        map_allowed, force_bsp, force_map;
        
        
        /* set default */
        convertFunc = ConvertBSPToASE;
        convertGame = NULL;
+       map_allowed = qfalse;
+       force_bsp = qfalse;
+       force_map = qfalse;
        
        /* arg checking */
        if( argc < 1 )
        {
-               Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
+               Sys_Printf( "Usage: q3map -convert -format <ase|obj|map_bp|map> [-shadesasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] <mapname>\n" );
                return 0;
        }
        
@@ -1130,12 +1586,29 @@ int ConvertBSPMain( int argc, char **argv )
                {
                        i++;
                        if( !Q_stricmp( argv[ i ], "ase" ) )
+                       {
                                convertFunc = ConvertBSPToASE;
+                               map_allowed = qfalse;
+                       }
+                       else if( !Q_stricmp( argv[ i ], "obj" ) )
+                       {
+                               convertFunc = ConvertBSPToOBJ;
+                               map_allowed = qfalse;
+                       }
+                       else if( !Q_stricmp( argv[ i ], "map_bp" ) )
+                       {
+                               convertFunc = ConvertBSPToMap_BP;
+                               map_allowed = qtrue;
+                       }
                        else if( !Q_stricmp( argv[ i ], "map" ) )
+                       {
                                convertFunc = ConvertBSPToMap;
+                               map_allowed = qtrue;
+                       }
                        else
                        {
                                convertGame = GetGame( argv[ i ] );
+                               map_allowed = qfalse;
                                if( convertGame == NULL )
                                        Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
                        }
@@ -1154,24 +1627,53 @@ int ConvertBSPMain( int argc, char **argv )
                }
                else if( !strcmp( argv[ i ],  "-shadersasbitmap" ) )
                        shadersAsBitmap = qtrue;
+               else if( !strcmp( argv[ i ],  "-lightmapsastexcoord" ) )
+                       lightmapsAsTexcoord = qtrue;
+               else if( !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) )
+               {
+                       lightmapsAsTexcoord = qtrue;
+                       deluxemap = qtrue;
+               }
+               else if( !strcmp( argv[ i ],  "-readbsp" ) )
+                       force_bsp = qtrue;
+               else if( !strcmp( argv[ i ],  "-readmap" ) )
+                       force_map = qtrue;
+               else if( !strcmp( argv[ i ],  "-meta" ) )
+                       meta = qtrue;
+               else if( !strcmp( argv[ i ],  "-patchmeta" ) )
+               {
+                       meta = qtrue;
+                       patchMeta = qtrue;
+               }
        }
-       
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[ i ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-       
+
        LoadShaderInfo();
        
-       Sys_Printf( "Loading %s\n", source );
-       
-       /* ydnar: load surface file */
-       //%     LoadSurfaceExtraFile( source );
-       
-       LoadBSPFile( source );
-       
-       /* parse bsp entities */
-       ParseEntities();
+       /* clean up map name */
+       strcpy(source, ExpandArg(argv[i]));
+       ExtractFileExtension(source, ext);
+
+       if(!map_allowed && !force_map)
+               force_bsp = qtrue;
+
+       if(force_map || (!force_bsp && !Q_stricmp(ext, "map") && map_allowed))
+       {
+               if(!map_allowed)
+                       Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n");
+               StripExtension(source);
+               DefaultExtension(source, ".map");
+               Sys_Printf("Loading %s\n", source);
+               LoadMapFile(source, qfalse, convertGame == NULL);
+               PseudoCompileBSP(convertGame != NULL);
+       }
+       else
+       {
+               StripExtension(source);
+               DefaultExtension(source, ".bsp");
+               Sys_Printf("Loading %s\n", source);
+               LoadBSPFile(source);
+               ParseEntities();
+       }
        
        /* bsp format convert? */
        if( convertGame != NULL )
@@ -1267,7 +1769,7 @@ int main( int argc, char **argv )
                        argv[ i ] = NULL;
                }
        }
-       
+
        /* init model library */
        PicoInit();
        PicoSetMallocFunc( safe_malloc );