float lightmapGamma; /* default lightmap gamma */
qboolean lightmapsRGB; /* default lightmap sRGB mode */
qboolean texturesRGB; /* default texture sRGB mode */
+ qboolean colorsRGB; /* default color sRGB mode */
float lightmapExposure; /* default lightmap exposure */
float lightmapCompensate; /* default lightmap compensate value */
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
+Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );