]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
option: -sRGBcolor (unused yet)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 720d63b1070b895e1eec5cbd99fb125594bafcaa..58a6d2fed2dc0a0df1a7d059c11f4c430b6e162d 100644 (file)
@@ -567,6 +567,7 @@ typedef struct game_s
        float                           lightmapGamma;                                  /* default lightmap gamma */
        qboolean                        lightmapsRGB;                                   /* default lightmap sRGB mode */
        qboolean                        texturesRGB;                                    /* default texture sRGB mode */
+       qboolean                        colorsRGB;                                      /* default color sRGB mode */
        float                           lightmapExposure;                               /* default lightmap exposure */
        float                           lightmapCompensate;                             /* default lightmap compensate value */
        float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
@@ -2302,6 +2303,7 @@ Q_EXTERN qboolean                 inGrid Q_ASSIGN(0);
 Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
 Q_EXTERN float                         lightmapsRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         texturesRGB Q_ASSIGN( qfalse );
+Q_EXTERN float                         colorsRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
 Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );