]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
merge branch work back into trunk
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index b3402c7124462b909b15c719ea98a0b5382ccbc9..7c90baad52b80501b0df2daa8f4fa1021776f6fa 100644 (file)
@@ -1,4 +1,5 @@
-/*
+/* -------------------------------------------------------------------------------
+
 Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
 
@@ -34,8 +35,8 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 
 /* version */
-#define Q3MAP_VERSION  "2.5.11"
-#define Q3MAP_MOTD             "A well-oiled toaster oven"
+#define Q3MAP_VERSION  "2.5.17"
+#define Q3MAP_MOTD             "Last one turns the lights off"
 
 
 
@@ -56,7 +57,7 @@ dependencies
        #include <limits.h>
 #endif
 
-#ifdef _WIN32
+#ifdef WIN32
        #include <windows.h>
 #endif
 
@@ -78,7 +79,7 @@ dependencies
 #include "inout.h"
 #include "vfs.h"
 #include "png.h"
-#include "radiant_jpeglib.h"
+#include "mhash.h"
 
 #include <stdlib.h>
 
@@ -98,7 +99,7 @@ port-related hacks
 #endif
 
 #if 1
-       #ifdef _WIN32
+       #ifdef WIN32
                #define Q_stricmp                       stricmp
                #define Q_strncasecmp           strnicmp
        #else
@@ -168,7 +169,6 @@ constants
 #define C_ANTIPORTAL                   0x00004000      /* like hint, but doesn't generate portals */
 #define C_SKIP                                 0x00008000      /* like hint, but skips this face (doesn't split bsp) */
 #define C_NOMARKS                              0x00010000      /* no decals */
-
 #define C_DETAIL                               0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
 
 
@@ -263,7 +263,7 @@ constants
 #define RAD_LUXEL_SIZE                 3
 #define SUPER_LUXEL_SIZE               4
 #define SUPER_ORIGIN_SIZE              3
-#define SUPER_NORMAL_SIZE              3
+#define SUPER_NORMAL_SIZE              4
 #define SUPER_DELUXEL_SIZE             3
 #define BSP_DELUXEL_SIZE               3
 
@@ -272,11 +272,12 @@ constants
 #define BSP_LUXEL( s, x, y )   (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
 #define RAD_LUXEL( s, x, y )   (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
-#define SUPER_ORIGIN( x, y )   (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
-#define SUPER_NORMAL( x, y )   (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
-#define SUPER_CLUSTER( x, y )  (lm->superClusters + (((y) * lm->sw) + (x)))
 #define SUPER_DELUXEL( x, y )  (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
 #define BSP_DELUXEL( x, y )            (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
+#define SUPER_CLUSTER( x, y )  (lm->superClusters + (((y) * lm->sw) + (x)))
+#define SUPER_ORIGIN( x, y )   (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
+#define SUPER_NORMAL( x, y )   (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
+#define SUPER_DIRT( x, y )             (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
 
 
 
@@ -302,7 +303,7 @@ abstracted bsp file
 #define        MAX_MAP_BRUSHES                 0x8000
 #define        MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
 #define        MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
-#define        MAX_MAP_SHADERS                 0x400
+#define        MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
 
 #define        MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
 #define        MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
@@ -310,7 +311,7 @@ abstracted bsp file
 #define        MAX_MAP_NODES                   0x20000
 #define        MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
 #define        MAX_MAP_LEAFS                   0x20000
-#define        MAX_MAP_LEAFFACES               0x20000
+#define        MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
 #define        MAX_MAP_LEAFBRUSHES             0x40000
 #define        MAX_MAP_PORTALS                 0x20000
 #define        MAX_MAP_LIGHTING                0x800000
@@ -321,6 +322,7 @@ abstracted bsp file
 #define        MAX_MAP_DRAW_VERTS              0x80000
 #define        MAX_MAP_DRAW_INDEXES    0x80000
 
+#define MAX_MAP_ADVERTISEMENTS 30
 
 /* key / value pair sizes in the entities lump */
 #define        MAX_KEY                                 32
@@ -343,7 +345,7 @@ typedef void                                        (*bspFunc)( const char * );
 
 typedef struct
 {
-       int             offset, length;
+       int                     offset, length;
 }
 bspLump_t;
 
@@ -500,6 +502,14 @@ typedef struct
 bspDrawSurface_t;
 
 
+/* advertisements */
+typedef struct {
+       int                     cellId;
+       vec3_t          normal;
+       vec3_t          rect[4];
+       char            model[ MAX_QPATH ];
+} bspAdvertisement_t;
+
 
 /* -------------------------------------------------------------------------------
 
@@ -533,11 +543,18 @@ typedef struct game_s
        char                            *homeBasePath;                                  /* home sub-dir on unix */
        char                            *magic;                                                 /* magic word for figuring out base path */
        char                            *shaderPath;                                    /* shader directory */
-       qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
+       int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
+       int                                     maxSurfaceVerts;                                /* default maximum surface verts */
+       int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
        qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
        char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
+       qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
+       int                                     lightmapSize;                                   /* bsp lightmap width/height */
+       float                           lightmapGamma;                                  /* default lightmap gamma */
+       float                           lightmapCompensate;                             /* default lightmap compensate value */
        char                            *bspIdent;                                              /* 4-letter bsp file prefix */
-       int                                     bspVersion;                                             /* BSP version to use */
+       int                                     bspVersion;                                             /* bsp version to use */
+       qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
        bspFunc                         load, write;                                    /* load/write function pointers */
        surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
 }
@@ -559,7 +576,7 @@ typedef struct sun_s
        struct sun_s            *next;
        vec3_t                          direction, color;
        float                           photons, deviance, filterRadius;
-       int                                     numSamples;
+       int                                     numSamples, style;
 }
 sun_t;
 
@@ -602,21 +619,32 @@ typedef struct remap_s
 remap_t;
 
 
+/* wingdi.h hack, it's the same: 0 */
+#undef CM_NONE
+
 typedef enum
 {
-       AM_NONE,
-       AM_DOT_PRODUCT
+       CM_NONE,
+       CM_VOLUME,
+       CM_COLOR_SET,
+       CM_ALPHA_SET,
+       CM_COLOR_SCALE,
+       CM_ALPHA_SCALE,
+       CM_COLOR_DOT_PRODUCT,
+       CM_ALPHA_DOT_PRODUCT,
+       CM_COLOR_DOT_PRODUCT_2,
+       CM_ALPHA_DOT_PRODUCT_2
 }
-alphaModType_t;
+colorModType_t;
 
 
-typedef struct alphaMod_s
+typedef struct colorMod_s
 {
-       struct alphaMod_s       *next;
-       alphaModType_t          type;
+       struct colorMod_s       *next;
+       colorModType_t          type;
        vec_t                           data[ 16 ];
 }
-alphaMod_t;
+colorMod_t;
 
 
 typedef enum
@@ -637,10 +665,11 @@ typedef struct shaderInfo_s
        int                                     compileFlags;
        float                           value;                                                  /* light value */
        
-       char                            backShader[ MAX_QPATH ];                /* for surfaces that generate different front and back passes */
-       char                            flareShader[ MAX_QPATH ];               /* for light flares */
-       char                            cloneShader[ MAX_QPATH ];               /* ydnar: for cloning of a surface */
-       char                            damageShader[ MAX_QPATH ];              /* ydnar: sof2 damage shader name */
+       char                            *flareShader;                                   /* for light flares */
+       char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
+       char                            *backShader;                                    /* for surfaces that generate different front and back passes */
+       char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
+       char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
 
        surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
        foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
@@ -671,7 +700,7 @@ typedef struct shaderInfo_s
        vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
        tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
        vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
-       alphaMod_t                      *alphaMod;                                              /* ydnar: q3map_alphaMod support */
+       colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
        
        int                                     furNumLayers;                                   /* ydnar: number of fur layers */
        float                           furOffset;                                              /* ydnar: offset of each layer */
@@ -690,8 +719,8 @@ typedef struct shaderInfo_s
        qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
        qb_t                            fogParms;                                               /* ydnar: has fogparms */
        qb_t                            noFog;                                                  /* ydnar: supress fogging */
-       
        qb_t                            clipModel;                                              /* ydnar: solid model hack */
+       qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
        
        byte                            styleMarker;                                    /* ydnar: light styles hack */
        
@@ -720,7 +749,7 @@ typedef struct shaderInfo_s
        
        qb_t                            lmMergable;                                             /* ydnar */
        int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
-       float                           lmGamma;                                                /* ydnar */
+       float                           lmBrightness;                                   /* ydnar */
        float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
        
        int                                     shaderWidth, shaderHeight;              /* ydnar */
@@ -785,8 +814,6 @@ typedef struct side_s
 
        qboolean                        visible;                        /* choose visble planes first */
        qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
-       qboolean                        backSide;                       /* generated side for a q3map_backShader */
-       
        qboolean                        culled;                         /* ydnar: face culling */
 }
 side_t;
@@ -814,6 +841,7 @@ indexMap_t;
 typedef struct brush_s
 {
        struct brush_s          *next;
+       struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
        struct brush_s          *original;                      /* chopped up brushes will reference the originals */
        
        int                                     entityNum, brushNum;/* editor numbering */
@@ -949,8 +977,11 @@ typedef struct mapDrawSurface_s
        
        qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
        qboolean                        skybox;                         /* ydnar: yet another fun hack */
+       qboolean                        backSide;                       /* ydnar: q3map_backShader support */
        
        struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
+       struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
+       struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
        
        shaderInfo_t            *shaderInfo;
        shaderInfo_t            *celShader;
@@ -1033,7 +1064,7 @@ epair_t;
 typedef struct
 {
        vec3_t                          origin;
-       brush_t                         *brushes, *lastBrush;
+       brush_t                         *brushes, *lastBrush, *colorModBrushes;
        parseMesh_t                     *patches;
        int                                     mapEntityNum, firstDrawSurf;
        int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
@@ -1275,6 +1306,7 @@ typedef struct
        vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
        
        /* output */
+       vec3_t                          hit;
        int                                     compileFlags;   /* for determining surface compile flags traced through */
        qboolean                        passSolid;
        qboolean                        opaque;
@@ -1336,7 +1368,7 @@ typedef struct rawLightmap_s
 {
        qboolean                                finished, splotchFix, wrap[ 2 ];
        int                                             customWidth, customHeight;
-       float                                   gamma;
+       float                                   brightness;
        float                                   filterRadius;
        
        int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
@@ -1349,6 +1381,9 @@ typedef struct rawLightmap_s
        float                                   *plane;
        int                                             w, h, sw, sh, used;
        
+       qboolean                                solid[ MAX_LIGHTMAPS ];
+       vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
+       
        int                                             numStyledTwins;
        struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
 
@@ -1410,6 +1445,7 @@ int                                                       ConvertMain( int argc, char **argv );
 
 
 /* path_init.c */
+game_t                                         *GetGame( char *arg );
 void                                           InitPaths( int *argc, char **argv );
 
 
@@ -1671,6 +1707,11 @@ void                                             ColorToBytes( const float *color, byte *colorBytes, float scale );
 void                                           SmoothNormals( void );
 
 void                                           MapRawLightmap( int num );
+
+void                                           SetupDirt();
+float                                          DirtForSample( trace_t *trace );
+void                                           DirtyRawLightmap( int num );
+
 void                                           IlluminateRawLightmap( int num );
 void                                           IlluminateVertexes( int num );
 
@@ -1706,14 +1747,14 @@ image_t                                         *ImageLoad( const char *filename );
 
 
 /* shaders.c */
-void                                           AlphaMod( alphaMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
+void                                           ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
 
-void                                           TcMod( tcMod_t mod, float st[ 2 ] );
-void                                           TcModIdentity( tcMod_t mod );
-void                                           TcModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
-void                                           TcModTranslate( tcMod_t mod, float s, float t );
-void                                           TcModScale( tcMod_t mod, float s, float t );
-void                                           TcModRotate( tcMod_t mod, float euler );
+void                                           TCMod( tcMod_t mod, float st[ 2 ] );
+void                                           TCModIdentity( tcMod_t mod );
+void                                           TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
+void                                           TCModTranslate( tcMod_t mod, float s, float t );
+void                                           TCModScale( tcMod_t mod, float s, float t );
+void                                           TCModRotate( tcMod_t mod, float euler );
 
 qboolean                                       ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
 
@@ -1792,12 +1833,16 @@ Q_EXTERN game_t                         games[]
                                                        {
                                                                #include "game_quake3.h"
                                                                ,
+                                                               #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+                                                               ,
                                                                #include "game_tenebrae.h"
                                                                ,
                                                                #include "game_wolf.h"
                                                                ,
                                                                #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
                                                                ,
+                                                               #include "game_etut.h"
+                                                               ,
                                                                #include "game_ef.h"
                                                                ,
                                                                #include "game_sof2.h"
@@ -1806,7 +1851,9 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
                                                                ,
-                                                               { NULL, NULL, NULL, NULL, NULL, qfalse, 0, 0, NULL }    /* null game */
+                                                               #include "game_qfusion.h"       /* qfusion game */
+                                                               ,
+                                                               { NULL }        /* null game */
                                                        };
 #endif
 Q_EXTERN game_t                                *game Q_ASSIGN( &games[ 0 ] );
@@ -1857,8 +1904,9 @@ Q_EXTERN qboolean                 skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
 
 Q_EXTERN int                           patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
 
-Q_EXTERN int                           maxSurfaceVerts Q_ASSIGN( 64 );                 /* ydnar */
-Q_EXTERN int                           maxSurfaceIndexes Q_ASSIGN( 1000 );             /* ydnar */
+Q_EXTERN int                           maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
+Q_EXTERN int                           maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
+Q_EXTERN int                           maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
 Q_EXTERN float                         npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
 Q_EXTERN int                           bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
 Q_EXTERN int                           texRange Q_ASSIGN( 0 );
@@ -2010,57 +2058,61 @@ light global variables
 ------------------------------------------------------------------------------- */
 
 /* commandline arguments */
-Q_EXTERN qboolean                      noSurfaces;
-
-Q_EXTERN qboolean                      deluxemap;
-Q_EXTERN qboolean                      debugDeluxemap;
-
+Q_EXTERN qboolean                      wolfLight Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      loMem Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      noStyles Q_ASSIGN( qfalse );
+
+Q_EXTERN int                           sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
+Q_EXTERN qboolean                      noVertexLighting Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      noGridLighting Q_ASSIGN( qfalse );
 
-Q_EXTERN qboolean                      fast;
-Q_EXTERN qboolean                      faster;
-Q_EXTERN qboolean                      fastgrid;
-Q_EXTERN qboolean                      fastbounce;
-Q_EXTERN qboolean                      cheap;
-Q_EXTERN qboolean                      cheapgrid;
-Q_EXTERN qboolean                      smooth;
-Q_EXTERN int                           bounce;
-Q_EXTERN qboolean                      bounceOnly;
-Q_EXTERN qboolean                      bouncing;
-Q_EXTERN qboolean                      bouncegrid;
-Q_EXTERN qboolean                      normalmap;
-Q_EXTERN qboolean                      trisoup;
-Q_EXTERN qboolean                      shade;
+Q_EXTERN qboolean                      noTrace Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      noSurfaces Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      patchShadows Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      cpmaHack Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean                      deluxemap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debugDeluxemap Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean                      fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      faster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      fastgrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      fastbounce Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      cheap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      cheapgrid Q_ASSIGN( qfalse );
+Q_EXTERN int                           bounce Q_ASSIGN( 0 );
+Q_EXTERN qboolean                      bounceOnly Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      bouncing Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      bouncegrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      normalmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      trisoup Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      shade Q_ASSIGN( qfalse );
 Q_EXTERN float                         shadeAngleDegrees Q_ASSIGN( 0.0f );
 Q_EXTERN int                           superSample Q_ASSIGN( 0 );
 Q_EXTERN int                           lightSamples Q_ASSIGN( 1 );
-Q_EXTERN qboolean                      filter;
-Q_EXTERN qboolean                      sunOnly;
+Q_EXTERN qboolean                      filter Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      dark Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      sunOnly Q_ASSIGN( qfalse );
 Q_EXTERN int                           approximateTolerance Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      noCollapse;
-Q_EXTERN qboolean                      debug;
-Q_EXTERN qboolean                      debugSurfaces;
-Q_EXTERN qboolean                      debugUnused;
-Q_EXTERN qboolean                      debugAxis;
-Q_EXTERN qboolean                      debugCluster;
-Q_EXTERN qboolean                      debugOrigin;
-Q_EXTERN qboolean                      exportLightmaps;
-Q_EXTERN qboolean                      externalLightmaps;
+Q_EXTERN qboolean                      noCollapse Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      exportLightmaps Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      externalLightmaps Q_ASSIGN( qfalse );
 Q_EXTERN int                           lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
 
-/* standard flags */
-Q_EXTERN qboolean                      noTrace;
-Q_EXTERN qboolean                      patchShadows;
-Q_EXTERN qboolean                      dump;
-Q_EXTERN qboolean                      extra;
-Q_EXTERN qboolean                      extraWide;
-Q_EXTERN qboolean                      lightmapBorder;
-
-Q_EXTERN qboolean                      noSurfaces;
-
-Q_EXTERN int                           sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
-Q_EXTERN qboolean                      noVertexLighting Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noGridLighting Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      dirty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      dirtDebug Q_ASSIGN( qfalse );
+Q_EXTERN int                           dirtMode Q_ASSIGN( 0 );
+Q_EXTERN float                         dirtDepth Q_ASSIGN( 128.0f );
+Q_EXTERN float                         dirtScale Q_ASSIGN( 1.0f );
+Q_EXTERN float                         dirtGain Q_ASSIGN( 1.0f );
+
+Q_EXTERN qboolean                      dump Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debug Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debugUnused Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debugAxis Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debugCluster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      debugOrigin Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      lightmapBorder Q_ASSIGN( qfalse );
 
 /* longest distance across the map */
 Q_EXTERN float                         maxMapDistance Q_ASSIGN( 0 );
@@ -2071,13 +2123,14 @@ Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
 Q_EXTERN float                         skyScale Q_ASSIGN( 1.0f );
 Q_EXTERN float                         bounceScale Q_ASSIGN( 0.25f );
 
+/* ydnar: lightmap gamma/compensation */
+Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
+Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
+
 /* ydnar: for runtime tweaking of falloff tolerance */
 Q_EXTERN float                         falloffTolerance Q_ASSIGN( 1.0f );
-
 Q_EXTERN qboolean                      exactPointToPolygon Q_ASSIGN( qtrue );
-
 Q_EXTERN float                         formFactorValueScale Q_ASSIGN( 3.0f );
-
 Q_EXTERN float                         linearScale Q_ASSIGN( 1.0f / 8000.0f );
 
 Q_EXTERN light_t                       *lights;
@@ -2170,6 +2223,7 @@ Q_EXTERN float                            *radVertexLuxels[ MAX_LIGHTMAPS ];
 
 /* bsp lightmaps */
 Q_EXTERN int                           numLightmapShaders Q_ASSIGN( 0 );
+Q_EXTERN int                           numSolidLightmaps Q_ASSIGN( 0 );
 Q_EXTERN int                           numOutLightmaps Q_ASSIGN( 0 );
 Q_EXTERN int                           numBSPLightmaps Q_ASSIGN( 0 );
 Q_EXTERN int                           numExtLightmaps Q_ASSIGN( 0 );
@@ -2270,6 +2324,8 @@ Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
 Q_EXTERN int                           numBSPFogs Q_ASSIGN( 0 );
 Q_EXTERN bspFog_t                      bspFogs[ MAX_MAP_FOGS ];
 
+Q_EXTERN int                           numBSPAds Q_ASSIGN( 0 );
+Q_EXTERN bspAdvertisement_t    bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
 
 /* end marker */