#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
#define MAX_SHADER_INFO 8192
-#define MAX_CUST_SURFACEPARMS 64
+#define MAX_CUST_SURFACEPARMS 256
#define SHADER_MAX_VERTEXES 1000
#define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
-Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
+Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
/* ydnar: for runtime tweaking of falloff tolerance */