]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 1b86f124c639b4ad56e2b35feba64379aacb891b..c88b4ed2440a941d003c00890a445e85ab0d831e 100644 (file)
@@ -749,7 +749,8 @@ typedef struct shaderInfo_s
        qb_t                            noFog;                                                  /* ydnar: supress fogging */
        qb_t                            clipModel;                                              /* ydnar: solid model hack */
        qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
        qb_t                            noFog;                                                  /* ydnar: supress fogging */
        qb_t                            clipModel;                                              /* ydnar: solid model hack */
        qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
-       
+       qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
+
        byte                            styleMarker;                                    /* ydnar: light styles hack */
        
        float                           vertexScale;                                    /* vertex light scale */
        byte                            styleMarker;                                    /* ydnar: light styles hack */
        
        float                           vertexScale;                                    /* vertex light scale */