]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
Fix/add grayscale-to-RGB in PNG loader
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 5db3b8cd5095056c5abdaa03431244f01df2ee47..c88b4ed2440a941d003c00890a445e85ab0d831e 100644 (file)
@@ -749,7 +749,8 @@ typedef struct shaderInfo_s
        qb_t                            noFog;                                                  /* ydnar: supress fogging */
        qb_t                            clipModel;                                              /* ydnar: solid model hack */
        qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
-       
+       qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
+
        byte                            styleMarker;                                    /* ydnar: light styles hack */
        
        float                           vertexScale;                                    /* vertex light scale */
@@ -1351,6 +1352,7 @@ typedef struct
        /* input and output */
        vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
        vec3_t                          colorNoShadow;  /* result color with no shadow casting */
+       vec3_t                          directionContribution; /* result contribution to the deluxe map */
 
        /* output */
        vec3_t                          hit;
@@ -1905,6 +1907,8 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
                                                                ,
+                                                               #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
+                                                               ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
                                                                ,
                                                                #include "game_tenebrae.h"