#define MAX_SHADER_DEPRECATION_DEPTH 16
+shaderInfo_t *ShaderInfoForShaderNull( const char *shaderName )
+{
+ if(!strcmp(shaderName, "noshader"))
+ return NULL;
+ return ShaderInfoForShader(shaderName);
+}
+
shaderInfo_t *ShaderInfoForShader( const char *shaderName )
{
int i;