X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=plugins%2Fimagehl%2Fimagehl.txt;h=e442e6446d1634e47961179ace9a856cba4ebcaa;hp=73b8ff2f8fa6ccd22b327549b5377e3a02c650c9;hb=2b5ef55c7c51742f63d271e7b77c0b7e6e2ed2e5;hpb=b1bfb19ecd5ec8355065b2028a6de0c850197b2d;ds=sidebyside diff --git a/plugins/imagehl/imagehl.txt b/plugins/imagehl/imagehl.txt index 73b8ff2f..e442e644 100644 --- a/plugins/imagehl/imagehl.txt +++ b/plugins/imagehl/imagehl.txt @@ -1,30 +1,30 @@ -ImageHL -======= - -Coding by Dominic Clifton - Hydra - hydra@hydras-world.com - -What is it ? ------------- - -This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files. -I'll refer to these textures as .HLW files, even though they don't have any -extension when they're stored in the .WAD file itself. - -You need a VFS plugin to go with this plugin that can open and read .WAD files -My VFSWAD plugin does just this. - -Developer Notes ---------------- - -The project file will copy the compiled DLL file and this .TXT file to -"$(HLRADIANTDIR)modules" so make sure you have that environment variable -defined. - -For my GTKRadiant 1.2 HalfLife game pack files I use the directory: -"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories -"modules" and "plugins" - -Credits -------- -Thanks to the guys that made Wally for releasing an example WAD loader. -without it this would not have been possible. +ImageHL +======= + +Coding by Dominic Clifton - Hydra - hydra@hydras-world.com + +What is it ? +------------ + +This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files. +I'll refer to these textures as .HLW files, even though they don't have any +extension when they're stored in the .WAD file itself. + +You need a VFS plugin to go with this plugin that can open and read .WAD files +My VFSWAD plugin does just this. + +Developer Notes +--------------- + +The project file will copy the compiled DLL file and this .TXT file to +"$(HLRADIANTDIR)modules" so make sure you have that environment variable +defined. + +For my GTKRadiant 1.2 HalfLife game pack files I use the directory: +"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories +"modules" and "plugins" + +Credits +------- +Thanks to the guys that made Wally for releasing an example WAD loader. +without it this would not have been possible.