X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=tools%2Fquake2%2Fextra%2Fqe4%2Fpoints.c;fp=tools%2Fquake2%2Fextra%2Fqe4%2Fpoints.c;h=deaae483146d6ac9fcc2273db52f08640ce3c478;hp=0000000000000000000000000000000000000000;hb=c64cd0cd05ef3d237097ff38d1da727a88bb7c7c;hpb=b6d70499bfbc5f99b6330c418bffb9f1797dc00b diff --git a/tools/quake2/extra/qe4/points.c b/tools/quake2/extra/qe4/points.c new file mode 100644 index 00000000..deaae483 --- /dev/null +++ b/tools/quake2/extra/qe4/points.c @@ -0,0 +1,155 @@ +/* +=========================================================================== +Copyright (C) 1997-2006 Id Software, Inc. + +This file is part of Quake 2 Tools source code. + +Quake 2 Tools source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake 2 Tools source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake 2 Tools source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "qe3.h" + + +#define MAX_POINTFILE 8192 +static vec3_t s_pointvecs[MAX_POINTFILE]; +static int s_num_points, s_check_point; + +void Pointfile_Delete (void) +{ + char name[1024]; + + strcpy (name, currentmap); + StripExtension (name); + strcat (name, ".lin"); + + remove(name); +} + +// advance camera to next point +void Pointfile_Next (void) +{ + vec3_t dir; + + if (s_check_point >= s_num_points-2) + { + Sys_Status ("End of pointfile", 0); + return; + } + s_check_point++; + VectorCopy (s_pointvecs[s_check_point], camera.origin); + VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); + VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); + VectorNormalize (dir); + camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; + camera.angles[0] = asin (dir[2])*180/3.14159; + + Sys_UpdateWindows (W_ALL); +} + +// advance camera to previous point +void Pointfile_Prev (void) +{ + vec3_t dir; + + if ( s_check_point == 0) + { + Sys_Status ("Start of pointfile", 0); + return; + } + s_check_point--; + VectorCopy (s_pointvecs[s_check_point], camera.origin); + VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin); + VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir); + VectorNormalize (dir); + camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159; + camera.angles[0] = asin (dir[2])*180/3.14159; + + Sys_UpdateWindows (W_ALL); +} + +void Pointfile_Check (void) +{ + char name[1024]; + FILE *f; + vec3_t v; + + strcpy (name, currentmap); + StripExtension (name); + strcat (name, ".lin"); + + f = fopen (name, "r"); + if (!f) + return; + + Sys_Printf ("Reading pointfile %s\n", name); + + if (!g_qeglobals.d_pointfile_display_list) + g_qeglobals.d_pointfile_display_list = glGenLists(1); + + s_num_points = 0; + glNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE); + glColor3f (1, 0, 0); + glDisable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_1D); + glLineWidth (4); + glBegin(GL_LINE_STRIP); + do + { + if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3) + break; + if (s_num_points < MAX_POINTFILE) + { + VectorCopy (v, s_pointvecs[s_num_points]); + s_num_points++; + } + glVertex3fv (v); + } while (1); + glEnd(); + glLineWidth (1); + glEndList (); + + s_check_point = 0; + fclose (f); + Pointfile_Next (); +} + +void Pointfile_Draw( void ) +{ + int i; + + glColor3f( 1.0F, 0.0F, 0.0F ); + glDisable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_1D); + glLineWidth (4); + glBegin(GL_LINE_STRIP); + for ( i = 0; i < s_num_points; i++ ) + { + glVertex3fv( s_pointvecs[i] ); + } + glEnd(); + glLineWidth( 1 ); +} + +void Pointfile_Clear (void) +{ + if (!g_qeglobals.d_pointfile_display_list) + return; + + glDeleteLists (g_qeglobals.d_pointfile_display_list, 1); + g_qeglobals.d_pointfile_display_list = 0; + Sys_UpdateWindows (W_ALL); +} +