X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=tools%2Fquake2%2Fextra%2Ftexpaint%2Ftexpaint.mak;fp=tools%2Fquake2%2Fextra%2Ftexpaint%2Ftexpaint.mak;h=1a8366044023d64f4f795cfa138b44930de2e834;hp=0000000000000000000000000000000000000000;hb=62d99f889c0e98be65f779d3983109c84ce58cec;hpb=54a001001813df3c27c2b2369ce2ce23d2d39d6a diff --git a/tools/quake2/extra/texpaint/texpaint.mak b/tools/quake2/extra/texpaint/texpaint.mak new file mode 100644 index 00000000..1a836604 --- /dev/null +++ b/tools/quake2/extra/texpaint/texpaint.mak @@ -0,0 +1,468 @@ +# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +!IF "$(CFG)" == "" +CFG=texpaint - Win32 Debug +!MESSAGE No configuration specified. Defaulting to texpaint - Win32 Debug. +!ENDIF + +!IF "$(CFG)" != "texpaint - Win32 Release" && "$(CFG)" !=\ + "texpaint - Win32 Debug" +!MESSAGE Invalid configuration "$(CFG)" specified. +!MESSAGE You can specify a configuration when running NMAKE on this makefile +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "texpaint.mak" CFG="texpaint - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "texpaint - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "texpaint - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE +!ERROR An invalid configuration is specified. +!ENDIF + +!IF "$(OS)" == "Windows_NT" +NULL= +!ELSE +NULL=nul +!ENDIF +################################################################################ +# Begin Project +# PROP Target_Last_Scanned "texpaint - Win32 Debug" +MTL=mktyplib.exe +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "texpaint - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +OUTDIR=.\Release +INTDIR=.\Release + +ALL : "$(OUTDIR)\texpaint.exe" + +CLEAN : + -@erase "$(INTDIR)\cmdlib.obj" + -@erase "$(INTDIR)\l3dslib.obj" + -@erase "$(INTDIR)\lbmlib.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\scriplib.obj" + -@erase "$(INTDIR)\texmake.res" + -@erase "$(INTDIR)\texpaint.obj" + -@erase "$(INTDIR)\trilib.obj" + -@erase "$(INTDIR)\win_cam.obj" + -@erase "$(INTDIR)\win_main.obj" + -@erase "$(INTDIR)\win_pal.obj" + -@erase "$(INTDIR)\win_skin.obj" + -@erase "$(OUTDIR)\texpaint.exe" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +CPP_PROJ=/nologo /ML /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\ + "_WINDOWS" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/" /c +CPP_OBJS=.\Release/ +CPP_SBRS=.\. +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /win32 +MTL_PROJ=/nologo /D "NDEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\ + winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ + uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ + /pdb:"$(OUTDIR)/texpaint.pdb" /machine:I386 /out:"$(OUTDIR)/texpaint.exe" +LINK32_OBJS= \ + "$(INTDIR)\cmdlib.obj" \ + "$(INTDIR)\l3dslib.obj" \ + "$(INTDIR)\lbmlib.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\scriplib.obj" \ + "$(INTDIR)\texmake.res" \ + "$(INTDIR)\texpaint.obj" \ + "$(INTDIR)\trilib.obj" \ + "$(INTDIR)\win_cam.obj" \ + "$(INTDIR)\win_main.obj" \ + "$(INTDIR)\win_pal.obj" \ + "$(INTDIR)\win_skin.obj" + +"$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "texpaint - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "texpaint" +# PROP BASE Intermediate_Dir "texpaint" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +OUTDIR=.\Debug +INTDIR=.\Debug + +ALL : "$(OUTDIR)\texpaint.exe" + +CLEAN : + -@erase "$(INTDIR)\cmdlib.obj" + -@erase "$(INTDIR)\l3dslib.obj" + -@erase "$(INTDIR)\lbmlib.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\scriplib.obj" + -@erase "$(INTDIR)\texmake.res" + -@erase "$(INTDIR)\texpaint.obj" + -@erase "$(INTDIR)\trilib.obj" + -@erase "$(INTDIR)\vc40.idb" + -@erase "$(INTDIR)\vc40.pdb" + -@erase "$(INTDIR)\win_cam.obj" + -@erase "$(INTDIR)\win_main.obj" + -@erase "$(INTDIR)\win_pal.obj" + -@erase "$(INTDIR)\win_skin.obj" + -@erase "$(OUTDIR)\texpaint.exe" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN_ERROR" /YX /c +CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D\ + "_WINDOWS" /D "WIN_ERROR" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/"\ + /Fd"$(INTDIR)/" /c +CPP_OBJS=.\Debug/ +CPP_SBRS=.\. +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /win32 +MTL_PROJ=/nologo /D "_DEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386 +LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\ + winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ + uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug\ + /machine:I386 /out:"$(OUTDIR)/texpaint.exe" +LINK32_OBJS= \ + "$(INTDIR)\cmdlib.obj" \ + "$(INTDIR)\l3dslib.obj" \ + "$(INTDIR)\lbmlib.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\scriplib.obj" \ + "$(INTDIR)\texmake.res" \ + "$(INTDIR)\texpaint.obj" \ + "$(INTDIR)\trilib.obj" \ + "$(INTDIR)\win_cam.obj" \ + "$(INTDIR)\win_main.obj" \ + "$(INTDIR)\win_pal.obj" \ + "$(INTDIR)\win_skin.obj" + +"$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ENDIF + +.c{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cpp{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cxx{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.c{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +.cpp{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +.cxx{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +################################################################################ +# Begin Target + +# Name "texpaint - Win32 Release" +# Name "texpaint - Win32 Debug" + +!IF "$(CFG)" == "texpaint - Win32 Release" + +!ELSEIF "$(CFG)" == "texpaint - Win32 Debug" + +!ENDIF + +################################################################################ +# Begin Source File + +SOURCE=.\texpaint.c +DEP_CPP_TEXPA=\ + "..\common\cmdlib.h"\ + "..\common\l3dslib.h"\ + "..\common\lbmlib.h"\ + "..\common\mathlib.h"\ + "..\common\trilib.h"\ + ".\texpaint.h"\ + {$(INCLUDE)}"\gl\GL.H"\ + {$(INCLUDE)}"\gl\GLAUX.H"\ + {$(INCLUDE)}"\gl\GLU.H"\ + + +"$(INTDIR)\texpaint.obj" : $(SOURCE) $(DEP_CPP_TEXPA) "$(INTDIR)" + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\mathlib.c +DEP_CPP_MATHL=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + "..\..\..\quake\utils2\common\mathlib.h"\ + + +"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\l3dslib.c +DEP_CPP_L3DSL=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + "..\..\..\quake\utils2\common\l3dslib.h"\ + "..\..\..\quake\utils2\common\mathlib.h"\ + "..\..\..\quake\utils2\common\trilib.h"\ + + +"$(INTDIR)\l3dslib.obj" : $(SOURCE) $(DEP_CPP_L3DSL) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\lbmlib.c +DEP_CPP_LBMLI=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + "..\..\..\quake\utils2\common\lbmlib.h"\ + + +"$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\scriplib.c +DEP_CPP_SCRIP=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + "..\..\..\quake\utils2\common\scriplib.h"\ + + +"$(INTDIR)\scriplib.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\trilib.c +DEP_CPP_TRILI=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + "..\..\..\quake\utils2\common\mathlib.h"\ + "..\..\..\quake\utils2\common\trilib.h"\ + + +"$(INTDIR)\trilib.obj" : $(SOURCE) $(DEP_CPP_TRILI) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\win_skin.c +DEP_CPP_WIN_S=\ + "..\common\cmdlib.h"\ + "..\common\l3dslib.h"\ + "..\common\lbmlib.h"\ + "..\common\mathlib.h"\ + "..\common\trilib.h"\ + ".\texpaint.h"\ + {$(INCLUDE)}"\gl\GL.H"\ + {$(INCLUDE)}"\gl\GLAUX.H"\ + {$(INCLUDE)}"\gl\GLU.H"\ + + +"$(INTDIR)\win_skin.obj" : $(SOURCE) $(DEP_CPP_WIN_S) "$(INTDIR)" + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\win_main.c +DEP_CPP_WIN_M=\ + "..\common\cmdlib.h"\ + "..\common\l3dslib.h"\ + "..\common\lbmlib.h"\ + "..\common\mathlib.h"\ + "..\common\trilib.h"\ + ".\texpaint.h"\ + {$(INCLUDE)}"\gl\GL.H"\ + {$(INCLUDE)}"\gl\GLAUX.H"\ + {$(INCLUDE)}"\gl\GLU.H"\ + + +"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)" + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\win_pal.c +DEP_CPP_WIN_P=\ + "..\common\cmdlib.h"\ + "..\common\l3dslib.h"\ + "..\common\lbmlib.h"\ + "..\common\mathlib.h"\ + "..\common\trilib.h"\ + ".\texpaint.h"\ + {$(INCLUDE)}"\gl\GL.H"\ + {$(INCLUDE)}"\gl\GLAUX.H"\ + {$(INCLUDE)}"\gl\GLU.H"\ + + +"$(INTDIR)\win_pal.obj" : $(SOURCE) $(DEP_CPP_WIN_P) "$(INTDIR)" + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\win_cam.c +DEP_CPP_WIN_C=\ + "..\common\cmdlib.h"\ + "..\common\l3dslib.h"\ + "..\common\lbmlib.h"\ + "..\common\mathlib.h"\ + "..\common\trilib.h"\ + ".\texpaint.h"\ + {$(INCLUDE)}"\gl\GL.H"\ + {$(INCLUDE)}"\gl\GLAUX.H"\ + {$(INCLUDE)}"\gl\GLU.H"\ + + +"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)" + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\texmake.rc + +"$(INTDIR)\texmake.res" : $(SOURCE) "$(INTDIR)" + $(RSC) $(RSC_PROJ) $(SOURCE) + + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\texpaint.h + +!IF "$(CFG)" == "texpaint - Win32 Release" + +!ELSEIF "$(CFG)" == "texpaint - Win32 Debug" + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\lbmlib.h + +!IF "$(CFG)" == "texpaint - Win32 Release" + +!ELSEIF "$(CFG)" == "texpaint - Win32 Debug" + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\cmdlib.h + +!IF "$(CFG)" == "texpaint - Win32 Release" + +!ELSEIF "$(CFG)" == "texpaint - Win32 Debug" + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=\quake\utils2\common\cmdlib.c +DEP_CPP_CMDLI=\ + "..\..\..\quake\utils2\common\cmdlib.h"\ + {$(INCLUDE)}"\sys\stat.h"\ + {$(INCLUDE)}"\sys\types.h"\ + + +"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)" + $(CPP) $(CPP_PROJ) $(SOURCE) + + +# End Source File +# End Target +# End Project +################################################################################