X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=tools%2Fquake3%2Fcommon%2Fsurfaceflags.h;h=e9f1b5cc2718d91af2f89020642943211f36ed40;hp=425e4f28437043acd412661675b927ae3a6600a0;hb=b7e36c120eb1546a6c6f97f30e42ab7f9a559c61;hpb=5265d3cc1517566910718738ee6fa48e2466d3ea diff --git a/tools/quake3/common/surfaceflags.h b/tools/quake3/common/surfaceflags.h index 425e4f28..e9f1b5cc 100644 --- a/tools/quake3/common/surfaceflags.h +++ b/tools/quake3/common/surfaceflags.h @@ -1,24 +1,26 @@ /* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ +// Copyright (C) 1999-2000 Id Software, Inc. +// // This file must be identical in the quake and utils directories // contents flags are seperate bits @@ -26,87 +28,85 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // these definitions also need to be in q_shared.h! -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_FOG 64 +#define CONTENTS_SOLID 1 // an eye is never valid in a solid +#define CONTENTS_LAVA 8 +#define CONTENTS_SLIME 16 +#define CONTENTS_WATER 32 +#define CONTENTS_FOG 64 -#define CONTENTS_AREAPORTAL 0x8000 +#define CONTENTS_AREAPORTAL 0x8000 -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 +#define CONTENTS_PLAYERCLIP 0x10000 +#define CONTENTS_MONSTERCLIP 0x20000 //bot specific contents types -#define CONTENTS_TELEPORTER 0x40000 -#define CONTENTS_JUMPPAD 0x80000 -#define CONTENTS_CLUSTERPORTAL 0x100000 -#define CONTENTS_DONOTENTER 0x200000 -#define CONTENTS_BOTCLIP 0x400000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game -#define CONTENTS_CORPSE 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp -#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp -#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside -#define CONTENTS_TRIGGER 0x40000000 -#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) - -#define SURF_NODAMAGE 0x1 // never give falling damage -#define SURF_SLICK 0x2 // effects game physics -#define SURF_SKY 0x4 // lighting from environment map -#define SURF_LADDER 0x8 -#define SURF_NOIMPACT 0x10 // don't make missile explosions -#define SURF_NOMARKS 0x20 // don't leave missile marks -#define SURF_FLESH 0x40 // make flesh sounds and effects -#define SURF_NODRAW 0x80 // don't generate a drawsurface at all -#define SURF_HINT 0x100 // make a primary bsp splitter -#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes -#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap -#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes -#define SURF_METALSTEPS 0x1000 // clanking footsteps -#define SURF_NOSTEPS 0x2000 // no footstep sounds -#define SURF_NONSOLID 0x4000 // don't collide against curves with this set -#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light -#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map -#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) -#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface +#define CONTENTS_TELEPORTER 0x40000 +#define CONTENTS_JUMPPAD 0x80000 +#define CONTENTS_CLUSTERPORTAL 0x100000 +#define CONTENTS_DONOTENTER 0x200000 +#define CONTENTS_BOTCLIP 0x400000 + +#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity + +#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game +#define CONTENTS_CORPSE 0x4000000 +#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp +#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp +#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside +#define CONTENTS_TRIGGER 0x40000000 +#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava) + +#define SURF_NODAMAGE 0x1 // never give falling damage +#define SURF_SLICK 0x2 // effects game physics +#define SURF_SKY 0x4 // lighting from environment map +#define SURF_LADDER 0x8 +#define SURF_NOIMPACT 0x10 // don't make missile explosions +#define SURF_NOMARKS 0x20 // don't leave missile marks +#define SURF_FLESH 0x40 // make flesh sounds and effects +#define SURF_NODRAW 0x80 // don't generate a drawsurface at all +#define SURF_HINT 0x100 // make a primary bsp splitter +#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes +#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap +#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes +#define SURF_METALSTEPS 0x1000 // clanking footsteps +#define SURF_NOSTEPS 0x2000 // no footstep sounds +#define SURF_NONSOLID 0x4000 // don't collide against curves with this set +#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light +#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map +#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies) +#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface /* ydnar flags */ -#define CONTENTS_OPAQUE 0x02 -#define CONTENTS_LIGHTGRID 0x04 +#define CONTENTS_OPAQUE 0x02 +#define CONTENTS_LIGHTGRID 0x04 -#define SURF_VERTEXLIT (SURF_POINTLIGHT | SURF_NOLIGHTMAP) +#define SURF_VERTEXLIT ( SURF_POINTLIGHT | SURF_NOLIGHTMAP ) /* wolfenstein flags (collisions with valid q3a flags are noted) */ -#define CONTENTS_MISSILECLIP 0x80 -#define CONTENTS_ITEM 0x100 -#define CONTENTS_AI_NOSIGHT 0x1000 -#define CONTENTS_CLIPSHOT 0x2000 -#define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */ - -#define SURF_CERAMIC 0x40 /* SURF_FLESH */ -#define SURF_METAL 0x1000 /* SURF_METALSTEPS */ -#define SURF_WOOD 0x40000 /* SURF_DUST */ -#define SURF_GRASS 0x80000 -#define SURF_GRAVEL 0x100000 -#define SURF_GLASS 0x200000 -#define SURF_SNOW 0x400000 -#define SURF_ROOF 0x800000 -#define SURF_RUBBLE 0x1000000 -#define SURF_CARPET 0x2000000 -#define SURF_MONSTERSLICK 0x4000000 -#define SURF_MONSLICK_W 0x8000000 -#define SURF_MONSLICK_N 0x10000000 -#define SURF_MONSLICK_E 0x20000000 -#define SURF_MONSLICK_S 0x40000000 - - +#define CONTENTS_MISSILECLIP 0x80 +#define CONTENTS_ITEM 0x100 +#define CONTENTS_AI_NOSIGHT 0x1000 +#define CONTENTS_CLIPSHOT 0x2000 +#define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */ + +#define SURF_CERAMIC 0x40 /* SURF_FLESH */ +#define SURF_METAL 0x1000 /* SURF_METALSTEPS */ +#define SURF_WOOD 0x40000 /* SURF_DUST */ +#define SURF_GRASS 0x80000 +#define SURF_GRAVEL 0x100000 +#define SURF_GLASS 0x200000 +#define SURF_SNOW 0x400000 +#define SURF_ROOF 0x800000 +#define SURF_RUBBLE 0x1000000 +#define SURF_CARPET 0x2000000 +#define SURF_MONSTERSLICK 0x4000000 +#define SURF_MONSLICK_W 0x8000000 +#define SURF_MONSLICK_N 0x10000000 +#define SURF_MONSLICK_E 0x20000000 +#define SURF_MONSLICK_S 0x40000000