unparse entities for the intermediate .bsp when bouncing too, so the map is playable...
authorrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 26 Sep 2008 14:52:03 +0000 (14:52 +0000)
committerrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 26 Sep 2008 14:52:03 +0000 (14:52 +0000)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335

tools/quake3/q3map2/light.c

index 29472a19ad7d501a94107400f5a76b90edda942b..8995e9feea7140df93c3aee33e0982adeef1dbd0 100644 (file)
@@ -1750,6 +1750,7 @@ void LightWorld( void )
        {
                /* store off the bsp between bounces */
                StoreSurfaceLightmaps();
+               UnparseEntities();
                Sys_Printf( "Writing %s\n", source );
                WriteBSPFile( source );