remove some FIXME comments about quakelive paths, since they are the
authorForest Hale <lordhavoc>
Sat, 20 Sep 2008 11:12:28 +0000 (11:12 +0000)
committerForest Hale <lordhavoc>
Sat, 20 Sep 2008 11:12:28 +0000 (11:12 +0000)
same as quake3 currently

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5

tools/quake3/q3map2/game_quakelive.h

index bc5bf60617a9e62a03717dafedcef6b59b2376a4..18fd90f3beb166f1bbfeaefe8104608dca8ca5f8 100644 (file)
@@ -52,9 +52,9 @@ game_t struct
 
 {
        "quakelive",            /* -game x */
-       "baseq3",                       /* default base game data dir (FIXME what does quake live really use?) */
-       ".q3a",                         /* unix home sub-dir (FIXME what does quake live really use?) */
-       "quake",                        /* magic path word (FIXME where does quake live install to?) */
+       "baseq3",                       /* default base game data dir */
+       ".q3a",                         /* unix home sub-dir */
+       "quake",                        /* magic path word */
        "scripts",                      /* shader directory */
        64,                                     /* max lightmapped surface verts */
        999,                            /* max surface verts */