git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@72
8a3a26a2-13c4-0310-b231-
cf6edde360e5
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+29/05/2006
+SPoG
+- Changed default doom3 light_radius to be taken from the entity-definition.
+
13/05/2006
LordHavoc
- Added -fPIC for Linux builds to support x86_64.
13/05/2006
LordHavoc
- Added -fPIC for Linux builds to support x86_64.
typedef MemberCaller1<LightRadii, const char*, &LightRadii::flagsChanged> FlagsChangedCaller;
};
typedef MemberCaller1<LightRadii, const char*, &LightRadii::flagsChanged> FlagsChangedCaller;
};
-const Vector3 c_defaultDoom3LightRadius = Vector3(300, 300, 300);
class Doom3LightRadius
{
public:
class Doom3LightRadius
{
public:
+ Vector3 m_defaultRadius;
Vector3 m_radius;
Vector3 m_radiusTransformed;
Vector3 m_center;
Callback m_changed;
bool m_useCenterKey;
Vector3 m_radius;
Vector3 m_radiusTransformed;
Vector3 m_center;
Callback m_changed;
bool m_useCenterKey;
- Doom3LightRadius() : m_radius(c_defaultDoom3LightRadius), m_center(0, 0, 0), m_useCenterKey(false)
+ Doom3LightRadius(const char* defaultRadius) : m_defaultRadius(300, 300, 300), m_center(0, 0, 0), m_useCenterKey(false)
+ if(!string_parse_vector3(defaultRadius, m_defaultRadius))
+ {
+ globalErrorStream() << "Doom3LightRadius: failed to parse default light radius\n";
+ }
+ m_radius = m_defaultRadius;
}
void lightRadiusChanged(const char* value)
{
if(!string_parse_vector3(value, m_radius))
{
}
void lightRadiusChanged(const char* value)
{
if(!string_parse_vector3(value, m_radius))
{
- m_radius = c_defaultDoom3LightRadius;
+ m_radius = m_defaultRadius;
}
m_radiusTransformed = m_radius;
m_changed();
}
m_radiusTransformed = m_radius;
m_changed();
m_named(m_entity),
m_nameKeys(m_entity),
m_funcStaticOrigin(m_traverse, m_originKey.m_origin),
m_named(m_entity),
m_nameKeys(m_entity),
m_funcStaticOrigin(m_traverse, m_originKey.m_origin),
+ m_doom3Radius(EntityClass_valueForKey(m_entity.getEntityClass(), "light_radius")),
m_radii_wire(m_radii, m_aabb_light.origin),
m_radii_fill(m_radii, m_aabb_light.origin),
m_radii_box(m_aabb_light.origin),
m_radii_wire(m_radii, m_aabb_light.origin),
m_radii_fill(m_radii, m_aabb_light.origin),
m_radii_box(m_aabb_light.origin),
m_named(m_entity),
m_nameKeys(m_entity),
m_funcStaticOrigin(m_traverse, m_originKey.m_origin),
m_named(m_entity),
m_nameKeys(m_entity),
m_funcStaticOrigin(m_traverse, m_originKey.m_origin),
+ m_doom3Radius(EntityClass_valueForKey(m_entity.getEntityClass(), "light_radius")),
m_radii_wire(m_radii, m_aabb_light.origin),
m_radii_fill(m_radii, m_aabb_light.origin),
m_radii_box(m_aabb_light.origin),
m_radii_wire(m_radii, m_aabb_light.origin),
m_radii_fill(m_radii, m_aabb_light.origin),
m_radii_box(m_aabb_light.origin),
write_rotation(m_rotationKey.m_rotation, &m_entity);
m_doom3Radius.m_radius = m_doom3Radius.m_radiusTransformed;
write_rotation(m_rotationKey.m_rotation, &m_entity);
m_doom3Radius.m_radius = m_doom3Radius.m_radiusTransformed;
- if(m_doom3Radius.m_radius == c_defaultDoom3LightRadius)
+ if(m_doom3Radius.m_radius == m_doom3Radius.m_defaultRadius)
{
m_entity.setKeyValue("light_radius", "");
}
{
m_entity.setKeyValue("light_radius", "");
}
-const float Doom3Light_defaultRadius = 300;
-
AABB Doom3Light_getBounds(const AABB& workzone)
{
AABB aabb(workzone);
AABB Doom3Light_getBounds(const AABB& workzone)
{
AABB aabb(workzone);
+ Vector3 defaultRadius(300, 300, 300);
+ if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
+ {
+ globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+ }
+
if(aabb.extents[0] == 0)
{
if(aabb.extents[0] == 0)
{
- aabb.extents[0] = Doom3Light_defaultRadius;
+ aabb.extents[0] = defaultRadius[0];
}
if(aabb.extents[1] == 0)
{
}
if(aabb.extents[1] == 0)
{
- aabb.extents[1] = Doom3Light_defaultRadius;
+ aabb.extents[1] = defaultRadius[1];
}
if(aabb.extents[2] == 0)
{
}
if(aabb.extents[2] == 0)
{
- aabb.extents[2] = Doom3Light_defaultRadius;
+ aabb.extents[2] = defaultRadius[2];