q3map2/games: bikeshedding
authorThomas Debesse <dev@illwieckz.net>
Mon, 3 May 2021 05:31:09 +0000 (07:31 +0200)
committerThomas Debesse <dev@illwieckz.net>
Mon, 3 May 2021 06:16:22 +0000 (08:16 +0200)
tools/quake3/q3map2/game_reaction.h
tools/quake3/q3map2/game_tremulous.h

index 8974556e0c2257c5d08831b95d74dccdc7e81e9c..ab26f9ebc94cfadc06b6c4d419a226981f5a35c5 100644 (file)
    ------------------------------------------------------------------------------- */
 
 #define REACTION_SURF_GRAVEL    0x80000
-#define REACTION_SURF_WOOD  0x81000
+#define REACTION_SURF_WOOD      0x81000
 #define REACTION_SURF_CARPET    0x100000
 #define REACTION_SURF_METAL2    0x101000
-#define REACTION_SURF_GLASS 0x180000
-#define REACTION_SURF_GRASS 0x181000
-#define REACTION_SURF_SNOW  0x200000
-#define REACTION_SURF_MUD   0x201000
-#define REACTION_SURF_WOOD2 0x280000
+#define REACTION_SURF_GLASS     0x180000
+#define REACTION_SURF_GRASS     0x181000
+#define REACTION_SURF_SNOW      0x200000
+#define REACTION_SURF_MUD       0x201000
+#define REACTION_SURF_WOOD2     0x280000
 #define REACTION_SURF_HARDMETAL 0x281000
 #define REACTION_SURF_LEAVES    0x300000
 #define REACTION_SURF_CEMENT    0x301000
 #define REACTION_SURF_MARBLE    0x380000
-#define REACTION_SURF_SNOW2 0x381000
+#define REACTION_SURF_SNOW2     0x381000
 #define REACTION_SURF_HARDSTEPS 0x400000
-#define REACTION_SURF_SAND  0x401000
+#define REACTION_SURF_SAND      0x401000
 
 
 
index be0da88e26ef9b9aafe820d49b212ba18a1ce00c..6a5fd0f1f4777c89ce55337360e83a3a1ca5fce2 100644 (file)
@@ -40,6 +40,7 @@
    content and surface flags - also uses defines from game_quake3.h
 
    ------------------------------------------------------------------------------- */
+
 #define TREM_CONT_NOALIENBUILD         0x1000
 #define TREM_CONT_NOHUMANBUILD         0x2000
 #define TREM_CONT_NOBUILD              0x4000
    ------------------------------------------------------------------------------- */
 
 {
-       "tremulous",            /* -game x */
-       "base",         /* default base game data dir */
-       ".tremulous",               /* unix home sub-dir */
-       "tremulous",            /* magic path word - think this is right for trem*/
+       "tremulous",        /* -game x */
+       "base",             /* default base game data dir */
+       ".tremulous",       /* unix home sub-dir */
+       "tremulous",        /* magic path word - think this is right for trem*/
        "scripts",          /* shader directory */
        64,                 /* max lightmapped surface verts */
        999,                /* max surface verts */