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q3map2/games: fix quakelive home path
author
Thomas Debesse <dev@illwieckz.net>
Mon, 3 May 2021 05:41:22 +0000
(07:41 +0200)
committer
Thomas Debesse <dev@illwieckz.net>
Mon, 3 May 2021 06:16:22 +0000
(08:16 +0200)
tools/quake3/q3map2/game_quakelive.h
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diff --git
a/tools/quake3/q3map2/game_quakelive.h
b/tools/quake3/q3map2/game_quakelive.h
index d2995704376a3c39f7f30c7a37860dc142782f66..df368a9562a3a2a644c955980bbaca7c12853f1b 100644
(file)
--- a/
tools/quake3/q3map2/game_quakelive.h
+++ b/
tools/quake3/q3map2/game_quakelive.h
@@
-65,7
+65,7
@@
{
"quakelive", /* -game x */
"baseq3", /* default base game data dir */
- ".quakelive
/quakelive/home",
/* unix home sub-dir */
+ ".quakelive
",
/* unix home sub-dir */
"quake", /* magic path word */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */