actually activate -game xonotic in q3map2 :(
authorRudolf Polzer <divverent@alientrap.org>
Sun, 2 May 2010 16:38:41 +0000 (18:38 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 2 May 2010 16:38:41 +0000 (18:38 +0200)
tools/quake3/q3map2/game_xonotic.h
tools/quake3/q3map2/q3map2.h

index 4c5a3e3e39775bc1533e0a2fa7f0a01377a0d91d..ac8577783da3255ab3e0ce6a7ca81d3350f8a2fc 100644 (file)
@@ -29,8 +29,8 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 
 /* marker */
-#ifndef GAME_NEXUIZ_H
-#define GAME_NEXUIZ_H
+#ifndef GAME_XONOTIC_H
+#define GAME_XONOTIC_H
 
 
 
@@ -53,7 +53,7 @@ game_t struct
        "xonotic", /* -game x */
        "data", /* default base game data dir */
        ".xonotic", /* unix home sub-dir */
-       "nexuiz", /* magic path word */
+       "xonotic", /* magic path word */
        "scripts", /* shader directory */
        1048575, /* max lightmapped surface verts */
        1048575, /* max surface verts */
index 5db3b8cd5095056c5abdaa03431244f01df2ee47..303ff66e37306cf3b61676a5d2ac1b22f2d41a3e 100644 (file)
@@ -1905,6 +1905,8 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
                                                                ,
+                                                               #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
+                                                               ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
                                                                ,
                                                                #include "game_tenebrae.h"