From: spog Date: Thu, 2 Mar 2006 20:33:48 +0000 (+0000) Subject: updated About dialog X-Git-Tag: xonotic-v0.7.0~16^2~12^2~262 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=commitdiff_plain;h=7b05639e9d3e823e63fcf55f4eca99b81af5285b updated About dialog git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@32 8a3a26a2-13c4-0310-b231-cf6edde360e5 --- diff --git a/TODO b/TODO index 8b55f369..fc2565e3 100644 --- a/TODO +++ b/TODO @@ -11,30 +11,16 @@ HalfLife: half-life maps saved in q1 map format are not supported - currently ha Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes. SConscript: build fails if SETUP=1 Brush: non-BP auto-texture-fit fails when rotation is 90 +GUII: can't use arrow keys to navigate in camera view when capslock is enabled -Doom3 startup asserts: -> .\eclass_doom3.cpp:342 -> assertion failure: editor_color: parse error. -> .\eclass_doom3.cpp:357 -> assertion failure: editor_mins: parse error. -> .\eclass_doom3.cpp:368 -> assertion failure: editor_maxs: parse error. -can't use arrow keys to navigate in camera view when capslock is enabled -- connecting an entity to a path-corner renames the targetname of the path-corner, so if another entity E was linked to the path-corner, the link will be broken and you'll have to edit E and modify the target value - - was looking around in 3dview and then autosave thingy came up and now i cant do anything anymore :( - -upgrade to new API for SymGetModuleInfo - - -HIGH priority features +FEATURES - paint-select or equivalent (e.g. area-selection with occlusion) - select-complete-tall or equivalent (e.g. subtract-from-selection modifier key) +- need some equivalent to select-inside. - texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves. - texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little. -- need some equivalent to select-inside. Build: document build-menu xml format. @@ -53,7 +39,6 @@ At the moment you can only create custom variables by editing the XML file. A cu This variable could then be used in a command like this:
[arghrad] "[MapFile]"
-Doom3: add light-radius resizing using mouse drag. Doom3: filter func_splinemovers Entity: draw arrowheads to show direction of connection-lines. ? MMB to select a texture should also apply that texture to all selected faces. @@ -83,7 +68,7 @@ Doom3: add model browser. Doom3: s_diversity light key. HalfLife: enable HL-mode on linux/osx. Renderer: doom3 'parallel' and 'spot' light support. -Entity: add mouse-resizing for doom3 light_radius and light_center keys +Entity: add mouse-editing for doom3 light_center key Shaders: add support for texture transforms. Shaders: add support for 'addnormals' keyword - e.g. models/mapobjects/healthgui/healthguidirty TGA Loader: check that true-colour images with palettes are properly handled. @@ -138,6 +123,7 @@ Shortcuts: make shortcut list editable within radiant. Shortcuts: convert shortcuts.ini to xml. Shortcuts: warn when duplicate shortcuts are registered Shortcuts: rename commands in order to group shortcuts list better. +upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0 LOW priority features diff --git a/radiant/gtkdlgs.cpp b/radiant/gtkdlgs.cpp index 418d83c8..4163123e 100644 --- a/radiant/gtkdlgs.cpp +++ b/radiant/gtkdlgs.cpp @@ -503,9 +503,8 @@ void DoAbout() __DATE__ "\n\n" RADIANT_ABOUTMSG "\n\n" "By qeradiant.com\n\n" - "This product contains software technology\n" - "from id Software, Inc. ('id Technology').\n" - "id Technology 2000 id Software,Inc.\n\n" + "This program is free software\n\n" + "licensed under the GNU GPL.\n\n" "GtkRadiant is unsupported, however\n" "you may report your problems at\n" "http://zerowing.idsoftware.com/bugzilla"