From: Rudolf Polzer Date: Mon, 11 Oct 2010 18:26:55 +0000 (+0200) Subject: last workaround did not work. Try a really simple one then. X-Git-Tag: xonotic-v0.5.0~171 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=commitdiff_plain;h=ce482631a36163e3ac6dc8ba21b3799eb4a0c10e last workaround did not work. Try a really simple one then. --- diff --git a/radiant/brush.h b/radiant/brush.h index 03f76118..80e0bd02 100644 --- a/radiant/brush.h +++ b/radiant/brush.h @@ -1193,9 +1193,7 @@ public: void transform(const Matrix4& matrix, bool mirror) { if(g_brush_texturelock_enabled) - { Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix); - } m_planeTransformed.transform(matrix, mirror); diff --git a/radiant/camwindow.cpp b/radiant/camwindow.cpp index 6b78c589..8a0c8949 100644 --- a/radiant/camwindow.cpp +++ b/radiant/camwindow.cpp @@ -1551,11 +1551,9 @@ void CamWnd::Cam_Draw() glGetIntegerv (GL_VIEWPORT, viewprt); #endif - // initialize OpenGL state for glClear to work - GlobalShaderCache().render(RENDER_DEFAULT, m_Camera.modelview, m_Camera.projection, m_view.getViewer()); - // enable depth buffer writes glDepthMask(GL_TRUE); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); Vector3 clearColour(0, 0, 0); if(m_Camera.draw_mode != cd_lighting)