]> de.git.xonotic.org Git - xonotic/netradiant.git/history - tools/quake3/q3map2/shaders.c
slow down non-fast operation but make it more accurate by not using falloff tolerance...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / shaders.c
2011-12-21 Rudolf PolzerMerge branch 'master' of /var/cache/git/xonotic/netradiant
2011-12-18 Rudolf Polzeralways use color normalization, vector normalization...
2011-12-14 Rudolf Polzeralso support -sRGBcolor for floodlight
2011-12-14 Rudolf PolzersRGB convert all shader specified colors
2011-12-09 Rudolf Polzerproperly ignore caulk
2011-06-05 Rudolf Polzermore warning fixes
2010-06-04 Rudolf PolzerMerge remote branch 'icculus/master'
2010-05-29 jaladd shader key q3map_noDirty, which disables the dirty...
2009-05-01 divverent_lightmapsamplesize entity key by jal
2009-03-29 divverentapply all of VorteX's changes except deviance (that...
2008-12-10 divverentbug fix, sorry, mikeeusa... but make dotproduct*scale...
2008-12-09 divverentadd forgotten dotProductScale
2008-09-23 rpolzerfix dotproduct2
2008-09-22 rpolzerdotProduct2scale, dotProductScale shader parameters
2008-09-15 rpolzergot rid of libmhash dependency
2008-09-13 rpolzerinitial