Rudolf Polzer [Sun, 1 May 2011 16:49:33 +0000 (18:49 +0200)]
support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename)
Removing optimization GCC flags because q3map2 crashes on Ubuntu 10.10 32 bit,
ever since certain updates in that distribution. This fixes the q3map2 crash,
but no more optimizations.
rambetter [Sun, 6 Mar 2011 19:14:50 +0000 (19:14 +0000)]
Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
copied from "-scale" and was incorrect. Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.
rambetter [Thu, 3 Mar 2011 15:51:44 +0000 (15:51 +0000)]
- Updated Windows build doc, very slight revision. Changed 37 targets to 38.
- Added plugins/imagehl to list of modules built (both Windows and Linux).
Not really sure what this does, but it's the only module (as defined by
stuff in plugins/ or contrib/) that exists and isn't currently part of the
build.
- The code to disable desktop composition in Windows has been moved from start
of main() to an option in Preferences. The pref reads as follows:
"NVIDIA/Aero bug - disable Windows composition". It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
saved as soon as you select them. The color theme is no longer clobbered
when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
Intel cards as well. Before:
"ATI cards with broken drivers - bug #802". After:
"ATI and Intel cards w/ buggy drivers (disappearing polygons)".
Rudolf Polzer [Sun, 27 Feb 2011 06:18:02 +0000 (07:18 +0100)]
if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered)
rambetter [Thu, 24 Feb 2011 03:53:03 +0000 (03:53 +0000)]
The release config for radiant target was busted on Linux in SCons build.
Problem was that the compile flags were overly aggressive and caused segfaults.
They included: -O3 -Winline -ffast-math -fno-unsafe-math-optimizations
-fno-strict-aliasing
Changed to: -O2 -fno-strict-aliasing
From my experience, -O3 is usually a bad idea.
Rudolf Polzer [Wed, 23 Feb 2011 13:50:43 +0000 (14:50 +0100)]
OsitionPack is actually GPL-compatible:
14:49:13 @divVerent | BTW, what license is OsirionPack?
14:49:38 Ingar | GPL/CC/make your pick
14:49:54 Ingar | I wrote it, so if you want to included it you have all my permissions
14:50:17 @divVerent | I then take this as your permission to release it as part of NetRadiant, thus under GPL :P
14:50:27 @divVerent | this will mean my builds will include it then :P
14:50:31 Ingar | that's fine ^^
14:50:35 @divVerent | free promotion :P
Rudolf Polzer [Wed, 23 Feb 2011 13:47:16 +0000 (14:47 +0100)]
make WarsowPack use ingar's location from now on. Warsow's svn is too unreliable and causes too many build failures, and WILL NOT BE ADDED AGAIN. Warsow devs shall just get a github account, KTHX.
Rudolf Polzer [Wed, 23 Feb 2011 12:25:22 +0000 (13:25 +0100)]
Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
rambetter [Mon, 21 Feb 2011 14:37:49 +0000 (14:37 +0000)]
This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
rambetter [Sun, 23 Jan 2011 05:24:30 +0000 (05:24 +0000)]
Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:". (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5. This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.
rambetter [Sat, 22 Jan 2011 07:10:03 +0000 (07:10 +0000)]
No longer including JAPack in default Radiant builds. This is in order
to reduce the size of Windows Radiant builds by a factor of 2. JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.
rambetter [Sat, 22 Jan 2011 07:03:51 +0000 (07:03 +0000)]
Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt. TTI (from the
Reaction team) game these to me.
rambetter [Sat, 22 Jan 2011 03:22:21 +0000 (03:22 +0000)]
Turn off desktop compositing in Windows ("Aero") for Radiant.
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack. It's actually borrowed from other Radiants such
as NetRadiant. I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.
rambetter [Wed, 19 Jan 2011 06:41:33 +0000 (06:41 +0000)]
Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.