Mininum velocity for teleporter exits
XDF: move speed powerup params to balance-xdf.cfg and physicsXDF.cfg
Set sv_gameplayfix_stepdown_maxspeed in physics configurations instead of globally, enabled in all Xonotic-based physics files
Add an option to change jump height while crouching
Add sv_aircontrol_sidewards
Add sv_aircontrol_backwards to allow strafing backwards
Add a server side option to disable bunnyhopping
indicate mod in menu HUD if sent by the server; detect minstagib and CTS and send as mod string already
let's add some amount of strafe acceleration (max acceleration boost: +100% vs forward acceleration)
update the defaultXPM.cfg file. Add g_teleport_maxspeed to the physics configs, set to 320 in Q3 based ones
sv_aircontrol_penalty (use it instead of sideways friction in XPMLight)
define the speedlimit cvar
new physics cvar: sv_airstrafeaccel_qw; also try to fix analog input issues with maxairstrafespeed
new air control math, new cvar sv_aircontrol_power Conflicts: physicsNoQWBunny.cfg qcsrc/server/cl_physics.qc
rebrand nexuiz -> xonotic, will fix possible mess later
initial checkin from nexuiz svn r8756