Move QC movetypes to common folder
Experimental support for QC-driven CTF flag physics
Rough port of SV_PushMove to CSQC
A few trillion lines of untested junk, committing now so it doesn't become quadrillions
Merge branch 'Mario/qc_updates' into TimePath/csqc_prediction Conflicts: qcsrc/client/autocvars.qh qcsrc/client/main.qh qcsrc/client/miscfunctions.qc qcsrc/client/movetypes.qc qcsrc/client/movetypes.qh qcsrc/client/progs.src qcsrc/common/constants.qh qcsrc/common/stats.qh qcsrc/csqcmodellib/cl_player.qc qcsrc/server/cl_client.qc qcsrc/server/cl_physics.qc qcsrc/server/miscfunctions.qc qcsrc/server/mutators/mutator_dodging.qc qcsrc/server/mutators/mutator_dodging.qh qcsrc/server/mutators/mutator_multijump.qc qcsrc/server/progs.src qcsrc/server/t_halflife.qc qcsrc/server/t_jumppads.qc qcsrc/server/t_plats.qc qcsrc/warpzonelib/common.qh qcsrc/warpzonelib/util_server.qc
Fix whitespace for #include
Declare more ints as ints
Remove includes from most headers
Rename defs to qh
#include this Initial move to #include TODO: remove unused includes
Remove redundant uses of `var`
Declare ints as ints
Can only hope there's no mistakes in this
Initial translation
Add proper cvar for the gameplayfix setting
Need advice: Add TODO comment for the gameplayfix cvar
cleanup comments, some debug, add .contentstransition func support
gmqcc has vector bit operations now. Switch to using them. This also gets rid of the ugly WEPSET macros. New design limit of weapon count: 72 weapons (currently set to 24 to use less bandwidth, though).
Change MOVETYPE_SPECTATOR to MOVETYPE_FLY_WORLDONLY
Declare new movetype