Don't multiply shot direction by 1000 in each case, fixes strange flashes appearing around the map
Merge branch 'master' into Mario/csqc_muzzleflash
Registry API: add REGISTRY_GET
Improve registry API by adding REGISTRY_MAX and REGISTRY_COUNT macros
Show the particle effect of the muzzle flash at the gun's actual muzzle position on the client side
Add a note for later
Make ReadVector/WriteVector more commonly used
Add a few default definitions here so they can be easily discovered
Fix effectinfo parser
Remove remove()
Disable effectinfo parsing code (shaves 6 seconds off serverbench, and probably regains a lot of lost FPS)
s/world/NULL/
Remove uses of LAMBDA(), not handled well by uncrustify
s/make_pure/new_pure/
Make nade teams more reliable, also fix effects broken for spectators
Loops
Share common inclusions
Net: register all types
Merge branch 'master' into TimePath/debug_draw # Conflicts: # qcsrc/common/effects/all.qc # qcsrc/lib/net.qh
Registry: hide arrays