Move all the remaining gamemodes to common
Added FilterItemDefinition hook.
Campaign, LMS level: end game as soon as player loses; it fixes #1857
Simplify / clean up WinningCondition_LMS
Fixed instagib powerups.
GameRules: initialize as early as possible
GameRules: encapsulate scoring
Refactor game rules
Style: expand LAMBDA()
Port killcount to ClientState
Rename gameover to game_stopped as it makes more sense now. Proper game over check is if(intermission_running)
Merge branch 'master' into terencehill/ca_bots_fix Conflicts: qcsrc/server/mutators/mutator/gamemode_lms.qc
LMS: Restore decreasing rank (starting from 665) applied to quitters
Add a proper warmup support to LMS: lives never decrease, rejoin after spectating is allowed. Previously game ended once everybody is ready
Fix infomessage regression
Suppress pointless spectate warning for real spectators and eliminated players as they are actually spectating
LMS: fix wrong rankings when a player quits the game (by pressing F3) or disconnects; don't allow eliminated players to quit the game
LMS: fix bots getting stuck right after one of them is out of lives
Remove _all indirection
Cleanup server mutators: remove IMPLEMENTATION macro